RimWorld

RimWorld

Pawn Rules - Food policies and more
Viser 21-30 af 33 forekomster
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Opdatering: 20. sep. 2018 kl. 22:36

Opdatering: 15. sep. 2018 kl. 10:42

v1.1.3
- More fixes to animal training food handling
- Added support for non-Latin characters in preset names

Opdatering: 14. sep. 2018 kl. 10:41

(Minor edit to ingame changelog display)

Opdatering: 14. sep. 2018 kl. 9:47

v1.1.2
- Fixed null reference error when a pawn without rules attempts to build

Opdatering: 14. sep. 2018 kl. 3:45

v1.1.1
- Re-fixed "not allowed artisan builds" tooltip
- Fixed "Could not find player faction" error on new game
- Fixed ability to train animals if an animal has a food policy set
- New Global option: Allow food if malnourished (if a pawn is is suffering from malnutrition they will ignore all food rules) [Default: False]
- New Global option: Allow food if training (if an animal is being trained they ignore all food rules) [Default: False]
- Plans can be imported/exported between games. A plan consists of all rule presets and defaults bundled into one file.

Opdatering: 10. sep. 2018 kl. 12:34

v1.1.0
- Fixed default rules not applying to prisoners and guests
- Arresting own colonists now keep their original rules

Opdatering: 8. sep. 2018 kl. 2:39

v1.0.9
- Fixed default rules not applying to new pawns

Opdatering: 8. sep. 2018 kl. 2:02

Opdatering: 5. sep. 2018 kl. 8:51

v1.08
- Updated to handle 0.19.2017 changes in translator method. Backwards compatible, should be no difference for older versions.

Opdatering: 4. sep. 2018 kl. 2:09

v1.0.7
- Fixed possible null reference with non-vanilla pawn types
- Fixed erroneous "not allowed artisan builds" tooltip