Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

A Seriously Stupid HD Remaster (Part 1/4)
Viser 51-60 af 64 forekomster
< 1  2  3  4  5  6  7 >
Opdatering: 17. apr. 2019 kl. 21:03

Small update:
- Added dust storm particle effects to Valley of the Kings, Dunes, and Alley of the Sphinxes
- Reduced size of trap pyramid flare in Valley of the Kings
- Modified one-liner activation triggers in Oasis and Luxor
- Added birds (particle effect) to Moon Mountains

Opdatering: 28. mar. 2019 kl. 9:03

Small update:
- Replaced 2d background mountains in Metropolis and Ziggurat with 3D mountain models
- (hopefully) fixed visibility distance of The Grand Cathedral for player's using higher FOV
- Updated Metropolis and Ziggurat thumbnails

Opdatering: 11. feb. 2019 kl. 13:05

Small update
- Resaved Hatshepsut

Opdatering: 31. dec. 2018 kl. 15:48

Hotfix:
- Fixed broken rain particles in The Citadel

Opdatering: 31. dec. 2018 kl. 10:07

Hotfix:
- Changed a few beginning ChapterInfo entities to award lower starting ammo
- Fixed dark spot on Suburbs Pylon model
- Replaced old boxing glove models in Sierra de Chiapa's Secret Hall of Fame
- Moved spawn positioning of a Firecracker in Sierra de Chiapas to prevent him from getting stuck
- Restored missing spider web model in Valley of the Jaguar
- Restored a second shake effect in City of the Gods's Inner Sanctum
- Updated a few decals in Ziggurat
- Added new crumb entities to small patches of barren ground in Tower of Babel
- Adjusted rain particle and storm script in The Citadel
- Added rotation effect to the giant question mark in The Grand Cathedral

Opdatering: 29. dec. 2018 kl. 7:42

Hotfix:
- Updated Suburbs entrance Pylon mesh
- Removed non-functioning Fog entity from Courtyards of Gilgamesh's lift section. Replaced with a haze entity that acts as a fake "fog shroud" when riding the lift.

Opdatering: 28. dec. 2018 kl. 22:15

Hotfix:
- Added missing debris files

Opdatering: 28. dec. 2018 kl. 21:49

ASSHDR has been updated. Changes include:

- Added updated Pylon models with higher-quality textures to Valley of the Kings and The Great Pyramid (thanks Bio!)
- Updated a few mesh files
- Fixed a few missing updated models/decals on certain levels
- (hopefully) fixed a visibility bug in The Great Pyramid
- Removed extreme illumination from Mayan Shooter in Valley of the Jaguar
- Updated several thumbnails

Opdatering: 27. dec. 2018 kl. 9:57

NOTE: YOU WILL NOW NEED TO DOWNLOAD THE TALOS PRINCIPLE ASSET PACK, AS SOME LEVELS NOW USE A FEW MODELS FROM SAID RESOURCE.

ASSHDR has been updated. Changes include:
- Various models of old SS1 architecture and objects have been enhanced and recreated by Bio. This includes new Egyptian Pylons and Pyramids, updated Egyptian god statues, and improved South American and Medeival objects.He also updated a bunch of old decals, so they should blend in with HD's architecture better. Cheers mate!
- Fixed a bunch of multispawners in TSE levels which are set to MaintainGroup spawn type. It's possible this spawner type no longer functions as intended, as it relies on Single Delay for spawning additional enemies from that spawner after the initial enemies die, as opposed to Group Delay which most other settings use. As such, many multispawners with several enemies attached were spawning the next batch of enemies based on values which were set to Group Delay, as opposed to Single Delay. They should now be more accurate to Classic.
- Added rotation to the storm backgrounds in The Citadel and The Grand Cathedral. I couldn't get a rotating storm to work on Hatshepsut due to SS1 entities causing problems with new script integration, but I did manage to add lightning strike effects in the background. Special thanks to Solais for suggesting the change.
- The Citadel's thunderstorm now lasts for roughly half of the level. It's not entirely accurate to Classic, as the effects for fading the thunderstorm back to the level's default skybox bugged out. So it happens indoors to prevent players from noticing.
- Updated Static Cannons in the Citadel to use Blind and Deaf threat sensitivity, having them activate only when certain triggers are enabled, just like in Classic. This will prevent the medium music from playing constantly when you're standing near a cannon that hasn't activated.
- Rebaked Land of the Damned, the level is a little brighter now. Adjusted background mountain illumination.
- Updated Mordekai and TFE Highlander Puppets, which should now attack more quickly. Mordekai has additionally been given damage resistance to Cannonballs, like in Classic.
- Edited a few pre-existing models, added a second variant of the Babylon Vase model (same model, just retextured for a different level)
- Fixed a few effect areas which relied on obsolete SS1 effect markers. Includes restored shake and particle effects. Special thanks to NSKuber and Ryason for scripting help.
- Restored some miscellaneous details from Classic which were missing in HD. Also added a few Talos models to some of the levels, from The Talos Principle Asset Pack.

Opdatering: 19. dec. 2018 kl. 8:54

Another small update:

- Added Classic Galaxy model to Karnak, updated level thumbnail
- Fixed a couple of models
- Fixed navigation on a few enemies in Suburbs