Darkest Dungeon®

Darkest Dungeon®

Crimson Court: Virulent Overhaul
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Update: Apr 28, 2019 @ 1:55pm

Version 1.71


-> Confusion Changes:

  1. Confusion duration increased to 2 rounds (from 1 round) (This change only applies at Veteran/Champion levels)

-> Hateful Gargoyle Changes:
  1. Increased HP to 12/17/25 (from 8/11/16)
  2. Decreased SPD to 4/5/6 (from 8/9/10)
  3. Increased Stun Resist to 25/45/65 (from 20/40/60)
  4. Decreased Blight Resist to 15/35/55 (from 20/40/60)
  5. Decreased Bleed Resist to 10/30/50 (from 20/40/60)
  6. Decreased Move Resist to 25/45/65 (from 20/40/60)
  7. Undying Rage skill: Expanded targeting range to ranks 1/2/3/4 (from ranks 1/2)
  8. Undying Rage skill: Increased chance of targeting 2 heroes to 75% (from 50%)
  9. Undying Rage skill: Added Bleed of 1/2/3 pts/rd (This change only applies at Veteran/Champion levels)
  10. Undying Rage skill: Fixed a bug which caused it to grant +100% DMG (instead of +50% DMG) when attacking 2 heroes
  11. Festering Hatred skill: Disabled usage

-> Sycophant Changes:
  1. Maddening Whine skill: Increased likelyness to use this skill to 75% (from 50%) during the first round only

-> Supplicant Changes:
  1. Increased SPD to 3/4/5 (from 1/2/3)
  2. Decreased Stun Resist to 25/45/70 (from 35/55/80)
  3. Proselytize skill: Increased CRIT chance to 7/11/14% (from 2/6/8%)
  4. Baptize skill: Increased Heal amount to (6-12)/(9-18)/(12-24) [from (6-12)/(8-16)/(10-19)]
  5. Baptize skill: In addition to its current effects, "Baptize" now cures Bleed/Blight from the target (This change only applies at Veteran/Champion levels)

-> Manservant Changes:
  1. No longer has targetting preference VS Marked heroes
  2. Enraging Slight skill: Can now target marked heroes
  3. Enraging Slight skill: Increased raw Stress damage to 13/15/18 (from 10/12/14)
  4. Enraging Slight skill: No longer inflicts Mark (This change only applies at Apprentice level)
  5. Infalliable Servant skill: Adjusted targeting preferences (continued below):
  6. The following enemies have SLIGHT targeting preference: Hateful Gargoyle, Sycophant
  7. The following enemies have MODERATE targeting preference: Esquire, Chevalier, Baron, Viscount
  8. The following enemies have LARGE targeting preference: Bloodstuffed Body
  9. The Thirst (Beast) skill: Fixed an FMOD (Audio) bug error

-> Crocodilian Changes:
  1. Swarming Corruption skill: Decreased Confusion duration to 1 round (This change only applies at Apprentice level)

-> Baron Changes:
  1. Potential spawns from Pulsating Eggs are now: Supplicant (25%), Sycophant (37.5%) or Hateful Gargoyle (37.5%) [from: Supplicant (25%), Sycophant (25%), Esquire (25%) or Chevalier (25%)]
  2. Enter, Stage Right skill: Can now target up to 2 Pulsating Eggs at once
  3. Neccesary Discipline skill: Decreased damage to (3-7)/(4-9)/(7-13) [from (4-8)/(5-11)/(8-16)]
  4. Neccesary Discipline skill: Decreased Bleed damage to 2/3/4 (from 3/4/5)

-> Garden Guardian Changes:
  1. Statue Torso: Added permanent Riposte. Protip: Stunned enemies cannot Riposte
  2. Statue Torso: Decreased Blight Resist to 20/40/65 (from 25/45/70)
  3. Statue Torso: Decreased Bleed Resist to 15/35/60 (from 25/45/70)
  4. Statue Hand: Increased PROT to 40/40/40 (from 25/25/25)
  5. Statue Hand: Decreased DODGE to 0/0/0 (from 5.0/13.75/27.5)
  6. Statue Hand: Decreased SPD to -10/-10/-10 (from 5/6/7)
  7. Statue Hand: Increased Stun Resist to 45/65/90 (from 25/45/70)
  8. Statue Hand: Increased Blight Resist to 40/60/85 (from 25/45/70)
  9. Statue Hand: Increased Bleed Resist to 35/55/80 (from 25/45/70)
  10. Annihilating Glare skill: Fixed a bug which caused its bleed damage to be 4/4/4 (should be 2/3/4)
  11. Cripple skill: Decreased SPD debuff duration to 1/1/1 round (from 3/3/3 rounds)
  12. Cripple skill: Increased SPD debuff magnitude to -4/-5/-6 (from -2/-3/-4)
  13. Cripple skill: Now has a 33% chance to hit 2 targets (before, could only hit 1)

Encounter Changes:
  1. Increased encounter variety and difficulty of all Trap-type encounters (Traps)
  2. Increased encounter variety and difficulty of all Curio-type encounters (Curio Interactions)
  3. Increased encounter variety of all Stall-type encounters (Stalling)

Gatekeeper Changes:
  1. Increased loot to (Gems/Heirlooms x3 + TheBlood x3 + 1 High-quality trinket) [from (AnyLoot x1 + TheBlood x1 + 1 High-quality trinket)]
  2. Changed Trinket loot reward priority to (Unique -> Crimson Court -> High-Rarity) [from (Unique -> High-Rarity)]
  3. Changed spawn mechanics. Now has a static 2%/3%/4% spawn chance in Room Battles (limit: Once per quest)
  4. Has a 3%/5%/9% chance to spawn from any Curio-type encounter (No limit)

Curio Changes:
  1. Added interaction (Hive + The Blood): Summons a random encounter
  2. Changed interaction (Damned Fountain + The Blood): +30% DMG and +5% CRIT (Until Camp) [from: inflicts Crimson Curse - Bloodlust]
  3. Changed interaction Forgotten Delicacies + Medicinal Herbs: Food x3 + The Blood (from Food x2 + Gold/Supplies x2)
  4. Added interaction (Bloodflowers + Torch): Heal 30 Stress

Update: Apr 8, 2019 @ 8:03pm

Version 1.701

-> Supplicant Changes:

  1. Can no longer self-target with "Baptize". That was a bug.

-> Crimson Curse - Bloodlust changes:
  1. Decreased magnitude of DMG Buff to +10/10/10% DMG (from +25/25/25% DMG)
  2. Decreased magnitude of DODGE Buff to +5/5/5 DODGE (from +15/15/15 DODGE)
  3. Decreased magnitude of SPD Buff to +1/1/1 SPD (from +2/2/2 SPD)

-> The Blood changes:
  1. Increased magnitude of DMG Buff (with Bloodlust) to +50/50/50% DMG (from +25/25/25% DMG)
  2. Increased magnitude of DODGE Buff (with Bloodlust) to +25/25/25 DODGE (from +15/15/15 DODGE)
  3. Increased magnitude of SPD Buff (with Bloodlust) to +4/4/4 SPD (from +2/2/2 SPD)

Update: Apr 4, 2019 @ 9:45am

Version 1.7

-> Fixed FMOD (Audio) bugs for the following:

  1. Pile of Bones (Curio)
  2. Pile of Scrolls (Curio)
  3. Traveler's Tent (Curio)
  4. Pristine Fountain (Curio)
  5. Iron Maiden (Curio)
  6. Love Letter (Countess Skill)

-> Added 3 new quirks:
  1. Virulent Sense -> +40% Scouting Chance if Crimson Curse - Bloodlust
  2. Virulent Thorn -> +100% Damage Reflection if Crimson Curse - Bloodlust
  3. Crimson Affinity -> +10% DMG if has Crimson Curse; +5 DODGE if has Crimson Curse

-> Reworked Crimson Curse states. All the listed buffs completely replace the previously existing buffs:
  1. Passive State: No buffs/debuffs
  2. Craving State: -10% DMG, -10% HP and -1 SPD
  3. Wasting State: -20% DMG, -20% HP and -2 SPD; Now progresses to Bloodlust State when consuming The Blood (before, Passive State). Increased death time to 99 rounds (from 61 rounds)
  4. Bloodlust State: +25% DMG, +15 DODGE and +2 SPD
  5. Using The Blood while in Passive or Bloodlust state now has the following effect: +25% DMG, +15 DODGE, +2 SPD (Buffs last for 3 rounds) and +20 Stress

-> Introduced a new Courtyard-exclusive enemy: Hateful Gargoyle. A once-decorative statue, given life by the power of The Blood. Ability summary:
  1. Passive Ability: (Any Skill: Buff Self: +50% DMG)
  2. Undying Rage: Basic, single-target attack. Might hit two targets
  3. No Mercy: Strong, single-target attack. Inflicts bleed
  4. Festering Hatred: +DODGE Self-buff. Will not use on the first round of combat

-> Sycophant Changes:
  1. Added the "Beast" Tag
  2. Reduced Debuff resist to 20/40/60 (from 40/60/80)

-> Supplicant Changes:
  1. Added the "Beast" Tag
  2. Increased HP to 10/15/20 (from 8/12/16)
  3. Increased PROT to 60/60/60 (from 50/50/50)
  4. Reduced Stun Resist to 35/55/80 (from 150/170/190)
  5. Reduced Bleed Resist to 0/20/40 (from 15/25/55)
  6. Reduced Debuff Resist to 15/35/60 (from 40/60/80)
  7. Reduced DMG of "Gather The Blood" to (1-4)/(2-5)/(2-7) [from (1-5)/(2-6)/(2-9)]
  8. Reduced ACC of "Gather The Blood" to 72/78/92 (from 77/83/97)
  9. Reduced HP Healing of "Gather The Blood" to 1/2/3 (from 3/4/6)
  10. Removed HP Restriction from "Gather The Blood" (from 1-75% HP required to use)
  11. Disabled "Predigestion" skill
  12. Increased PROT Debuff of "Proselytize" and "Baptize" to -60/-60/-60 (from -50/-50/-50)
  13. Removed Self-Damage from "Proselytize" and "Baptize"
  14. Removed HP Restriction from "Baptize" and "Proselytize" (from 55-100% HP required to use)
  15. Reduced cooldown of "Proselytize" and "Baptize" to 0 (from 1/2 round(s), respectively)
  16. Reduced likeliness to use "Baptize" or "Proselytize" to ~75% (from ~100%) whenever the skills are available to use
  17. Removed DMG Buff from "Baptize"

-> Manservant Changes:
  1. Added the "Human" Tag
  2. Increased SPD to 10/11/12 (from 9/10/11)
  3. Reduced Stun Resist to 10/30/50 (from 40/60/80)
  4. Reduced Debuff Resist to 15/35/55 (from 30/50/70)
  5. Now has a ~100% chance to use "The Thirst (Human)" if there are only 1 or 2 monsters left alive
  6. Now has an up to ~20% chance to use "The Thirst (Human)", unconditionally (% chance may be lower, depending on cooldowns)
  7. Removed +Stress Buff from "The Thirst (Human)"
  8. Reduced DMG of "Enraging Slight" to 0/0/0 [from (1-3)/(2-3)/(2-5)]. Can no longer CRIT
  9. Decreased cooldown of "Enraging Slight" to 0(from 1 round)
  10. Reduced DMG of "Refined Palate" to 0/0/0 [from (1-3)/(2-3)/(2-5)]. Can no longer CRIT
  11. Removed Stun effect from "Refined Palate"
  12. "Refined Palate" now targets 2 heroes (before, 1 hero)
  13. Increased DMG of "Choice Cut" to (3-5)/(4-7)/(5-10) [from (2-4)/(2-6)/3-8)]
  14. Increased Bleed DMG of "Choice Cut" to 2/3/4 (from 2/3/3)
  15. Increased cooldown of "Infalliable Servant" and "Gibbering Entourage" to 2 rounds (from 1 round)
  16. Removed PROT buffs from "Infalliable Servant" and "Gibbering Entourage"
  17. Added passive ability: "+40% PROT if Guarding". As a passive ability, this effect is permanently active
  18. Increased likeliness to use "Gibbering Entourage" to ~75% (from ~33%) whenever the skill is available to use
  19. Added "Riposte (3 rounds)" to "Gibbering Entourage". Riposte has identical stats to "Choice Cut"

-> Chevalier Changes:
  1. Added the "Beast" Tag
  2. Increased PROT to 40/40/40 (from 30/30/30)
  3. Increased Debuff Resist to 40/60/80 (from 30/50/70)
  4. Reduced Move Resist to 40/60/80 (from 250/270/290)
  5. Restricted usage of "Buried Blast" and "Subterranean Skewer" to ranks 3/4 (from ranks 1/2/3/4)
  6. "Subterranean Skewer" no longer moves the Chevalier back 1 rank
  7. Increased Bleed DMG of "Subterranean Skewer" to 2/3/4 (from 2/3/3)
  8. New skill: "Hasty Skewer". Weak attack and used from ranks 1/2. Moves Chevalier back 1 rank and temporarily removes PROT.
  9. New skill: "Desperate Skewer". Identical stats to "Subterranean Skewer", but temporarily removes PROT. Can only be used from ranks 1/2 and only when there are 2 or less enemies.

-> Esquire Changes:
  1. Added the "Human" Tag
  2. Reduced Stun Resist to 20/40/60 (from 40/60/80)
  3. Reduced Move Resist to 20/40/60 (from 35/55/75)
  4. Now has a ~100% chance to use "The Thirst (Human)" if there are only 1 or 2 monsters left alive
  5. Now has a ~20% chance to use "The Thirst (Human)" when in ranks 1 or 2
  6. Now has a ~20% chance to use "The Thirst (Beast)" when in ranks 3 or 4

-> Courtesan Changes:
  1. Added the "Human" Tag
  2. "Midnight Minuet" can now only be used if it is the Courtesan's first action of the round
  3. Increased likeliness to use "Midnight Minuet" to ~81% (from ~58%) whenever the skill is available to use
  4. The Stumble effect from "Midnight Minuet" now only applies to the Courtesan's allies (before, the Courtesan also received the Stumble effect)
  5. Reduced Stumble duration of "Midnight Minuet" to 1 round (from 3 rounds)
  6. Reduced DODGE Buff duration of "Midnight Minuet" to 1 round (from 3 rounds)
  7. Increased DODGE Buff magnitude of "Midnight Minuet" to +35 DODGE (from +20 DODGE)
  8. Increased the required minimum amount of monsters to use "Damsel In Distress" to 3 (from 2)
  9. Is now significantly likely to target a Manservant for the skill "Damsel In Distress" (before, there was no preference)

-> Added 13 (Apprentice), 27 (Veteran), and 33 (Champion) new encounters to the Courtyard. All of these encounters feature at least one (1) Hateful Gargoyle enemy.

-> Removed the following encounter from the Courtyard:
  1. Chevalier | Chevalier | Chevalier | Chevalier (Champion)

-> Crocodilian Changes:
  1. Added the "Beast" Tag

-> Fanatic Changes:
  1. Reduced Bleed DMG from "Holy Stake" to 2/3/4 (from 3/4/5). Now inflicts a PROT debuff of 25%/30%/35% for 3 rounds
  2. Increased Horror DMG from "Burn The Heretic" to 10/10/10 (from 5/7/10)

-> Changes made to Trophy-rarity trinket "Fanatic's Stake":
  1. Removed "Armor Piercing vs. Bleeding"
  2. Added "On Attack: Debuff Target: -20% PROT while bleeding"
  3. Reduced Bleed Duration to 2 (from 3)
  4. Reduced Bleed chance to 140% (from 165%)

-> Reduced the proc chance of ALL Horror effects (except Horror from Fanatic's "Burn The Heretic") to 85% (from 100%)

-> Added a default entrance background to the Courtyard

-> Added curio interaction between "The Cure" + "Hooded/Elder Shrew"

-> Halved the apperance rate of all "vs. Bloodsucker" quirks

-> Supply Item: "Laudanum" can now be obtained as random loot while in the Courtyard

Update: Mar 22, 2019 @ 6:36pm

Version 1.622

-> Decreased SFX volume of Supplicant's "Proselytize" skill
-> Removed the blood splatter from the Supplicant's "Baptize" and "Proselytize" skills, due to displaying incorrectly when used.

Update: Mar 20, 2019 @ 1:19pm

Version 1.621

-> Added 3 new mashes to the Courtyard that better fit the Supplicant:

  1. Large Carrion Eater | Supplicant | Supplicant (Veteran/Champion) [Hall/Room]
  2. Supplicant | Manservant | Courtesan | Esquire (Champion) [Hall/Room].
  3. Supplicant | Manservant | Courtesan | Chevalier (Champion) [Hall/Room]

-> Supplicant Changes:
  1. "Gather The Blood" use ranks changed from ranks [12] to ranks [1234]
  2. "Baptize" now requires at least 3 living enemies in the group for it to be used (before, it required at least 2 living enemies)
  3. New Skill: "Proselytize". Powerful attack that inflicts high HP and Stress damage to a single hero, with high Crimson Curse chance. Supplicant sacrifices HP and PROT to use this skill. Will only use this skill if there are at most two (2) enemies in the enemy group.

Update: Mar 14, 2019 @ 9:09am

Version 1.62

-> Bloodsucker enemies have a 6% chance to start the fight in Beast mode. Virulent tier enemies have a 10% chance.
-> Supplicant Changes:

  1. PROT increased to 50% (from 40%). Virulent tier's PROT decreased to 50% (from 60%).
  2. Gather The Blood heal increased [2/3/4] to [3/4/6]. It no longer inflicts Bleed, but now inflicts stress on the target.
  3. Predigestion can no longer CRIT and Blight damage is reduced from (2/3/4) to (1/2/3). Stress damage increased from [4/5/6] to [5/6/7].
  4. New Skill: "Baptize". Powerful single-target heal/buff. If used on a Bloodsucker, it also forces them into Beast mode. Supplicant takes damage and temporarily loses PROT.
-> Esquire's Needling Execration no longer bleeds the target. Now inflicts Pull 2.

-> Courtesan's Expose Vein/Renewed Appetite damage increased from [(3-6)/(4-8)/(5-11)] to [(3-7)/(4-9)/(7-13)]

-> Courtsan's The Thirst (Human Form) debuff removed. It is now an innate debuff the Courtesan has while in Beast mode

-> Due to changes made to Supplicant, made the following enemy encounter adjustments:
  1. Removed three (3) encounters consisting entirely (or mostly) of Supplicants
  2. Replaced all potential Supplicants in the Viscount boss fight with Sycophants.

Update: Mar 10, 2019 @ 7:09am

Hotfix (Version 1.611)

-> Fixed minor localization error for people without Color of Madness DLC

Update: Mar 4, 2019 @ 10:07am

Version 1.61

-> Shieldbreaker DLC compatibility. Shieldbreaker can now experience Nightmares while in the Courtyard.
-> Loot compensation for defeating Virulent tier bosses increased from 1 V.Rare trinket to 2 V.Rare trinkets.
-> Trinket changes:

  1. Life Soulkey - Healing reduced from (5% Max HP) -> (1 HP). Heal can no longer CRIT
  2. Peace Soulkey - Effect changed to (Friendly Skill: Self: +20% PROT). Buff lasts for 2 rounds
  3. War Soulkey - Effect changed to (Attack Skill: Self: +20% DMG). Buff lasts for 2 rounds
  4. Bewitched Foliage - Stealth effect changed to (Friendly Skill: Self: Stealth (67% chance))
  5. Sculptor's Head - Buffs changed to (+20% DMG after first round) and (+20% PROT after first round). +CRIT buff removed

Update: Feb 6, 2019 @ 4:21pm

Version 1.6

-> Monster Changes:

  1. Garden Guardian
    • Annihilating Gaze damage changed to (0-10 / 0-15 / 0-20)
    • Hatred Beyond Time buff effect changed to +5/+7/+10 DMG (additive, not multiplicative)
    • Statue Torso: +15% Stun Resist
    • Stone Shield now uses Skyward Shield at the start of each round. It uses Shield Slam as its first (and only) initiative each round
    • Stone Shield SPD increased to 3/4/5
    • Shield Slam (Stun) and (Knockback) skill effects chances decreased to 125%/145%/165%
    • Shield Slam DMG increased to (3-7 / 4-9 / 7-13). CRIT increased to (12%/16%/17%). ACC decreased by 10%
    • Blood Fount's skill: Feed the Soil has been replaced with the new skill: Cripple. Only hits one hero and debuffs SPD
  2. Baron
    • Baron now remains revealed for 2 full rounds before attempting to conceal himself
    • HP increased to (105/158/215) and now has 2 initiatives per round
    • Crowd Pleaser now deals 5 raw stress damage to each hero
    • Baron no longer gains buffs/debuffs from The Thirst. The Thirst now moves the Baron forward by 4 ranks
    • Revealing the Baron will no longer heal the hero
    • Baron's Skill: Penalty Game replaced has been replacd with the new skill: Enter, Stage Right. Pops open on Pulsating Egg
  3. Crocodilian
    • Teeth Rake and Swarming Corruption are now usable from any rank
    • SPD decreased to 5/6/7
    • Resistances decreased at all levels: -40% Blight Resist; -10% Bleed Resist; -25% Debuff Resist
    • +2.5% DODGE at all levels
    • DMG Buff gained from Submerge increased to 50%
    • Apex Predator base DMG decreased to (7-9 / 9-11 / 15-17) and now deals 10 raw stress damage
    • Apex Predator now always hits 2 heroes
    • Lurking Fear buff changed. Now grants the Crocodilian Stealth and +10/+12/+15 DODGE for 1 round
    • Swarming Corruption Confuse effect chance increased to 125%/145%/165%, and Confusion last 1 additional round
    • Swarming Corruption gained +10% ACC at all levels and now only hits 1-2 heroes
    • Submerge no longer heals the Crocodilian
    • Crocodilian now has a 2 round cooldown between using any Stealth skill
  4. Fanatic
    • No longer auto-suprises the hero party. Fight begins with an empty Pyre
    • Victim's Anguish removed. When the Pyre is summoned, Hero Party takes (5/7/10) Horror damage for 20 rounds
    • When the Victim/Fanatic is killed, the Hero Party is cleared of Horror
    • All Fanatic's current skill effects increased to 125%/145%/165%
    • Righteous Condemnation now hits the entire Hero Party. Debuff removed
    • Brand the Tainted raw stress damage converted into Horror damage
    • Fury of the Righteous cooldown doubled. Now inflicts Shuffle
    • Removed +CRT vs Cursed Heroes. Fanatic has gained +10% CRT to all his skills
  5. Courtesan
    • DODGE increased to 65%
    • When Bloodlusted, recieves a -30% DODGE debuff for the remainder of the battle
    • Mind Your Manners stun skill chance increased to 125%/145%/165%
  6. Virulent Enemies' stat bonuses changed to the following
    • +25% HP
    • +5% DODGE
    • +1 SPD
    • +20% Omni Resist
    • +25% Omni Skill chance
    • All effect magnitude/durations increased by 1
    • +50% Minimum DMG
    • +1 other, unique bonus for each monster type

->Loot Changes
  1. When defeating a CC boss, if you already own all available CC trinkets, you will recieve one (1) Very Rare trinket as compensation
  2. Heirloom loot drop rates in the Courtyard are no longer skewed towards Crests. You will have an equal chance of obtaining any Heirloom

->New Quirks
  1. Hematophage (Positive Quirk) -> -15% Stress if The Blood in inventory
  2. Hemophobia (Negative Quirk) -> +15% Stress if The Blood in inventory

->Sanguine Vintners buff changed to (+100% Bloodlust duration)

->Curio interactions (Blood Fountain + The Blood) and (Eldritch Altar + The Blood) changed to give the hero (Crimson Curse - Bloodlust)

-> Miscallaneous code changes

Update: Jan 25, 2019 @ 4:08pm

Version 1.5

- Compressed Loading Screen images. Reduced mod file size from 11.7MB to 8.5MB
- Garden Guardian

  1. HP reduced by ~12.5%
  2. Lance CRT nerfed by 5%
  3. Resistances adjusted for each body part. Torso/Lance are now vulnerable to Stun/Debuff; Shield is now resistant (but not immune) to Blight/Bleed/Debuff
  4. "Shield Slam" will now only hit 1 target. Increased Stun/Move Skill Chance by 15% and now inflicts Push 2
  5. Gaze attack damage nerfed by -80% DMG and Bleed damage reduced by 1 point. Can no longer hit Stealthed targets
  6. Torso no longer passes turns, now it uses "Hatred Beyond Time" during the Countdown period. "Hatred Beyond Time" grants a massive increase in DMG and CRT until it uses its Gaze attack
  7. Tip: Stunning the Torso during Cooldown will cause it to lose DMG on its Gaze attack. A well-placed stun can cause the Gaze attack to be delayed for 1 round
-Baron
  1. Lowered Baron's DODGE by 10. HP was increased by 10% to compensate for this loss.
  2. None of the Baron's moves will affect his positioning. He will remain stationary.
  3. Pulsating Egg blight chance reduced from (500/500/500) to (150/175/200)
  4. The hero that discovers the hiding Baron recieves a (4/5/6) HP heal, in addition to the 10 stress heal
  5. New Skill: "Penalty Game!". When used, Baron grants the entire enemy party +(15/20/25) DMG and PROT. The Baron will only use this move if 1) There are no Pulsating Eggs present and 2) There are at least 3 enemies present (including the Baron)
- Fanatic
  1. Victim HP halved
  2. When killed, Fanatic will respawn the Victim after 5 of his rounds
  3. "Righteous Condemnation" raw stress damage converted into Horror DoT. Debuff effect increased to +40% stress DMG.
- Viscount
  1. Bloodstuffed Body can now spawn in ranks 2,3 or 4. Has a preference to spawn in rank 3.
- Quirk Changes
  1. Virulent Fury: Converted into Virulent Touch (+35% Omni Skill Chance if Crimson Curse - Bloodlust)
  2. Virulent Resilience: Increased buff effect to (+35% Omni Resist if Crimson Curse - Bloodlust)
- Trinket Changes
  1. Bewitched Foliage: Changed trigger conditions from [Friendly Skill] to [Any Skill]
  2. Fanatic's Stake: Removed stress penalty; reduced Bleed DoT by 1 point; increased effect chance to 165%; added "Armor Piercing: +100% vs Bleeding"