XCOM 2
[WOTC] WSR Weapon Skin Replacer - Core
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Update: Oct 6, 2020 @ 4:30pm

ANIMSET_REPLACEMENT command now has a REQUIRE_CHARACTER_TEMPLATE parameter. If a character template name is specified, the AnimSet replacement command will run only on characters of that template.

Example use:
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE = "FragGrenade", REQUIRE_CHARACTER_TEMPLATE = "Muton", SOLDIER_ANIMSET_PATHS[0]="Muton_ANIM.Anims.AS_Muton_Grenade", REMOVE_ORIGINAL_SOLDIER_ANIMSETS = true)

Update: Oct 3, 2020 @ 1:56pm

WEAPON_REPLACEMENT command now has a REQUIRED_MOD parameter. You can write a DLC Identifier of a mod into it, and then the WEAPON_REPLACEMENT command will do anything only if a mod with that DLC Identifier is loaded. This is necessary for one of my mods and likely gonna be useless outside that specific use case.

Example use:
+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE="MZImmolator_CV", DONOR_GAME_ARCHETYPE="IRIClausImmolator.Archetypes.WP_Immolator_CV", REQUIRED_MOD="SparkFlamethrowers")

Update: Oct 2, 2020 @ 7:58am

Another fix to ADD_ATTACHMENTS command.

Update: Sep 20, 2020 @ 7:12pm

Fixed a crash associated with ADD_ATTACHMENTS added in the previous update. Apologies.

Update: Sep 20, 2020 @ 9:02am

ADD_ATTACHMENTS command will now override existing entries for the specified weapon and upgrade type only if they use the same socket.

Update: Sep 19, 2020 @ 5:27am

ADD_ATTACHMENTS command will now override existing entries for the specified weapon and upgrade type.

Update: Sep 14, 2020 @ 2:31pm

WEAPON_REPLACEMENT command now has a SCALE parameter.

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE = "AssaultRifle_CV", SCALE = 2.0f)

It will multiply the weapon's overall size by the specified multiplier. Currently does not work for female soldiers, but can be used to upsize regular weapons for SPARKs.

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WEAPON_REPLACEMENT command now has a COPY_ONLY_PFX parameter.

+WEAPON_REPLACEMENT=(ACCEPTOR_TEMPLATE = "AssaultRifle_CV", COPY_ONLY_PFX = true, DONOR_TEMPLATE = "SparkRifle_BM")

This will copy persistent weapon particle effects from the specified DONOR_TEMPLATE or DONOR_GAME_ARCHETYPE. These effects are mostly used for cone of lights generated by flashlights, although I wasn't able to confirm this command actually works.

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ANIMSET_REPLACEMENT command now has a SET_DEFAULT_SOCKET parameter.

+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE = "AssaultRifle_CV", SET_DEFAULT_SOCKET = "HeavyWeapon")

Used to move the weapon's default position to another place on the soldier's body. Note that there is currently no way to add/reposition sockets on soldier's bodies through script.

Update: Jul 18, 2020 @ 10:32am

Removed configuration file from this mod.

Update: Jul 18, 2020 @ 9:29am

Hide / Unhide items functionality has been removed. It was problematic and had no place in this mod. It may or may not return later as a separate mod.

Update: Jun 30, 2020 @ 11:24pm

ADD_ATTACHMENTS command should now work for mod-added weapon upgrades.