Total War: WARHAMMER II

Total War: WARHAMMER II

Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
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Opdatering: 27. feb. 2020 kl. 13:42

27/02/20: Fixed lots of typos (so probably a reduction by 0.9%) and wrong descriptions. Also made Masterful Ballistic Calibration actually useful compared to regular Ballistic Calibration. Also removed the Eyes of the Order from the 2h-melee unit set. They no longer get sneaky boni from melee techs they shouldn't get anything from.

Opdatering: 4. feb. 2020 kl. 8:17

Added frontend picture. Original script by mixu, thanks for that!

Opdatering: 2. feb. 2020 kl. 12:34

Small cosmetic changes at the faction select/loading screen:
- Startpos map
- New faction picture (thanks to Dr. Ace)
- Loading screen quote no longer just says 'Quote'

Small cosmetic change at the start of the campaign:
Disabled event feed for turn 1. You no longer get all the messages about demolished buildings and killed Lords.

Gameplay:
LL gained by confederation should now use the GPs red skill line (may require disbanding and re-recruiting)

Opdatering: 13. dec. 2019 kl. 5:19

Fixed ctd when entering custom battles.

Diplomacy changes:
Mortal Empires: You no longer start at war with Eshin (because they starthalf a world away from you now), instead you start at war with the Empire of Strygos.

Vortex: You no longer border Sudenberg, your starting trade agreement has been desolved. However, the Knights of the Flame are more than happy to trade with you instead.

Balance Changes:
Steelrain Mortar: Slightly increased reload time, -10 ammo.

Obsidian Legion Commander: -7 ammo

Snipers have now vanguard, so it is easier to hide them in some trees somewhere.

Opdatering: 29. okt. 2019 kl. 6:11

Fixed 2 tech bugs:

The 1st would allow you to research techs that depend on a locked tech and therefore circumvent the lock.

2nd would falsly lock all loyality techs after the settler and basic military tech, thus making them unavailable for research.

Opdatering: 24. okt. 2019 kl. 4:32

Updated this by accident - my bad.

The only real change is a custom loading screen for the GPs. That's it.

Opdatering: 7. okt. 2019 kl. 7:51

Added a new technology chain for traditionalists to go along with those who want to play as slayer Greybeard.

Choosing this will lock all 3 experimental tech skill sets (and vice versa) but provides its own, very useful technologies - most notably limited access to most of the standard Dwarf roster via the elector count pool (yeah, didn't find a way to rename it yet). Naturally the other Dwarf holds will be delighted if you go down that route, but the classic enemies of the dwarfs will also take note.

Buffed the following patron deity techs:
Valaya: +15 growth --> +25 growth
Valaya was already good. Unspectacular but useful buffs. However I wanted her to provide the best growth, so now she does.

Grimnir: New: + 25% Weaponstrength for Slayers. +20% Speed for Slayers.
Grimnir also provides a buffs that might seemed a bit unspectacular, but were great. However i felt he could do with more boni to slayers, especially since he is the patron of slayers.

Grugni: Tunnel Evasion 20% -->40% Tunnel interception 20% --> 40% Mining income 10% --> 25%
Grugni was overall a bit lackluster. He gives a lot of different boni, most were relatively modest though. I think the buffs should help.

Smednir: New: Heavy Armoured units get 15% phyisical resist.
Smednir probably didn't need this buff to be honest. But since he feels a bit counter-intuitive to the guncentric GPs, i felt like he would do nicely with an interesting extra.

Thungni: New: +4 recruitment cap to Runelords. Runelords are back, but only available for followers of Thungni or (in lower numbers) Loyalists.

Morgrim: No changes. What he provides is great and synergizes well with the GPs most obvious playstyle.

Gazul: Also no changes. The master of untainted and arguably the best pick if you plan to fight through the deserts against the skelly kings.

Opdatering: 2. okt. 2019 kl. 13:13

Fixed the faction trait not showing/applying. Also fixed the 'empty' faction trait that was showing instead.

Runelords are (hopefully) no longer available for the faction. They might be available in a different way for the GPs again in the future.

Opdatering: 28. sep. 2019 kl. 11:34

The GPs AI now uses a custom personality on all difficulties except easy. It is more aggressive than the standard ai personality and will not aim to get out of wars at all cost like the vanilla faction. It will try to conquer enemy lands, has a dislike for other dwarf factions but is quite willing to trade.

The AI received an improved set of instructions for buildings. They are less likely now to complety forget about their economy or try to build several buildings of the powder building line in the same province.

Better instructions for AI usage for custom active skills. Should now attempt to use some of the custom skills in more appropriate situations.

ME only: If the faction is AI controlled, then it will start with control over the whole province (as long as no other mod interferes). They will also start allied to Tlaqua to make an early war that will just suppress both factions less likely.

Vortex only: You start now with a trading agreement with Sudenburg.

Both: You start at war with Clan Eshin now.

The changes generally help the faction to do more and have more of an impact when controlled by the ai, however they can sometimes also get in over their head. In any case it is better than just having them sitting there doing nothing.

Opdatering: 25. sep. 2019 kl. 6:03

Fixed 2 skills of Greybeard's Slayer line not giving any boni to the units in his army that should receive them.
Cleaned up some other skills of the Slayer line which worked but technically had the wrong scope too.

Buffed the hospital growth from +5/10/15/20 to +10/15/20/28.

In both vortex and me you start now with 1 development point in your home province instead of 0 (to be in line with vanilla 6 slot capitals).

Increased the mass of Oldor's Slayer form to be in line with recent buffs for dwarf lords (his standard form uses a vanilla entity and therefore received the buffs automaticly. Same for Legion Commanders).