ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage v2
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Update: May 16, 2019 @ 11:27am

= Auto Soul Conversion Triggered To Fetch Additional Class Data =
Needed to be out before Eternal made some changes
Special thanks to Leutian Kane in giving me time to prepare.

⠀•⠀⠀Refactored class persistence logic to be friendly with folder changes. Special thanks to Woe (ACM author) in helping me find a safe way to do this.
⠀•⠀⠀Refactored egg automation to include mate boost mechanics.
⠀•⠀⠀Male soul presence of same species is no longer required for egg laying, but instead will provide a mate boost to the females like it does in the world.
⠀•⠀⠀MateBoostEggMultiplier ini option added which controls how much extra production male soul presence provides.
⠀•⠀⠀Terminals now mimic spoil rates of dino inventories.
⠀•⠀⠀Terminal poop converting Beetles will continue working when at max inventory.
⠀•⠀⠀Terminal fruit seeding Iguanodon will work when at max inventory now.
⠀•⠀⠀Added passive generation support for Kraken's Better Dinos: Scorpion, Trilobite, Euryp, and Jellyfish. Special thanks to Kraken for providing the details on how to support his awesome mod!

Update: May 12, 2019 @ 10:08pm

Soul Changes
• Added baby replication to gendered S+ forced breedables (Mantis, etc.)

Terminal Changes
• Fruit seeding will now properly give 1:1 conversion rates.
• Corrected automation generation calculations due to a misinterpretation of WildCard ini option multipliers in the respective categories. Things should be producing a lot slower, and more normal now. Woops!
• Genderless dinos can now generate eggs in the terminal (Titanboas, etc.)
• Improved Ovi soul presence detections.
• Beetle poop conversion in the terminal now crafts over time, therefore behaving more like the beetles do in the world.
• Multiple beetles now speed up the poop conversion production, in respect to the new crafting time formulas that mirror beetle behavior.

Ini Additions & Changes
• RequireOwnership ini option now force prevents uploadability when enabled (off by default) due to ID calculation conflicts outside of my control when doing cross server transfers.
• PoopConvertSpeed ini option added as a terminal poop conversion speed multiplier.
• KeepAllyLookingStatus ini option added which retains whether ally looking is on or off.
• KeepEnabledMatingStatus ini option added which retains whether enabled mating is on or off.
• MutatorAllowMek ini option added to allow force breeding of Mek's using the S+ mutator. Similar to the MutatorAllowXeno in that a dino needs to be released with this option enabled before it will work.

Special Thanks
• Kraken (Kraken's Better Dinos author) - Helped me fix a bug last update but it was clipped out from running out of text space. If you haven't tried his mod, check it out! Totally clean and I can't give enough praise how well it's coded.
• Kicore & Noo - Helped in finding my calculation error which is now fixed in this update.

Update: May 9, 2019 @ 9:32pm

To Be Announced...

Update: Mar 30, 2019 @ 6:05am

• Fixed a severe exploit in relation to the Upgrade Station and my mod.
• Fixed a visual color bug for single player environments.
• Added an ini option to prevent Death Recovery mod abuse where people were saving their dinos by trapping them in the arena when nearly dead so that the mentioned mod would recover them without any setbacks of failing the arena.
• NoBossArenaTrap ini option added

Update: Mar 29, 2019 @ 4:46am

= Auto Soul Conversion Logic Triggered To Update Descriptions =

• Gestation modifications from S+ mutator will no longer persist on dinos who lay eggs. It's a shame that S+ allows it, but at least it can be fixed through trap and release.
• Admin mode release logic tweaks for quality of life.
• Raid dinos no longer benefit from passive health regeneration during storage.
• Souls will now display "nude" (N) colors which is when no color ID is assigned.
• Added color protection from an Ark bug that changes dino colors when mod load order changes. This is not a bug in relation to my mod, but a protection against Ark's own bug.
• Offset release height to help prevent reapers burying when they shouldn't.
• Added aggression stance in the soul descriptions.
• Prevented trapping of majority of minions by default. Relies on it finding "minion" anywhere within the dino's class name. Can be overridden with ini.
• If you want to mimic trap allowance with cryopods, there's now an ini to do so.
• "Dino Colors" shortened to "Colors" to better fit one description line.
• Fixed an edge case where terminals set as godly were being damaged.
• IncludeMinion ini option added.
• ExcludeNonCryoable ini option added.

Update: Mar 21, 2019 @ 9:48am

• Added important debug ini which I needed now in order to resolve a customer/subscriber's unique issue I'm personally working one on one with.
• Released dinos now have "ally looking" behavior off by community request. Having a turning head smack you around is equally annoying as a tail doing it, am I right?
*Forgive me for the server interruption. Customers and their dinos are #1 priority to me.

Update: Mar 20, 2019 @ 6:20am

• Fixed newborn auto trap range blocking spyglass' and S+ Gacha Gavagers.
• Improved backend code logistics.
• RemoveCloneTags ini option added.
*Final touches to a mod that, I think, is now complete.

Update: Mar 17, 2019 @ 1:27pm

Now that WC stabilized their Friday update...

= Auto Soul Conversion Logic Triggered To Fetch New Data Retention =

• You can now neuter/spay souls via terminal multi-use options.
• You can now rename dinos via terminal multi-use options.
• Fixed missing magnifying glass on Soul Finder UI
• Added options to enable tribe logging of trapped/released dinos.
• Prevented a crash related to storing a Simple Human mod's human who has a weapon equipped.
• Refactored "can mate" indicators to improve accuracy in a dynamic environment.
• Unsigned color ID's now point to the respective white color ID.
• Improved unused color region detection against mutation behaviors.
• Expanded data retention to account for dynamically altered breedability. Before it would only account for dynamically altered genderization.
• Added server restart persistence in such unique cases as above.
• Added option to bypass S+ mutator's Xenomorph blacklist on release since S+ hard coded it and some people love breeding them. You must explicitly have this option enabled on release to apply the bypass.
• Tired of S+ mutator force allowed to breed dinos getting stuck on partial gestation timers after giving birth and not giving time remaining until they can mate again? Now all you need to do is ball it up and release, and my own custom logic fixes up S+'s missing replication.
• TrappingTribeLogs ini option added.
• ReleaseTribeLogs ini option added.
• MutatorAllowXeno option added.

Update: Mar 15, 2019 @ 4:19pm

Reverted to March 9th Update.

Hearing reports that there was a silent update from WildCard around the time of my last updates, and many servers are reporting broken mods/plugins/corrupted savefiles, some officials seem to be wiped after WildCard's patch even. Here's a few posts:
https://www.reddit.com/r/playark/comments/b1kqwg/patch_notesehhh_sometimes/
https://www.reddit.com/r/playark/comments/b1ktb2/todays_patched_just_completely_wiped_scorched/
https://arkserverapi.com/threads/ark-update-293-105-breaks-arkapi.1045/

Received confirmations now that it was WildCard's secret patch causing trouble. All over this... https://gyazo.com/959f8d638b3f92a6a019b87d8e464972

Nothing was wrong with my updates I found, but until things calm down, it's staying on the March 9th update as it's a proven stable point to eliminate me from the equation of problems that WildCard has created. Enjoy your weekend.

Ignore the mess of updates below... Just a result of the community making assumptions and me responding in an efficient manner to something that was never bad to begin with. Thank you.

Update: Mar 15, 2019 @ 12:56pm

• Recook after being accused of problems when it was WildCard's patch... Read above.