Age of Wonders III

Age of Wonders III

Chivalrous Intentions
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Update: Nov 4, 2018 @ 9:10pm

"Cornucopia" update is live!
8 New units and tons of visuals!

NEW UNIT: Tigran Mahout, available in the Rider's Hall.
NEW UNIT: Tigran Apocryphal Guardian, available in the Library of the Dark Arts.
NEW UNIT: Human Knave, available in the Guard House after the Scoundrel research.
NEW UNIT: High Elf Trickster, available through Rouge's palace after the Assassin research.
NEW UNIT: Goblin Happy Stabber, available through Rouge's palace after the Assassin research.
NEW UNIT: Dwarf Gunman, available through Siege Workshop after the Assassin research.
NEW UNIT: Draconian Lancer, available through the Peak of the Forefathers.
NEW UNIT: Halfling Officer, available through the Dreadnought's Foundry after the Musketeer research
-Siege Trooper no longer has Warcry. Price tweaked.
-Mageblade Total Awareness ability moved to Bronze reward. Pass Wall removed.
-Grail Knight returned to spawn lists as it no longer has the (quite obnoxious) god ray on it. Horse is white now.
-Zephyr Knights now ride white horses and Lancers ride on brown to make it easier to distinguish them and make the knights more visually stunning.
-Large visual update to elven and draconian units.
-New skin to War Mammoth to make them easier to distinguish from Mammoth Rider.
-Additional texture and model tweaks

Update: Oct 29, 2018 @ 9:01pm

Hotfix due to suspected crash.

-Removed Grail Knight from spawn lists temporarily.
-Lighter arm texture for Royal Musketeer/Landsknecht variants model.
-Tweaked gold on the Royal Musketeer/Landsknecht and Grail Knight armor/shield textures.
-Tweaked Triarii shield colors to make team colors less dark.
-Added Triarii shield to some Skeleton Lord variants.
-Annihilator animations changed so he won't hit like an old man any longer.

Update: Oct 28, 2018 @ 10:44pm

New textures are here!

-Knight of Bronze gains overwhelm, costs 10 more mana. Lore improved. Changes mostly made to still make them useful for Warlords.
-New textures to Grail Knight, Royal Musketeer, Triarius, Zephyr Knight and some Landsknechts.
-Reins added to all units on horse/unicornback, horse variety changed.

Update: Oct 25, 2018 @ 9:23pm

Minor tweaks!

-Removed Demolisher from Orc Annihilator. Moved Guard Breaker to Bronze rank from Gold.
-Venom Wyrm gets Spiked Hide and +20% Fire Resistance
-Hidalgo can no longer be trained in cities. Made cheaper in the Inn.
-Scarlet Talons are no longer shock red.

Update: Oct 23, 2018 @ 10:25am

"Horrifying Intentions" update!

Five new units: Gibbering Giblet, Venom Wyrm, Skeleton Lord, Red Omen and Bloodflow Colossus

Gibbering Giblet: An immortality project gone wrong, resulting in the hapless test subjects turning into floating blobs of meat. Excellent unit for soaking up damage in the frontlines, but very vulnerable to fire and frost alike. For Goblin Sorcerors with a strong stomach.
Venom Wyrm: A lesser dragonkin long undiscovered now at the disposal to Draconian Warlords.
Skeleton Lord: When you need to break some bones and throw one in for more vulnerable troops.
Red Omen: A spirit that spread disease and if they last long enough, can invoke death. For High Elf Necromancers with a penchant for the ironic.
Bloodflow Colossus: Dwarf Necromancers may be a less common sight, but they sure know how to party. Conquer a Ziggurat and use Blood Magic to it's fullest potential. Be careful though, these things need more blood to be maintained!

General tweaks and fixes:
-Draconian Ritualist moved from Blood Altar to Great Temple, price slightly increased. Stats slightly decreased.
-War Mammoth's Killing Spree gold reward is replaced with Killing Momentum
-Fixed a bug were Dwarf Necromancers could not make skeleton units
-Fixed typos (this will never end, will it?)
-Additional skeleton variations

Update: Oct 13, 2018 @ 10:24pm

Fixed some typos and Skjaldborg display to show 8 units instead of 6.

Update: Oct 13, 2018 @ 10:04am