RimWorld

RimWorld

Pawn Rules - Food policies and more
Showing 21-30 of 33 entries
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Update: Sep 20, 2018 @ 10:36pm

Update: Sep 15, 2018 @ 10:42am

v1.1.3
- More fixes to animal training food handling
- Added support for non-Latin characters in preset names

Update: Sep 14, 2018 @ 10:41am

(Minor edit to ingame changelog display)

Update: Sep 14, 2018 @ 9:47am

v1.1.2
- Fixed null reference error when a pawn without rules attempts to build

Update: Sep 14, 2018 @ 3:45am

v1.1.1
- Re-fixed "not allowed artisan builds" tooltip
- Fixed "Could not find player faction" error on new game
- Fixed ability to train animals if an animal has a food policy set
- New Global option: Allow food if malnourished (if a pawn is is suffering from malnutrition they will ignore all food rules) [Default: False]
- New Global option: Allow food if training (if an animal is being trained they ignore all food rules) [Default: False]
- Plans can be imported/exported between games. A plan consists of all rule presets and defaults bundled into one file.

Update: Sep 10, 2018 @ 12:34pm

v1.1.0
- Fixed default rules not applying to prisoners and guests
- Arresting own colonists now keep their original rules

Update: Sep 8, 2018 @ 2:39am

v1.0.9
- Fixed default rules not applying to new pawns

Update: Sep 8, 2018 @ 2:02am

Update: Sep 5, 2018 @ 8:51am

v1.08
- Updated to handle 0.19.2017 changes in translator method. Backwards compatible, should be no difference for older versions.

Update: Sep 4, 2018 @ 2:09am

v1.0.7
- Fixed possible null reference with non-vanilla pawn types
- Fixed erroneous "not allowed artisan builds" tooltip