ARK: Survival Evolved

ARK: Survival Evolved

Additional Emotes
Showing 1-9 of 9 entries
Update: May 28 @ 10:19am

v0.2

You might need to reapply the buff

New Emotes
Sit
- Kneeling01 (4-1)
- Sit06 (4-9)

Dance
-Hotstepper(6-7)

UpperBodyStance
-Patiently(8-1)

Gesture
-TheFinger(9-2)


Name changes
- Seating02 -> Seating Posh
- Seating04 -> Seating Casual
- CaptiveLow -> HandsBehindBack
- CaptiveHigh -> HandsBehindHead


AnimationOverhauls
- Sit02(Crossed)
- HandsBehindBack



NewFunctionality
AdminMode
- As a server admin, you have the ability to toggle the allowance of any emote within the database.
Click the little "A" button above the emote hotkey window, while the emote database is visible to toggle admin mode.
ShortShowcase


Emote Presets
- You can create emote preset consumables. To store, share and quickly apply custom emote mappings.
Click the little "P" button above the emote hotkey window, to open the preset creation window.
ShortShowcase


Removed
The ini option "OnEmoteEndWeaponCooldown" is obsolete and can be removed from your GameUserSettings.ini
The option can now be changed in the admin panel without having to restart the server.

Update: Feb 5 @ 9:06am

BugFixes

- Fixed a bug where a non dedicated game would fatal crash, when a connected client would consume the EmoteDrink

New Dances

- LayLow (6-1)
- Hodor (6-8)

Changes

- Removed the "Brush" engram, until it's ready to be added.
- Changed name of Dance02 to BeesKnees
- The drinks can now be crafted with modded berries by default. (There were compatibility problems with stacking mods)

- BasicDance and Jaggo were replaced with the new dances. They can now be found in the EmoteDatabase and can be remapped to your likings again.
If you've made a custom emote mapping already, it is possible that the new dances are not mapped to any key by default.

Update: Jan 15 @ 1:01pm

New Emotes

Misc
  • PushUps (3-7)
  • ScrubbingFloor (3-8)

Dance
  • Folk1(6-4)
  • Folk2 (6-5)
  • LineDance1 (6-6)
  • Waka (6-7)
  • Jaggo (6-8)
  • Rock'n'Roll1 (6-9)

What's the plan for dances?
The plan for the dances is, to have a lot of this small dance patterns in maybe three different tempos (slow, medium, fast), that can be combined to create unique performances by yourself.
For now, i just added every dance i made over the last weeks. The tempos aren't really matching and the dances seem pretty random. This will hopefully change in the future.

UpperBodyStance
  • CrossedArms (8-5)


Gesture
  • Dismiss (9-3)
  • ThumbsUp (9-6)


Fixes/Changes
  • Changed female sleep animation. (Can't sadly be used for beds, or when actually sleeping. Could change in the future)
  • Use(E) now stops any emote.
  • Jump(Space) and Crouch(C) won't stop UpperBodyEmotes anymore and will only stop FullBodyEmotes, when the player is not falling.
  • The default "OnEmoteEndWeaponCooldown" is now set to 1sec. You won't notice any difference, if you already added the option to your GameUseSettings.ini.
  • Made the UI more opaque.
  • HeyHo can now be found at 8-9
  • Renamed Dance01 to Basic Dance
  • Renamed Dance03 to TheFloss


Edit
I forgot to remove the "Brush" engram from the list. It was only in for testing. The brush works, but there are some things not right/done.
  • The brushs position is off for females
  • Wrong crafting ingredients
  • Placeholder Icon
  • Description is lacking

How does the brush work?
Equip the brush and hold LMB to Scrub the floor. That's it. :D

If you want to hide the brush from the engram list, here is the override for it.
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AE_Brush_C",EngramHidden=false,EngramPointsCost=0,EngramLevelRequirement=20,RemoveEngramPreReq=false)

Update: Dec 5, 2018 @ 3:05am

- Added the EmoteDatabase
- To open the EmoteDatabase, left click one of the 81 emote hotkeys. (Open the console while the emote hotkeys are visible to get the mouse control)
- Left Click one of the emotes in the database to play it.
- Right Click one of the emotes to assign it to the currently activated emote hotkey (the active emote hotkey is colored different)

- Added HeelClick (3-1)
- Added JumpingJack (3-6)
- Added Dance03 (6-3)
- Added Surrender (8-8)
- Added Facepalm (9-4)
- Added Geny (9-5)
- Added Rock-Paper-Scissors (9-7 to 9-9)
- Added Sit04 (4-1)
- Added Lay04 (4-4)
- Added Sit05 (not mapped to any hotkey by default)

- Added 3 custom seating styles (7-2 to 7-4)
- The default seating style is mapped to 7-1
- A seating style may be activated at any time and will automatically be used, when sitting down on a seating structure (Chair, Bench). (Might not work on modded seating structures, that overrides the sitting animation)

- Add IniOption

[AdditionalEmotes] OnEmoteEndWeaponCooldown=1.000000
to your GameUserSettings.ini, to make the player not be able to use a ranged weapon for the given time, after an emote ends.

- Emotes should be visible to players entering the server/rendering area.
- More animation improvements

Update: Nov 10, 2018 @ 9:46am

- The EmoteBuff is not marked as disease anymore. (Should now also persist on player death)
- Fixed slow feet rotation bug, when the player reconnected with the buff already activated.
- A lot of animation improvements (Every animation is basicly a wip, as long as this mod is supported. There's always something to improve)

- Removed Eat emote
- Removed Drink emote
- Added Pet1
- Added Pet2
- Added Dance2
- Added HeyHo
- Added Captive2
- Added CantWatch

- EmoteKey1+2 (The default ones) will stop any emote currently played.
- Renamed "Proposal" to "Present"
- Renamed "Hostage" to "Captive"
- Moved Dances to Menu6 (Menu6 will be dance related stuff)
- Moved Captive to Menu8 (Menu8 will be UpperBodyStances related stuff)
- The emote mapping might seem a little odd, because of some gaps. Menu7 and 9 are not in use atm. I try to map more frequently used emotes to key combinations that are easier to reach.

Update: Nov 2, 2018 @ 2:32pm

- Fixed an error, that would make the game crash, when AE is first in mod loadorder.
- Movement Keys(WASD) won't stop emotes, while the player is in the air/falling.
- AntiEmoteDrink now stops an emote when consumed from the inventory.

Update: Nov 1, 2018 @ 4:36pm

- Buff persistency should work now.
- The custom UI won't get influenced by the UIScale anymore. This is a workaround for a known bug in the DevKit.
- Emotes will get stopped, when taking damage.
- FullBody looping emotes(stances) like sit/lay will get stopped, when using the Run/ToggleRun key.
- Only UpperBody emotes can be used while riding.

Update: Oct 31, 2018 @ 9:33am

- Fixed Animation Jiggle. Should be smooth now.
- Changed emote name Impregnate to Resist. :D

Update: Oct 30, 2018 @ 5:03am

First release