Age of Wonders III

Age of Wonders III

Chivalrous Intentions
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Update: Jun 30, 2023 @ 3:23am

CI IS FIVE YEARS OLD!

NEW UNIT: Halfling Rabble Cart, available through the Stockade.
DESCRIPTION: A strong cavalry unit with heavy charge. Strong attack and good at soaking damage for weaker units... for a halfling.
NEW UNIT: High Elf Silver Knight, available through the Temple of the Eternal Serpent.
DESCRIPTION: A heavy cavalry unit capable of healing. Gains phase and elemental defiance on rank.
NEW UNIT: Halfling Village Idiot, cannot be produced normally and can only be found as a starting unit or as a reward.
DESCRIPTION: A two-handed infantry unit with high luck that can inflict brain rot upon heroes and is immune to mind control. Can daze on gold rank.
A tribute to some of the funniest complaints I have seen over the years!
NEW UNIT: Goblin Wyvern Striker, available through the Temple of the Eternal Serpent.
DESCRIPTION: A fast armored flyer useful as a scout and attacker. Has a poisonous bite and is invisible in mountains.
NEW UNIT: Cliff Wyvern, available in the Wyvern Cliff in the Dragon's Peak.
DESCRIPTION: A smaller but faster wyvern useful as a scout and attacker. Resistant to blight.
NEW UNIT: Fire Hound, can be encountered with other fire-themed creatures.
DESCRIPTION: A demonic animal that deals fire damage. It's low tier allows it to be easily available to convert.
NEW UNIT: Goblin Knight of Ruin, available through the Solar Spire.
DESCRIPTION: A versatile light cavalry unit that deals fire damage. Effective versus undead and on rank can cross lava and regenerate.
UNIT REWORK: Halfling Galumpher reworked from a T2 to a T3. Gains Provoking Strike and Warrior's Honor on top of statistical boosts. Moved from Stables of Vigor to Altar of Bound Souls.
-Burrow of Shards, Burrow of Crystal and Burrow of Woes now require the Wyvern Cliff.
-Halfling Horseboy moved to Stables of Vigor, Sprint replaced with Quick Sprint.
-Minotaur Mauler damage increased by 1.
-Human Knight of the Guiding Light's Elemental Slayer bronze reward replaced with Shadow Shatter.
-Tigran Whitemane gain Shadow Shatter on silver rank.
-Goblin Pontifex gain Shadow Shatter on silver rank.
-Goblin Ravager cost reduced by 5 gold and 10 mana.
-Orc Reaver renamed to Orc Wandering Blade. Projectile Reflection moved to bronze rank, Warcry bronze reward removed.
-Removed redundant Forestry from Green Raptor's bronze reward.
-Satyr/Minotaur brigand camp spawn changed to satyrs only (were separated due to unit definition creating weak minotaur only camps).
-Additional changes done to many spawn lists.
-Draconian Thunder Brave renamed to Draconian Carabinier.
-Broken Heavy Charge renamed to Heavy Charge (as it is no longer revenant exclusive).
VISUAL TWEAKS:
-Many icons based on Magic the Gathering art replaced.
-New hair for High Elf Enchantress thanks to 好想养只宠物啊!
-Fixed catmaster formation on screen (was too tight).
-High Elf Stormborn wings changed from teamcolor to purple to make them easier to distinguish from Storm Host.
-Draconian Carabinier's raptor now wears armor.

Update: May 1, 2023 @ 2:01am

-Merman Triton's Slip Away gold reward moved to default. Gold cost returned back to 85.
-Merman Reefguard cost increased by 10 gold.
-Goblin Grunt removed from regular spawn set (cannot appear in starting armies).
-Goblin Darter made more rare in regular spawn set (rare in starting armies).
-Additional defender spawn sets.
-Lowered AI priority to Serpent Reef (to prevent them from producing too many seabound T4s).
VISUAL TWEAKS:
-Multiple building icons improved.
-Minotaur Bull shield tweaked.
-Satyr Pilferer shield tweaked.
-Minotaur Mercenary crossbow position improved (looks weird before firing still but this is the best compromise).
-Skin of Merman Reefguard made slightly darker than the Triton.

Update: Apr 29, 2023 @ 2:27pm

-Finally actually fixed Hatch Crabs not working properly!
-Skeletal units second gold reward or silver reward moved to bronze.
VISUAL TWEAKS:
-Improved Minotaur Mercenary's way of holding the crossbow (not perfect either but looks better than before when he fires).

Update: Apr 28, 2023 @ 11:38pm

-Fixed issue with Hatch Crabs not working as intended.
VISUAL TWEAKS:
-Improved several building icons.

Update: Apr 28, 2023 @ 8:55am

NEW UNIT: Merman Tidal Sage, available through the Seabed Garden in the Merfolk dwelling.
DESCRIPTION: A support unit with mainly offensive capabilities using frost and shock magic. Can turn corpses into crabs on gold rank.
NEW UNIT: Merman Reefguard, available through the Reefhold in the Merfolk dwelling.
DESCRIPTION: Slower than the Triton but more defensively-minded and can hurl nets.
NEW UNIT: Lord of the Tides, available through the Tidal Palace in the Merfolk dwelling.
DESCRIPTION: A mighty irregular that can use a three-shot breath attack every turn as long as it isn't engaged and turn corpses on land and sea into crabs. On rank, he can inflict crippling wounds on silver and give his breath attack the ability to break guard on gold.
-Sea Serpent moved to the new Serpent Reef building in the Merfolk dwelling.
-White Mammoth hitpoints decreased by 5.
-Triton renamed to Merman Triton, gold cost increased by 5.
-More spawn lists.
-Prevented monster dens from spawning crab stacks (covered by eldritch pit).
VISUAL/TEXT TWEAKS:
-Mermen set to be further apart.
-Fixed some typos.

Update: Apr 28, 2023 @ 8:47am

See above!

Update: Apr 25, 2023 @ 11:58am

-Fixed a serious issue with the new Kobold dwellings.
-There are unfinished tritons in the tome! Don't worry about them!
VISUAL/TEXT TWEAKS:
-Triton texture halved in size.

Update: Apr 24, 2023 @ 11:51pm

-Giant Dwellings can now produce Kobold Footpads, Shooters and Spearlings in the new Kobold Colony.
-Giant Dwellings can now produce Kobold Geomancers in the new Earthen Idol.
-Removed "Dark elf" brigand camp spawn set (overpriority for Night Guard)
-Minotaur Mauler gains Warrior's Honor. Tireless gold reward replaced with Killing Momentum. Speed increased by 2.
-Minotaur Mercenary's Armor Piercing gold reward replaced with Inflict Crippling Wounds.
-Human Knight of the Tide's Fast Embark bronze reward replaced with Swimming.
-Satyr Pilferer's Minor Barding Skills removed.
-Draconian Fledgling priority listing increased by 5 to prevent Hatchlings from ever leading them.
-Great Sea Serpent renamed to Sea Serpent as compatibility with Old Man and the Sea has been dropped.
VISUAL/TEXT TWEAKS:
-Minotaur model weight changed from Medium to Large.
-Improved unit banner location on White Mammoth.
-Fixed typo in Tigran Feral's flavor text.

Update: Apr 21, 2023 @ 7:10am

-Fixed issue with minotaurs standing too tightly together.

(See below for the big stuff!)

Update: Apr 21, 2023 @ 6:03am

NEW UNIT: Minotaur Bull, available through the Labyrinth in the Archon Dwelling.
DESCRIPTION: An Infantry/Monster unit with a shield that can charge. Tough and fast.
NEW UNIT: Minotaur Mercenary, available through the Minotaur Camp in the Archon Dwelling.
DESCRIPTION: An Irregular/Monster unit with a heavy crossbow. Strong and quick on foot.
NEW UNIT: Minotaur Mauler, available through the Maze of Trials in the Archon Dwelling.
DESCRIPTION: An elite Monster unit that charges, guard breaks and overwhelms. A living wreckingball.
-Added new Minotaur building line to Necropolis (Archon Dwelling).
-Draconian Firebreather gains Inflict Scorching Heat on bronze rank.
-Fixed issue were the Ghost Lair was set to be for dead dwelling only.
SOUND TWEAKS:
-Changed Makhai impact sound.