Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
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Update: Jan 15, 2019 @ 6:22am

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Update: Jan 11, 2019 @ 9:38am

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Update: Jan 9, 2019 @ 3:51am

None Provided

Update: Dec 23, 2018 @ 1:14am

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Update: Dec 11, 2018 @ 4:00am

Fires are less likely to attach to players

Update: Dec 9, 2018 @ 4:19pm

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Update: Dec 4, 2018 @ 3:08am

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Update: Dec 2, 2018 @ 12:27am

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Update: Nov 30, 2018 @ 2:40pm

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Update: Nov 21, 2018 @ 4:25pm

Error hotfix