RimWorld

RimWorld

Animal Gear
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Opdatering: 12. juli 2024 kl. 11:28

Version 1.5.0.1 (Changes only for Rimworld 1.5+)

- Show helmets over GiddyUp 2 forked overlay (horses)

Opdatering: 30. juni 2024 kl. 10:16

Version 1.5.0.0 (Changes only for Rimworld 1.5+)

- Update for RW 1.5 only (no other changes)

Opdatering: 22. okt. 2022 kl. 12:55

Version 1.4.0.0 (Changes only for Rimworld 1.4+)

- Update for RW 1.4 only (no other changes yet)

Opdatering: 9. juni 2022 kl. 8:54

Version 1.3.2.0 (Changes only for Rimworld 1.3+)

- improvement: Support for 'Draftable animals' (or similar mods) that allow you to draft animals - added options to 'force wear' apparel like colonists in draft mode + allow re-color apparel at a styling station in draft mode

(they undraft after the dialog and sometimes do another task before getting dye, you can also re-draft them and force them to re-color at the station)

New mod-options for this: 'Enable 'Force wear'-option for drafted animals' [default: on]
and 'Limit 'Force wear'-option to haul-trained' [default: off]
(This controls the visibility of both 'force wear' and the styling station command)

- improvement: Support / body-def patches for 'Android tiers' (K-9 etc.)

Opdatering: 8. dec. 2021 kl. 12:47

Version 1.3.1.3 (Changes only for Rimworld 1.3+)

- fix: XML-patches now no longer only patch body-parts(Lung, Kidney, Elytra, Clavicle) with 'left'/'right' variant
- fix: Prevent error when trying to draw apparel with 'RenderAsPack' in 'DrawBodyApparel' with an animal (which usually don't have pawn.story set)
- improvement: Ability to hide certain items with new tag 'AnimalALLInvisible'
- improvement: Show RPG-Inventory for animals aswell (can be disabled in the AG mod-options)

Opdatering: 27. okt. 2021 kl. 15:35

Version 1.3.1.2 (Changes only for Rimworld 1.3+)

- fix: Brackets error in apparel categories (removed in right-click-menu aswell for crafting)
- improvement: faster patch for vanilla animal body-groups (thanks! @Owlchemist)

- AlphaAnimal: Ave now have a special fix to patch them to baseBodySize 2.x instead of 1.x to fix them beeing cut when drawn (this is only for AG drawing routines, not a real patch to change this value. Cows are 2.4 for reference, so they likely should be 2.x anyway)

Opdatering: 23. aug. 2021 kl. 10:54

Version 1.3.1.1 (Changes only for Rimworld 1.3+)

- New Tags to improve compatibility with GiddyUp Overlays for some animals:
'AnimalDrawOverGiddyUpOverlay' this will draw the gear with this tag again (a second time) after and over the overlay
'AnimalHideGiddyUpOverlay' this will prevent the overlay beeing drawn at all if the animal wears gear with this tag
(these are new and will need to be tested)

Opdatering: 16. aug. 2021 kl. 12:57

Version 1.3.1.0 (Changes only for Rimworld 1.3+)

- New debug-option for development of gear: 'Gear Info With Textures' shows the expected texture paths for worn gear
- Change: Gear now works for all factions, not only the player-faction, which should enable visitor/attacker animals wearing them when configured to do so.
- Change: Gear now looks for '*_east' instead of '*_north' when finding texture-sets

Opdatering: 9. aug. 2021 kl. 15:40

Version 1.3.0.9 (Changes only for Rimworld 1.3+)

- Load masks and switch shader cutout/cutoutComplex dynamically (Tag to enable is still needed cutoutComplex, but it will switch the shader off for those variants that don't have masks)

Opdatering: 9. aug. 2021 kl. 13:25

Version 1.3.0.8 (Changes only for Rimworld 1.3+)

- New Option to fallback to a generic empty texture if no animal specific one is found (that way it is not required to have empty ones for all of them) [On by default]

- New Option to automatically replace gear with known replacements on map load (the old gear needs a devNote like this in its ThingDef: <devNote>legacy[Apparel_SmallAnimalScarf,Apparel_LargeAnimalScarf]</devNote> which then replaces this gear with 'Apparel_SmallAnimalScarf' or 'Apparel_LargeAnimalScarf' if one of those has the animal listed in its Tags - this does not perform any checks and switches the def, so make sure the replacement works correctly) [On by default]