Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

A Seriously Stupid HD Remaster (Part 1/4)
Viser 11-20 af 64 forekomster
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Opdatering: 24. mar. 2021 kl. 14:48

Opdatering: 24. mar. 2021 kl. 13:14

Opdatering: 24. mar. 2021 kl. 8:26

edit: replaced BFE flares that I missed on the first pass

Opdatering: 23. mar. 2021 kl. 17:22

edit: removed outdated Karnak level files (again)

Opdatering: 23. mar. 2021 kl. 17:10

follow-up to previous half-update, ASSHDR has been updated.

Danny's changes:

- (probably) fixed the Kamikaze Harpy issue in coop where the Kamikaze would stay on the killed Harpies for clients
- Added some missing LODs' as well as adjusted some of the existing ones
- Fixed music not working in coop in Hatshepsut
- Resaved BFE assets to remove dependency on BFE content
- Restored Heavy Fight music in Dunes
- (probably) fixed the secret toilet in Sewers
- Adjusted visibility in Metropolis for a performance boost
- Restored Heavy Fight Music in Karnak
- (probably) fixed Ugh-Zan's guns not appearing in coop
- (probably) fixed the background elements not disappearing/appearing in coop
- Changed the light type of the dynamic lights on the Grand Cathedral windows to improve performance a bit

Opdatering: 12. mar. 2021 kl. 16:30

half-update for ASSHDR has released:
- Exported meshes and replaced a bunch of models, textures, etc. dependent on owning BFE, JotN, and LotB DLC. Still in-progress and in need of full verification, should hopefully be done by the second half when Kommandant Danny finishes his work
- Added additional sky details to some base ASSHDR levels: Oasis, Dunes, Ziggurat, Elephant Atrium, and Land of the Damned
- Rebaked the base version of Karnak to remove light bleeding inside buildings
- Fixed a few bugs in some levels

Opdatering: 23. dec. 2020 kl. 19:56

ASSHDR has been updated.

Danny's changes:

General Changes:
- Fixed and adjusted plenty of LODs for TSE models mainly. Problem was most of the them using completely different textures/materials in latter LODs (Should improve performance a very lil bit due to the game not needing to load double the amount of textures).
- Added the missing Harpy files, Kamikaze Harpies use the "Harpy Fix" mod by default.
- Adjusted the leaves falling effect on trees.
- Highlanders in TFE now properly burn out on death.
- Fixed an issue when Harpies that dropped Kamikazes would show Kamikaze gibs when killed with explosives.

Level Changes:

Hatshepsut:
- (hopefully) Fixed the music not working in coop (?).

Sand Canyon:
- Fixed a few items floating in air.

Tomb Of Ramses:
- Fixed an UVmap issue on one statue model.

Valley Of The Kings:
- Added a slight normal map to the sliding floor (and fixed the issue with the reflection being broken by torches?).

Moon Mountains:
- Fixed the last Highlander rotating on spawn.

Metropolis:
- Adjusted some visibility sectors (might increase performance).
- Restored the heavy music system from Classic TFE.

Great Pyramid:
- Fixed the problem with the skybox not changing in coop when you would enter the pyramid.

City Of The Gods:
- Fixed the Minigun and 50+ Health platforms visibility problems.

Land Of The Damned
- Increased the speed of the moving platform that brings you to the secret armor in the last lava cave.
- Adjusted the cannon fix script.

Sacor's changes

- Adjusted water plant sizes/colors in a few stages
- Fixed the scripting on the dragon heads shooting fire in Serpent Yards
- rebaked Ziggurat and fixed illumination on a few models
- Modified a few models
- Fixed visibility of objects in the secret yard of strange heads in City of the Gods
- Adjusted spawn positioning of Major Biomechs in the third wave of The Great Pyramid's arena

Opdatering: 4. dec. 2020 kl. 17:07

hotfix hotfix hotfix
- resaved Sewers because my dumb ass forgot to unsubscribe from Soulmyr's health potions mod before applying a fix

Opdatering: 2. dec. 2020 kl. 15:13

Hotfix hotfix

- Sewers toilet script broke again, fixed for real this time I swear

Opdatering: 2. dec. 2020 kl. 0:00

Hotfix - Addons for latest update

Danny's changes:

General
- Fixed the issue where some updated models used old shaders and textures for latter LODs' causing the game to load uneccesary textures.
- Adjusted existing LODs and added new LODs to plenty of models.
- Adjusted some detail normal maps and fixed some broken UVmaps (mostly statues).
- New cleaner pots/vases textures. New destruction sounds. Adjusted water explosion effect.

Hatshepsut
- Improved the Earth's textures in the intro.
- Decorated the pool with water plants.

Sewers
- Added water dropping from the ceiling.
- More pipes include sewage flow effects.
- Fixed the secret toilet not working in multiplayer.

Metropolis
- Improved performance.
- Adjusted the water puddles.
- I wish i were rich...

Karnak
- Decorated the pools with water plants.
- Added a very subtle normal map to the slippery floor.

Sacred Yards
- Decorated the pools with water plants.

Land of the Damned
- Added an experimental script to prevent Rotating Cannon entities from slowly floating away on the Ice Castle.

Sacor's Changes

General
- Updated level thumbnails*

Tomb of Ramses III
- Scripted the bouncer platform added for the new secret, replaced old moving brush with a static model attached to an animated mover.

Moon Mountains
- Disabled Highlander Reptiloid navigation usage, as the triggers forcing them to attack the player upon teleportation were causing them to rotate in place sometimes.


* checking the workshop .gro it refuses to recognize the new thumbnails for some reason, will look into this

**update: Addendum to previous post: thumbnails fixed, my universe-brain forgot to remove old texture files from a texture .gro