Divinity: Original Sin 2

Divinity: Original Sin 2

Chronomancer Class Definitive Edition
Mostrando 1-3 de 3 aportaciones
Actualización: 19 SEP 2018 a las 10:27

V.0.1.1.0

Pendulum Fix

- Skill Update -

Pendulum and Last Hours :

  • No More Loop : The status is removed when detecting the status Deflecting.

Actualización: 14 SEP 2018 a las 7:50

v.0.1.0.0

Quick Patch

- Skill Update -

Pendulum :

  • - Coldown : 4turns -> 7turns
  • - Duration : infinite** -­­> 6turns
  • - Sound : Updated the sound for something smooth
  • - Bug Fix : Should no longer reflect itself
  • - Functionality Change : When casting this skill, gain the status Tick which increase your critical chance and dodge by 4/8/12</font>, then switch to Tock which increase your healing output by 10%/20%/30% and initiative by 2/4/6, each time the cycle is complet increase the buff. ( Maximum 3 stacks ).



Actualización: 12 SEP 2018 a las 19:59

v.0.0.0.0

Definitive Edition Creation

- Description and visual effects -

  • Animations : Added few new animations.
  • Icons : Updated some icons.
  • Tooltips : Updated all skills description.

Note : With this update i tried to make everything more clear and direct. The information and clarity part is one of my biggest weakness, so let me know if some description are not good or need some tweak.

- Skill Update -

Rewind :
  • - Ap cost : 4 -> 3
  • - Heal : + 35%

Sand of Time :
  • - Physical Regeneration : 10% -> 15%

Synchronization :
  • - New Functionality : Can target character affected by the effect Wither
Note : With this new functionality, spreading Wither and using Synchronization is a good ways to deals group damage.

Past Sequence :
  • - Physical Armor Removed : 25% -> 40%
  • - Physcial Armor Gained : 60% -> 40%
  • - Turn to gain Physical Armor : 1turn -> 2turn
Note : With this change, Past Sequence allow more mind play. Do you want to remove physical armor and quick burst an enemy or give back physical armor to an ally later in the fight.

- New Skills -
  • Pendulum :
    When casting this skill, gain the status Tick then after 1 turn switch to Tock, Tick-Tock has 75% chance to repeat indefinitely. Tick : Increase your Accuracy, Dodge and Critical Chance by 10. Tock : Increase your healing output by 30%.

  • Temporal Suspension :
    Temporal Suspension can only target affected by Desynchronized, the target disappear from the reality. Suspended : The target can no longer use actions points or be damaged, furthermore the target can no longer be affected by Crowd Control.

    Note : The idea behind this skill was to offer the players powerful crowd control if you choose to sacrifice your damage.

- New Surge of Time Skills -

  • Last Hours :
    Reduce the lifetime of the target by making it ages faster. deals X physical damage when cast and X physical damage per 2 turns, the damage increase by 20% per 2 turns. Aged : Reduce all attributes by 2 + 1-2 per two turns.

    Note : The idea behind this skill was to offer the players powerful crowd control if you choose to sacrifice your damage.


Thank you all for the support, Hope you will enjoy!! :)