Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Sea Of Shadow
Menampilkan1-8 dari 8 kiriman
Pembaruan: 28 Feb 2019 @ 12:16am

Update to version 1.0.4:

  • Added cutscene support for familiars and animal companions

Pembaruan: 10 Feb 2019 @ 9:57pm

Updated to version 1.0.3

  • Corrected an error that could remove the vulnerability effect from the Risen Helmites.
  • Added a book that gives a hint about the 5 altars quest to the book cases in the Abandoned Mine.
  • Hassan will mention that the Malaugrym Warlock dropped something when you kill it.
  • Corrected a couple of typos.
  • Fixed a couple of AI bugs.

Pembaruan: 28 Sep 2018 @ 1:13pm

Updated to version 1.0.2

  • Your companion will now be added back to your party if he gets petrified.

Kudos to krickerd again for finding this bug. Please let me know if you find any bugs; I can't fix them if I don't know they exist.

Pembaruan: 22 Sep 2018 @ 7:27pm

Updated to version 1.0.1

  • Companions who are following you will now jump to your location if they get separated. This should ensure that they are nearby for cutscenes.
  • The corrupted heart will now spawn at the location of the last Risen Helmite that dies instead of in their inventory, hopefully this fixes the bug where the item doesn't spawn (I tested it 10 times and it spawned each time). If it still doesn't spawn the item resref is "corruptedheart" so you can spawn it in.

Special thanks to krickerd for his feedback. Once again, if you find any bugs please let me know.

Pembaruan: 21 Sep 2018 @ 2:52am

Updated to version 1.0.0 (We're out of Beta, Huzzah!)

  • Fixed a bug that could cause the corrupted heart not to spawn when you kill the Risen Helmites.
  • Fixed an AI bug that could cause some creatures to stop fighting and stand still.
  • Fixed a bug that was causing some shuriken users to get the +3 shurikens instead of their proper reward for the Beasts of Shadow quest.
  • Updated the AI of the Wizards/Sorcerers to make them switch targets after they disable a party member.
  • Fixed a bug where the camera doesn't change location in the final cutscene (I hope... I thought I had already fixed it).
  • Fixed some typos.
  • Changed the setup of the conversation with the Shadovar in the Temple Catacombs.
  • Characters who are below level 13 will be given enough XP to reach level 13 (make sure you level up before you grab your equipment).
  • When the ship jumps to a new location, there should be some new feedback to reflect that change.
  • Death rules have been changed to disallow respawning.
  • Shadovar WMs now say something if you talk to them.
  • An ending movie was added.

Pembaruan: 15 Sep 2018 @ 2:15am

Updated to version 9.2 beta:

  • Fixed a bug that could cause you to end up with two copies of your henchman when he levels up.
  • Lowered the spell resistance on the final boss from 30 to 20.
  • Added a potion of Stone to Flesh to the room where you fight an enemy who casts Flesh to Stone.
  • Fixed a bug where some of the enemies would finish their last action after they were dead.
  • Moved the wolfwere's transformation from it's AI script to its Damaged Event script.
  • Restored the ambient animations on the ship after the final cutscene.

Pembaruan: 11 Sep 2018 @ 5:58pm

Updated to version 0.9.1 Beta:

  • Made a modification to the Shadow Wolf Alpha AI.
  • Made a modification that should prevent Rennard from performing his ambient animation during his final conversation in the module.

Pembaruan: 9 Sep 2018 @ 9:20am