Divinity: Original Sin 2

Divinity: Original Sin 2

GM Campaign: The Cursed Kingdom - Part 1
Mostrando 1-8 de 8 aportaciones
Actualización: 4 DIC 2018 a las 13:34

Forgot to change the name of the Cursed vendors. Done now.

Actualización: 4 DIC 2018 a las 13:29

* Changed a problem with the Cursed Vendors

Actualización: 1 DIC 2018 a las 15:54

*removed a few bugs later in game

Actualización: 1 DIC 2018 a las 14:45

- Tweaked some of the opponents.
- Spruced up the scenes with more stuff to find. Generally making them better lookin in the proces.
- Changed scene mood practically everywhere.
- Set perm. curse status on all cursed creatures.

Actualización: 30 NOV 2018 a las 14:46

There is a bug within GM mode that left a phantom Sticky which crashed the game once the scene it was loading. Because of that reason i did the following overhauls:

- Remade Roadside Inn, Inn's secret Basement and the Oasis. This time i left all the Stickies out.
- Put some random equipment in Roadside Inn.
- Rewrote the books for the puzzle to open the basement door.
- Made the Cursed Vendors invulnurable.
- Added an Introduction Vignette to the Roadside Inn
- Adjusted PDF to mirror the changes.

Download here: https://drive.google.com/file/d/1z4lnmFjBTsmN8xByrRMDHEe6Ja0ych6J/view?usp=sharing

Hope everything works now.
Cheers, Awesomo-3000

Actualización: 30 NOV 2018 a las 5:05

* Worked out a few spelling mistakes.
* Emptied GM Journal as all of its content is in the downloadable PDF.

Actualización: 30 NOV 2018 a las 3:14

*Changed image within campaign

Actualización: 29 NOV 2018 a las 8:47

*Added a new Image