Total War: WARHAMMER II

Total War: WARHAMMER II

The Dukes of Bretonnia
Showing 11-20 of 30 entries
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Update: Jan 28, 2020 @ 12:59pm

- fixed an error in the script that caused some lords to spawn multiple times for ai controlled factions

Update: Jan 26, 2020 @ 3:12am

- fixed incompatibility with amazons mod

Update: Jan 25, 2020 @ 9:25am

All lords:
- added Hippogryph mounts (except for Folcard)
- added missions with the individual unlock requirements
- now start with Knight's & Questing Vow unlocked from the start (some also have Grail Vow)
- now unlockable for Repanse
- first skill in unique row now requires the lord to be at least level 10
- adjusted costs of unmounted & pegasus units (-50)
- weapon length to 3
- unlock requirements now viewable as missions ingame

Theodoric:
- added new way to unlock him for Repanse
- skill "Patron of Minstrels": reduced growth to 15 (from 20)
- skill "Atonement": reduced morale vs raiding armies to 8 (from 10)
- skill "Duke of Brionne": reduced bonus hp to 5% (from 8)
- skill "Composition of Slaughter": now grants +6% weapon strength vs undead to his army
- charge bonus +2 (to 42)
- fixed custom battle variantmeshdefinitions

Folcard:
- skill "Duke of Montfort": reduced morale for peasants to 5 (from 8)
- bonus hp +100
- recruiting Folcard now increases peasant unit cap by +2 (UI does not update, but it works)
- weapon base damage -10; armour-piercing damage +10; bonus dmg vs infantry +5
- slightly improved move speed, charge speed, acceleration & deceleration
- fixed custom battle variantmeshdefinitions

Tancred:
- added new way to unlock him in Mortal Empires campaign
- skill "Duke of Quenelles": reduced morale when fighting raiding armies to 6 (from 8)
- skill "Victor of La Maisontaal": replaced some effects "vs vampires" with "vs all undead"; reduced morale vs undead to 8 (from 10)
- legendary item "Grail Shield": is now of type "armour" instead of "enchanted item"
- legendary item "Blade of Couronne": replaced magic attacks with "flaming attacks vs undead"; added +10% WS vs undead
- bonus hp -60; (-20 for mounted versions)
- weapon base damage +8; armour-piercing damage -8

Gilon:
- added new way to unlock him for Repanse
- ancillary "The Giant Blade": now grants new ability; no longer grants bonus dmg vs infantry; no longer grants melee attack
- skill "Duke of Aquitaine": replaced "double xp gain vs vampires" with "double xp gain vs undead"
- reduced magic resistance to 40%
- reduced magic resistance of innate skill to 40%
- removed +10 bonus dmg vs infantry; now deals +15 bonus dmg vs large
- weapon base damage -12; armour-piercing damage +12

Hagen:
- added new ways to unlock him in both campaigns
- removed unlock requirement "be at war with mousillon for 5 turns"
- innate skill: added +5% charge bonus to all knights (lord's army)
- skill "Duke of Gisoreux": removed untainted effect; armour buff now also affects Grail Guardians
- skill "The Horrors of the Arden Forest": reduced ambush defence to 20% (from 25)
- skill "Chivalry & Honour": 1 chivalry per turn now working propperly
- skill "Slayer of Malvous": replaced some effects "vs vampires" with "vs all undead"; removed +5 charge buff to self

- new unit card images for Gilon, Tancred and Hagen
- reduced costs of some ancillaries (custom battle)
- added missing image for fatigue_resistance
- added missing names & description texts for custom battle mounts
- adjusted & added some description texts

Update: Sep 20, 2019 @ 6:40am

updated for empire undivided
- fixed: characters spawn with their initial mounts again

Update: Apr 28, 2019 @ 5:17pm

- fixed pegasus mounts
- fixed folcard skill tree

Update: Apr 21, 2019 @ 8:58am

Script:
- disabled secondary unlock requirements (500 chivalry)

Update: Apr 18, 2019 @ 5:08pm

updated for Prophet & Warlock dlc
Tested 19.04.19 as Bordeleaux: took me ~60 turns to unlock and recruit all 5 dukes

Script:
- fixed: an error causing the script to break when mousillon was destroyed

All lords:
- now start with barded warhorse unlocked from the start (except Folcard)
- removed link between warhorse & pegasus skills
- removed vow skills (& added characters to new vow system)
- removed immortality skill (handled by script anyway)
- slightly changed layout of skill trees

Folcard:
- now available for bordeleaux in custom battles
- fixed: costs in custom battle
- added missing name for Greatsword land unit

Hagen:
- innate skill: changed effect to "Order is not affected by Chaos or Vampiric corruption"

Update: Mar 17, 2019 @ 4:19pm

- Script: fixed: lords no longer recruitable for non-bretonnian factions

Update: Mar 17, 2019 @ 9:05am

Script:
- added secondary unlock condition: have more than 500 chivalry
(unlocks all missing dukes, i.e. the ones not already recruited and not in recruitment panel)
- vortex campaign: all lords now available for recruitment right from the start
- some small adjustments (hopefully fixes)

All Lords: now start with skill "Knights Vow" unlocked from start

Tancred:
- skill "Duke Of Quenelles": leadership bonus vs raiding armies to 8 (from 10)
- weapon (when mounted): splash attack max targets to 4 (from 8)
- ability "The Grail Shield": new icon

Folcard:
- recruitment condition changed: now requires only 1 farm + mill to be built in province of montfort (instead of 2 farms + mill)
- ability: "Montfortian Steel": damage bonus vs infantry to 12 (from 10)

Theodoric:
- skill "Composition of Slaughter": removed level requirement

- adjusted some description texts
- added description texts

Update: Feb 3, 2019 @ 11:01am

All lords:
- updated yellow skills with festtag changes