Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

A Seriously Stupid HD Remaster (Part 1/4)
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Opdatering: 17. dec. 2018 kl. 15:03

ASSHDR has been updated. Changes include:

- Rebaked lighting for the dark tomb sections in Tomb of Ramses III. Added a few extra decals.
- Updated a bunch of models used in Palenque and the Inner Sanctum segment in City of the Gods.

Opdatering: 7. dec. 2018 kl. 8:11

ASSHDR has been updated. Changes include:

- Courtesy of Soulmyr, added modified wooden gate models for Sierra de Chiapas, and modified Bighead puppets/models with halos and devil horns for Sierra de Chiapas and The Citadel, respectively.
- Fixed some visibility bugs in Valley of the Kings and The Grand Cathedral.
- Fixed mirror portal positioning for one of the secrets in Serpent Yards, based on the fix provided for the official level.
- Updated a few Palenque models.

Opdatering: 30. nov. 2018 kl. 9:00

ASSHDR has been updated. Changes include:

- Resaved all maps to remove accidental requirement of Soulmyr's health potion pickup replacement.
- Restored missing pedestal for element in Sand Canyon
- Resaved Hatshepsut to fix non-breakable pots

Opdatering: 29. nov. 2018 kl. 13:16

ASSHDR has been republished due to .gro file corruption when attempting to update it to the latest build. Changes from the previous version include:

- Rebaked pretty much all maps to prevent issues with future updates
- Changed lighting and skybox on Suburbs to be more like Classic, added numerous details (special thanks to UrbanDeHuman for providing Egyptian canopy models)
- Changed lighting on The Citadel, it should be a little more blue now (just a touch of blue)
- Updated pots
- Changed sun flares on a bunch of levels, to prevent overuse of the standard lens flare effect
- Added extra details to Metropolis and Tomb of Ramses III, updated architecture in both
- Fixed various bugs and oversights from the previous version, including a bug where enemies could instantly kill the player in Sierra des Chiapas

NOTE: the final boss of TSE is not visible when playing his death animation. This is a bug in the current build of Fusion, not because of the mod.