Arma 3
CineCam | Cinematic Third-Person Camera Replacement
Showing 1-7 of 7 entries
Update: Nov 1, 2018 @ 11:34am

0.15 / Nov 1, 2018:

Made camera settings configurable (via Options > Addon Options > CineCam).

Reduced default film grain value.

Disabled CineCam's post-process effects by default (can be enabled via Addon Options).

Update: Oct 31, 2018 @ 2:15pm

0.14 / Oct 31, 2018:

Improved camera offsets for practicality.

Prevent firing while viewing map.

Fixed issue where attempting to fire in full-auto with an empty magazine would playing the click sound every frame.

Fixed issue where firing in full-auto for certain machine guns would only fire single shots.

Remove inadequate night-vision handling.

Update: Oct 30, 2018 @ 11:28pm

0.13 / Oct 31, 2018:

Allow for shoulder-cam to flip position offset depending on player's lean direction.

Added keybinding to manually toggle shoulder-cam position (accessible via Options > Controls > Configure Addons > CineCam > Toggle Camera Shoulder).

Allow for inventory to be accessed while in third-person.

Fixed issue where sprinting while the weapon was lowered caused the camera to go into shoulder-cam mode (should only happen if the weapon is raised).

Added mild post-process effects for eyecandy.

Removed inadequate camera shake that represented weapon recoil (will be revisited at a later date).

Improved combat lean stance detection for shoulder-cam flipping.

Update: Oct 29, 2018 @ 10:40pm

0.12 / Oct 30, 2018: Fix issue where player can't aim down sights while in first-person.

Update: Oct 29, 2018 @ 10:11pm

Update version number for addon to 0.11.

Update: Oct 29, 2018 @ 10:09pm

0.11 / Oct 29, 2018: Fix issue where players couldn't fire in full-auto while in third-person.

Update: Oct 29, 2018 @ 9:35pm

0.1 / Oct 29, 2018: Initial release.