Arma 3
NIArms HK416 Rifles
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Update: 18 dec 2024 om 0:11

1.42
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Changed
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Materials
- Removed use of FresnelGlass as lighting fresnel value.

Update: 22 apr 2024 om 20:57

Hotfix
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- Tactical reload audio re-targeted.

Update: 7 mrt 2024 om 4:10

1.4
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- Tactical Reloads (NIArms_Alt_Reloads) added to all weapons in set
- Case-change to several bones in animation/gesture model.cfg
- Materials/RVMATs (global)
-- Replaced SMDI format textures with SM format where applicable
- Replaced all usage of __ACCPANEL macro with explicit class declarations (Global,Breaking compiles)
- Standardised audible ranges of "closure" soundshaders

Update: 25 mei 2023 om 22:58

Reupload with the correct bisign. Not sure how that happened.

Update: 25 mei 2023 om 1:22

1.3
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- Re-integrated closure noises to gunshots

Update: 6 nov 2022 om 21:01

1.21 Reissue - Re-signed with new key

Update: 17 sep 2021 om 4:40

1.21 HOTFIX
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- Added missing Pride Rail Covers

Update: 4 sep 2021 om 1:53

1.2
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- Implemented GripsSwitch functionality - All correct weapons accept and function with respective Gripswitch Functionality
- Implemented ACE Advanced Ballistics ACE_railHeightAboveBore on weapons
- Added Rail Covers
- Implemented New Gunshot soundshaders (Credit:LordJarhead)
- all ContextProne changed to use NIA_handsWeapon_context_Toadie (reduces Context prone clipping)
- Unified and Standardised all mass values (Weight divided by the mass coef equals ACE-approved kilograms)
- IconOverlays in the Gear menu Disabled on all weapons.
- Changed the Supply Crate to a labelled NIArms Branded Variant
- RVMAT Reflectivity method improved - now uses map-defined EnvMap.

Update: 2 mei 2019 om 8:03

1.1
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- prevent error on empty weapon init
- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)

Update: 27 okt 2018 om 0:22

1.02
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- CBA JAM Support (all variants)
- Volume Increase for all gunshot tails