XCOM 2
[WOTC] WSR Weapon Skin Replacer - Core
Showing 1-10 of 76 entries
< 1  2  3 ... 8 >
Update: Sep 8, 2022 @ 6:37pm

Weapon info printout will now also specify weapon category and inventory slot.

Update: Mar 13, 2022 @ 11:14am

Fixed SET_ARMOR_CLASS command so it actually works.

Update: Dec 22, 2021 @ 2:55am

Fix for the previous update making all replaced weapons invisible.

Update: Dec 21, 2021 @ 10:48pm

SCALE parameter of the WEAPON_REPLACEMENT now works for both males and female. Female weapon scaling is always taken into account.

Update: Mar 20, 2021 @ 12:12pm

Fixed an inconsequential error that caused a log warning.

Update: Feb 9, 2021 @ 10:56pm

Removed the ADD_ATTACHMENTS command, it was broken and I had no patience to fix it. Use the Template Master to set up visual weapon attachments.

Update: Jan 2, 2021 @ 12:14pm

DEFAULT_ATTACHMENT command now has two additional parameters:

ATTACH_TO_PAWN - determines whether the attachment should be attached to the unit holding the weapon (true), or the weapon itself (false / default).

IMAGE - path of the image overlaid on top of weapon's inventory image when the default attachment is attached to the weapon.

DEFAULT_ATTACHMENT will now automatically replace an existing attachment on the weapon, if it already has one in the specified socket.

ATTACHMENT_REPLACEMENT now has three additional parameters:

REPLACEMENT_ICON - "green" icon overlaid on the weapon's iventory image if this visual weapon attachment is attached to the weapon.

REPLACEMENT_INV_ICON - weapon upgrade inventory icon for this weapon.

REPLACEMENT_CAT_ICON - small category icon displayed in the corner of the weapon's inventory image when the upgrade is attached to the weapon.

Update: Nov 22, 2020 @ 12:28pm

Update: Nov 22, 2020 @ 12:20pm

New parameter for CHANGE_TEMPLATE command: BLACK_MARKET_SELL_PRICE

Used to set a sell price on black market (duh). Only finite items with sell price above zero can be sold.
You can set the price to zero to prevent the item from being sellable.

Update: Oct 12, 2020 @ 5:44pm

ANIMSET_REPLACEMENT command now has a ATTACH_TO_CHARACTER_TEMPLATE parameter.
If true, the specified SOLDIER_ANIMSET_PATHS and SOLDIER_FEMALE_ANIMSET_PATHS will be added directly to the specified character template rather than to a weapon template.

Example use:
+ANIMSET_REPLACEMENT=(ACCEPTOR_TEMPLATE = "Muton", ATTACH_TO_CHARACTER_TEMPLATE = true, SOLDIER_ANIMSET_PATHS[0]="Muton_ANIM.Anims.AS_Muton_Grenade")