RimWorld

RimWorld

Combat Training
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Update: Nov 2, 2020 @ 10:18am

[Auto-generated text]: Update on 11/2/2020 1:18:39 PM.

Update: Nov 2, 2020 @ 10:06am

[Auto-generated text]: Update on 11/2/2020 1:06:48 PM.

Update: Mar 4, 2020 @ 6:29pm

[Auto-generated text]: Update on 3/4/2020 9:29:29 PM.

Update: Mar 4, 2020 @ 6:25pm

[Auto-generated text]: Update on 3/4/2020 9:25:33 PM.

Update: Jan 18, 2020 @ 4:09pm

Enhancement (1/18 - by Borattata): Pawns will no longer endlessly try to train combat once they've reached their learning saturation for the day (unless the skill decays an additional 3000xp during the day).
Bug Fix (1/18 - by aph3rson): Bullets no longer echo.
Enhancement (1/18 - by aph3rson): BB gun has a new slick blue color.
Enhancement (1/18 - by Heremeus): Guests will no longer use the training dummies when using Hospitality mode.
Enhancement (1/18 - by AtomicGu): Chinese Simplified translation added.

Update: May 20, 2019 @ 5:25pm

[Auto-generated text]: Update on 5/20/2019 8:24:58 PM.

Update: Oct 29, 2018 @ 5:33pm

[Auto-generated text]: Update on 10/29/2018 8:33:01 PM.

Combat training dummies now have hit chance tool tips

Update: Oct 29, 2018 @ 3:27pm

[Auto-generated text]: Update on 10/29/2018 6:27:48 PM.

AI can no longer generate with training weapons.

Update: Oct 29, 2018 @ 2:28pm

[Auto-generated text]: Update on 10/29/2018 5:28:22 PM.

• Colonists will automatically try and equip a training weapon if there is one near the dummy they are going to train on (the weapons don't need to be on a shelf or in a zone).
○ ○ The colonist will try and pick up a training weapon of the same type that they are holding (melee or ranged).
○ ○ If they are not carrying a weapon, they wil try to equip a melee training weapon.
○ ○ If a colonist can't find a training weapon of the same type they are holding, they will try and find a melee training weapon first and then a ranged training weapon.
• Colonists will requip their original weapon after done training, unless drafted or forced to do other work.
• While training, colonists will take a quick break to check for other jobs or satisfy needs. This causes them to switch back to their old weapon and if there are no jobs or needs, the colonist picks up the training weapon again and continues training.
• Colonists won't train if their skill level has been saturated for the day (4000xp). For a colonist with burning passion, this takes about 2 hours, for a colonist with passion about 3 hours and for one with no passion, saturation takes all day. Leave your comments about this restriction.

Update: Oct 21, 2018 @ 1:54pm

[Auto-generated text]: Update on 10/21/2018 4:54:09 PM.

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