Garry's Mod

Garry's Mod

vFire - Dynamic Fire for Garry's Mod
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Opdatering: 15. jan. 2019 kl. 6:22

Greatly improved client performance - clients will render significantly less lights (lowered initial LOD threshold), if you're looking for pretty lights, be sure to disable lods by typing vfire_lod 0!

Opdatering: 11. jan. 2019 kl. 9:38

Fires should no longer spawn at maps containing env_explosion entities
ENTITY:Fire("Ignite") calls are now supported

Opdatering: 9. jan. 2019 kl. 3:51

None Provided

Opdatering: 23. dec. 2018 kl. 1:14

Burning players will need to move away a certain distance from a fire to stop burning, visual improvement to fires on walls

Opdatering: 11. dec. 2018 kl. 4:00

Fires are less likely to attach to players

Opdatering: 9. dec. 2018 kl. 16:19

Fires will now drop off of running players - the faster a burning player runs the higher the probability of its fires dropping off

Visual improvement via adjusted particle system placement (no performance cost)

Opdatering: 4. dec. 2018 kl. 3:08

Fixed an error when burning vehicles caused from the last patch, optimized behavior to significantly reduce lag when calling a stream of ignite calls

Opdatering: 2. dec. 2018 kl. 0:27

Raised the default throttle multiplier value, improved burning in vehicles behavior, general improvements and optimizations

Opdatering: 30. nov. 2018 kl. 14:40

Fixed a vulnerability allowing clients to remove fires and revert fire settings to defaults through the console

Opdatering: 21. nov. 2018 kl. 16:25

Error hotfix