ARK: Survival Evolved

ARK: Survival Evolved

Dino Storage v2
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Opdatering: 25. sep. 2019 kl. 18:27

  • Back-end logistic improvements.
  • Improved reliability on "bred" detection for soul descriptions.
  • Fixed an exploit involving Death Auto Trap and victim item collection.
  • CorpseResetLevel will now properly reset Theri harvest levels.
  • Advanced Search feature has been moved to be in the inventory UI: https://gyazo.com/c5fb9611db5bca4decc865ab2e4cb9ec
  • Reduced a significant amount of terminal multi-use buttons: https://gyazo.com/92cd22c5713543dd9097063453fe9889
  • Introducing the automation control panel with a new poop allotment feature: https://gyazo.com/827a797b94a9820aad38f3b6d1f275c6
  • Newborn auto trap UI remastered to be all inclusive and added disable mating pulse: https://gyazo.com/488f34b953988a158b16afe13d58b180
  • Starter souls script commands reduced to a single `StarterSouls_DS` command.
  • StarterSouls_DS script command opens a UI with new steam ID and level options: https://gyazo.com/c48f7b1a4fb75ac859918b6fbd4a487c
  • DATDefaultsInactive option added. True toggles Death Auto Trap OFF on release.
  • ExcludeUnclaimed option added. True will prevent trapping unclaimed dinos.
  • Item descriptions now show default keybinds for each action key binding.
  • Soul terminal snap toggle is now the drag action keybind (default is G).
  • Soul Finder changed to a remote, no longer a GPS.
  • Soul Finder can now be hotbar slotted (since it no longer has the GPS bugs).
  • Soul Finder now functions on left click. Admins can right click to check any team's.
  • TerminalNeedsPower option is now an "OR" argument in combination with fuel.
  • DATBabifiesAdult option added. True makes DAT'd adult dinos into newborns.
  • DATBabyOnly option added. True makes DAT for babies only (S+ nanny safety).
  • Baby revival now behaves differently, because starved baby deaths were coming out starving and dying immediately. Since adding health or food is cheaty, revived babies will now revert to newborn status. This means that:
    • Age resets to 0%.
    • Imprinter assignment gets removed.
    • Imprint quality resets to 0%.
    • Cuddle interval gets put on a fresh cooldown.
    • Stats get refilled (health, food, etc.)
    • Experience gained is removed (adult to baby option).
    • Player applied tamed points get removed (adult to baby option).

Opdatering: 25. aug. 2019 kl. 22:03

  • Fixed compatibility with VWS2 mod.
  • AAExcludeSource ini option added. Prevents the anti-alpha checks on dino sources.
  • AAExcludeClass ini option added. Prevents the anti-alpha checks on dino classes.
    • Anti-alpha checks remove the buff that enhances nearby wild dinos.
  • TerminalNeedsPower ini option added. Makes power a requirement for automation.
    • Terminals will show powered state when using this feature.
    • Terminals will list power as a fuel cost in the inventory UI.
  • Newborn auto trap range text box extended to fit new ranges encompassing 4 digits.
  • Typing in ranges within boxes is a lot easier across several UIs.
  • Soul finder search can now ignore multiple name prefixes by utilizing commas.
  • AutomationFuelCounter ini option added. Controls how many production checks can be done once fuel is consumed, allowing for greater customization.
  • Automation fuel will now only consume fuel if automation is actively toggled.
    • Egg incubation must now now be toggled ON in the multi-use wheel.
    • Doing it this way also helps with server performance, more "on demand" this way.
  • CreateStarterSouls_DS command added. This will copy the souls in your inventory as a template so that it will give them to players when they respawn.
  • ClearStarterSouls_DS command added. This clears any starter soul templates.
  • DisableStarterSouls ini option added. This will disable starter soul functions.
  • Added passive generation support for No Untameables mod: Ammonite, Cnidaria, Euryp, Chupacabra, and JugBug (Oil).
    • Respects the authors ini options and rates.
  • Blocked some KBD buffs that caused troubles, at the authors request.
  • Blocks of vanilla buff classes that caused troubles now block children classes too.
  • Pellet distribution will now ignore baby Gachas.
  • IncludeBuffClass/Source ini options now supercedes RemoveAllBuffs ini option.
    • It's now easier to specify what buffs are retained while blocking all others.

Opdatering: 17. aug. 2019 kl. 14:44

Major bug fix (due to potential dead babies):
• Fixed newborn auto trapping range.
• Fixed mating pulse range.
• Fixed fertilized egg pickup range.
[-] Mesh scaling changes for snap points influenced these behaviors.
[-] Replace terminals or adjust newborn auto trap range to update the ranges.

Since we had to update, let's add something extra:
• Newborn auto trap range extended from 10 foundations max to 15.
• Increased reliability of sounds and effects when trapping.
• DATGiveToPlayer ini option added. DeathAutoTrap will give the soul to the nearest online player of the same team instead of dropping it on the ground.
[-] If nobody is online, it will check DATGiveToTerminal first and than drop to the ground as a final resort if nothing found.
• DATGiveToTerminal ini option added. DeathAutoTrap will give the soul to the nearest terminal of the same team instead of dropping it on the ground.
[-] If DATGiveToPlayer is active, than this option becomes secondary to that. Drops to the ground if no terminals are found.

Opdatering: 13. aug. 2019 kl. 11:29

• Terminals are no longer considered as unsnapped core structures.
[-] Prior to this, they were subject to fast decay when using the WC option.

...sorry for the rough wrap-ups of recent.

Opdatering: 13. aug. 2019 kl. 5:30

Fixed what caused newborn auto trapping to break previously.

• Terminal snap detection cleaned up tremendously.
• Snapped terminals no longer float if the floor is removed.
• Removed terminal stacking via snap points. A side effect to fix the floating.
[-] Terminals will NOT be destroyed. If they are snapped above, they will continue to float there, you just can't stack more.
• Debuff Gun's path printing will now persist on the screen 3x longer.
• Alpha tames will no longer have the wild boosting buff on release.
• Loot bags will now drop where the actor is if no ground is found.
• LootBagLifespan ini option added. Controls how long a loot bag from trapping will survive for. Value is in minutes and defaults to 30.

Opdatering: 12. aug. 2019 kl. 12:20

Reverted due to newborn auto trap trapping breaking and me being at work. I tried to cater more to time zones of bigger servers so this update is outside of my ability to fix readily. This is why I don’t update during the day, and will no longer try to wedge in things that don’t fit my schedule.

The update will rerelease after tests complete at an undetermined time.

Opdatering: 12. aug. 2019 kl. 11:19

• Terminal snap detection cleaned up tremendously.
• Snapped terminals no longer float if the floor is removed.
• Removed terminal stacking via snap points. A side effect to fix the floating.
[-] Terminals will NOT be destroyed. If they are snapped above, they will continue to float there, you just can't stack more.
• Debuff Gun's path printing will now persist on the screen 3x longer.
• Alpha tames will no longer have the wild boosting buff on release.
• Loot bags will now drop where the actor is if no ground is found.
• LootBagLifespan ini option added. Controls how long a loot bag from trapping will survive for. Value is in minutes and defaults to 30.

Opdatering: 1. aug. 2019 kl. 13:00

• Souls should be uploadable/transferable again, per normal. The `Cluster ID` check has been removed. It seems that it was finnicky in detection, which was how it passed testing.

Opdatering: 1. aug. 2019 kl. 9:42

⠀•⠀⠀Fixed a soul description bug with the handheld trapper.
⠀•⠀⠀Blocked zipline buffs and a few others from reapplication due to oddities/bugs.
⠀•⠀⠀Pellet distribution can now be limited and customized via wheel. Default is 10.
⠀•⠀⠀Destroy soul confirmation window has been colorized to draw more attention.
⠀•⠀⠀Destroy soul confirmation shifted significantly higher to prevent miss clicks.
⠀•⠀⠀By request, singular soul destroying can now destroy souls with stored gear.
⠀⠀-⠀ Note: The destroy all souls feature will still have the gear protection.
⠀•⠀⠀SoulGunFireDelay ini option added. You can now customize the fire rate.
⠀•⠀⠀By request, RequireOwnership ini doesn't block uploadability anymore.
⠀•⠀⠀Simplified item description text. Extended info was nice, but the wall was rarely read.
⠀•⠀⠀Refined terminal encroachment collision checks.
⠀•⠀⠀Removed redundant collisions on alternate mesh. Now uses a singular global one.
⠀•⠀⠀Terminals now snap to each other and to walls. Left, Center, Right, Front, Back, Top.
⠀•⠀⠀Terminal snapping can be toggled on/off during placement.
⠀⠀-⠀ Note: Basic mesh (vault) is now 6.9% wider. Growing pains to snap better.
⠀•⠀⠀TerminalTopSnapping ini option added. Enable it to stack terminals via snap points.
⠀•⠀⠀Terminal preview mesh toggle removed and replaced with snapping toggle instead.
⠀•⠀⠀Simplified item folders. All items from this mod now reside in "Dino Storage" folders.
⠀•⠀⠀Terminal mating pulse now effects genderless dinos since they mate like a male.
⠀⠀-⠀ Note: This only really applies when dealing with S+ force breeding.
⠀•⠀⠀Improved targeting of the debuff gun.
⠀•⠀⠀Soul gun can now toggle terminal mesh by pressing the attachment toggle key.
⠀•⠀⠀Terminal placement now angles with the floor to some extent.
⠀•⠀⠀Poop automation can now filter to only receive pellets if desired.
⠀•⠀⠀Titan download ini options removed. It's too embedded and caused bugs in dedicated.
⠀•⠀⠀Added a new safe guard, soul transfers are blocked if `Cluster ID` is not filled in.

Opdatering: 13. juli 2019 kl. 19:17

⠀•⠀⠀Added stat replication logic on release for when their custom dino logic fails to do so.
⠀⠀-⠀ Fixes visual bugs from modded dinos with ini stat multipliers to reduce bug reports.
⠀•⠀⠀Fixed passive generation support for Kraken's Better Dinos Basilo to give Bio Oil.
⠀•⠀⠀Fixed a dupe bug when dino inventory components get swapped around on creation.
⠀•⠀⠀Fixed keyboard focus loss when closing custom UI's while accessing the Terminal.