Total War: WARHAMMER II

Total War: WARHAMMER II

The Dukes of Bretonnia
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Update: Feb 3, 2019 @ 5:38am

- fixed script: Hagen is recruitable again
- fixed: generic lords no longer start at level 13

Update: Feb 1, 2019 @ 12:15pm

THIS UPDATE WILL PROBABLY RESET SOME OF YOUR PROGRESSION IN THE LORDS SKILL TREES !

All lords:
- added vanilla ability "Stand your Ground"
- replaced some skills with new ones from festtag update
- removed level requirement for first skill in unique branch

Hagen:
- Skill "Advisor to the King": research rate to 8 (from 10)
- replaced ui_bullet_point "armour piercing" with "duellist"
- melee weapon: armour piercing damage +5; damage -5

Gilon:
- Skill "With Age comes Wisdom": research rate to 8 (from 10)
- removed ui_bullet_point "unbreakable"

Theodoric:
- added missing skills to skill tree

Folcard:
- added missing ui_bullet_point_overrides for greatsword unit
- added missing skills to skill tree
- melee weapon "greatsword": "splash attack max attacks" to 4 (from 3); "bonus vs infantry" to 15 (from 10)

Tancred:
- added attribute "immune to psychology" to mounted versions
- replaced ui_bullet_point "duellist" with "melee expert"

Update: Jan 24, 2019 @ 4:54pm

- Script:
-- changed so all lords can only be recruited by the player (no more duplicates from confederating)
-- lord recruitment requirements are now available for all bretonnian sub factions (removed requirement "hold province XY for 1 turn")
-- all lords should now appear in the recruitment panel right from the start (vortex campaign only! should not require new game; untested)

Hagen:
- Skill "Horrors of Arden Forest": added effect: +15 leadership during forest battles (own army)
- Skill "Slayer of Malvous": added effect: +5 charge bonus
- Skill "Chivalry & Honour":
-- removed effect: +8 leadership for all knights (own army)
-- added effect: +6 melee attack for all knights (own army)
-- added effect: +10 physical resistance for all knights (own army)
- Skill "Duke of Gisoreux":
-- increased effect "armour for grail knights" to 8 (from 5)
-- replaced effect "leadership during forest battles" with simply "leadership", value stays at 5
-- switched "untainted" effects from skill "Horrors of Arden Forest" with "when fighting in forest" effects from this skill

Tancred:
- melee defence to 44 (from 48)
- Innate Ability: now also grants attribute "immune to psychology" to knights errant and knights of the realm (own army)
- Ability "Blessed Draught": increased vigour to 60% (from 12%)
- Ancillary "Grail Shield":
-- added effect: +30% missile resistance
-- added effect: +12 melee defence
- Skill "Virtue of Purity": added effect: untainted +2 (local province)
- Skill "Victor of La Maisontaal": replaced "causes fear vs vampires" with -6 morale for all vampire units (local enemy armies)
- Skill "Protector of Quenelles":
-- changed campaign effect scope from "when defending" to "in own or allied territory" for morale, melee defence and ammo effects

Folcard:
- Skill "Humble Leader": added effect: +8 melee defence for all peasant units
- Skill "Signal Beacons": effect "siege holdout time" now factionwide; value reduced to 1 (from 2)
- Skill "Duke of Montfort": effect "income from farms" now factionwide; value reduced to 5% (from 15%)

Gilon:
- Passive Ability "Inspiring Leader": increased vigour to 5% (from 4%)

Theodoric:
- Skill "Duke of Brionne": effect "income from farms" now factionwide; value reduced to 3% (from 8%)

All lords:
- Skills "Yields of...": now split into 3 levels
- Skill "The Lady's Champions":
-- reduced untainted to +2 (from 4)
-- increased ward save to 5% (from 3)

Update: Dec 12, 2018 @ 9:35am

- possibly fixed a bug, which could prevent some lords from spawning

Folcard:
- new skill: "Greatsword": replaces shield & mace with a greatsword (more weapon strength & melee attack, less melee defence & shield block)
- new skill: "Riches of the Mountains": factionwide +4% income from gold mines, iron mines & stone quarries
- skill "montfortian steel": new effect: increases physical resistance by 10%
- armour: -10 (to 80)
- physical resistance: +5% (to 15)
- melee defence +2 (to 50)
- now available in custom battle for bretonnia main faction

Gilon:
- new skill: "Yields of the Vines": factionwide +8% income from vines

Hagen:
- new skill: "Yields of the Forest": factionwide +8% income from timber industry

Tancred:
- new skill: "Blessings of the Fay":
-- recruitment xp for Damsels +3 (provincewide)
-- hero action success chance +10% for Damsels (regionwide)
-- magic starting amount +15 (own army)

New Skill for all Lords: "Champion of the Lady" (replaces "Servants of Manann" for some lords):
- untainted +4 (province)
- health +6%
- ward save +3%

Update: Nov 15, 2018 @ 1:19pm

- new Lord: Folcard de Montfort

- fixed character skill icons for all skill trees
- replaced event feed images with brt artwork for hagen & tancred

Update: Nov 9, 2018 @ 5:14am

- updated for Vampire Coast dlc

Update: Oct 14, 2018 @ 1:51pm

- Gilon de Aquitaine: renamed to "Gilon d'Aquitaine"
- fixed: Theodoric now holds his weapon when on royal pegasus
- fixed some texts

Melee weapons:
- Gilon: bonus dmg vs infantry -20 (to 10)
- Theodoric: bonus dmg vs infantry -15 (to 15)
- Tancred: bonus dmg vs infantry -20 (to 10)
- Hagen: bonus dmg vs large -30 (to 20)

Update: Oct 12, 2018 @ 1:15pm

- all lords can now be recruited when playing as any bretonnian faction (hold the lord's province for 1 turn and he will become available in your recruitment pool)
- All barded warhorse mounts now require level 6 and all royal pegasus mounts level 9

Gilon:
- Mount: Fulminer: now grants 10% missile resistance as well as 10% charge bonus

Theodoric:
- fixed animation when riding pegasus

Update: Oct 11, 2018 @ 12:39pm

Update: Oct 11, 2018 @ 11:55am