Divinity: Original Sin 2

Divinity: Original Sin 2

LeaderLib - Definitive Edition
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更新:2023 年 3 月 19 日 @ 下午 8:32

1.7.31.0

Changes
  • Tweaked the hit helpers to avoid applying Sadist to long-range 'melee' skills, such as Throwing Knife.
  • Fixed a typo in HitOverrides.DoHit, which potentially created an error if a mod is using a table for the damage multiplier.
  • LeaderLib tooltip listeners now go first, so mods can modify any conflicting elements.
  • Fixed mod-altered skill tooltips not working correctly for controllers.
  • Fixed several warning messages that occur when a status event fires for an object that no longer exists.

API Changes
  • Added WeaponDamage:WeaponStatId and StatusDamage:StatusId text placeholders.
  • Added SkillManager.Register.GetAPCost.
  • Added support for colons in the fallback text for Key and Handle placeholders.
  • Added Timer.IsUniqueTimerActive / Timer.IsObjectTimerActive
  • Added Events.BeforeOnHit, to allow mods to manipulate hit data before skill and regular OnHit events are called.
  • Added the !tplevel developer console command, for teleporting to different levels (!tplevel RC_Main).
  • Added GameHelpers.Action.UseSkill, which uses the new extender actions to cast a skill.
  • GameHelpers.Utils.KnockUp now calls Events.ForceMoveFinished when completed.
  • Added GameHelpers.Character.MakePlayer, which simplifies the process of turning a character into a player.
  • Added Features.FixExplode, which prevents EXPLODE from applying to non-corpses, and explodes the given projectile. This allows multiple explodes in the same tick. This is disabled by default.
  • Added VisualManager.Client.VisualExists, for checking if a given visual has been created with the VisualManager.
  • Visuals can now be attached to items.
  • Added a check to GameHelpers.Damage.ApplySkillDamage to avoid applying properties if SkillProperties are nil/empty.
  • Added ModuleUUID to Events.ModSettingsChanged, for filtering listeners with MatchArgs.
  • Events.GameTimeChanged was added, which is an event for when the in-game hour changes.
  • Events.OnHeal should now get the healing status if the HealEffect is 'Necromantic', instead of only 'Heal'.
  • The 'Attempt' StatusManager event now has a status object.
  • Added Testing.Utils.UseItemSkillOnTarget, for making a character use items with skills, like grenades/scrolls.
  • Added TargetObject to ProjectileHitData.
  • Added support for mods overriding Game.Math.GetCriticalHitMultiplier.
  • Fixed permanent statuses in PersistentVars being cleared.

更新:2022 年 12 月 7 日 @ 下午 5:55

1.7.30.0

Changes
  • Tooltip delaying is canceled if right click is pressed, to avoid tooltips popping up over the context menu.
  • Enabled the Mod Settings menu in the main menu options (experimental).
  • Fixed various typos/oversights.
  • Fixed 'has been read' states for books being reset when loading a save.
  • Fixed world tooltips not displaying the custom weapon type for Weapon Expansion.
  • Added a safeguard for Weapon Expansion uniques to make sure they go to their default owners (Slane Frostdyne fix).
  • Skipped identifying items if the game isn't running yet (minor red text in the console).
  • Fixed UUID being empty in LeaderLib_UUIDHelper.json.
  • Added new 'Combat' options:
    • Pulling Sneaking/Invisible Charcters Into Combat
    • Monitor Party Range - This is an experimental feature that will try and pull party members into combat as they get near it, instead of only pulling them into combat when the combat begins.
  • API Changes:
    • Permanent statuses for objects and stats that no longer exist are now removed from PersistentVars.
    • Fixed Skill not being a string in Events.ForceMoveFinished.
    • GameHelpers.Damage.ApplySkillDamge now calls HitOverrides.ComputeCharacterHit if enabled, which means resistance penetration events should work.
    • Fixed projectile/explode related helpers not working if target is a string.
    • Fixed the Damage amount in HitData not being recalculated correctly when adding more damage.
    • Fix an issue where starting an object timer, while one is finishing, prevented the next timer callback.
    • Added support for a 'BasicAttack' placeholder in text.
    • Added new helpers:
      GameHelpers.Audio.PlayExternalSound GameHelpers.Character.IsActiveTurn GameHelpers.Client.TryGetCursorCharacter GameHelpers.Ext.IsObjectType GameHelpers.GetObjectFromHandle GameHelpers.Item.IsConsumable GameHelpers.Math.ExtendPositionWithDirectionalVector GameHelpers.Math.GetOuterDistance GameHelpers.Math.GetRelativeAngle GameHelpers.Net.Subscribe GameHelpers.Skill.AddCooldown GameHelpers.Skill.GetCooldown GameHelpers.Tooltip.CalculateEquippedWeaponDamageText GameHelpers.Utils.SetPlayerCameraPosition GameHelpers.Utils.SetPlayerCustomData"

更新:2022 年 11 月 8 日 @ 下午 5:01

1.7.29.1

Changes
  • Fixed an issue preventing status listeners from working if lua is reset.
  • Fixed an issue preventing Weapon Expansion treasure table tweaks from working correctly. Hand Crossbows should now show up as random loot.

更新:2022 年 11 月 8 日 @ 下午 1:22

1.7.29.0

Changes
  • Made it possible to override Data.txt entries by using 'ExtraData' for the stat ID in LeaderLib_StatChanges.json.
  • Fixed some minor errors in v58 of the extender.
  • Added Input.Subscribe.RawInput, which can block the next UI input if e.Handled is true.

更新:2022 年 10 月 28 日 @ 上午 9:33

Reworked "CTRL + Spacebar" for toggling chaining/unchaining to use raw input instead of the "Toggle GM Shroud" keybind.

更新:2022 年 10 月 28 日 @ 上午 9:16

Fixed the "shift" key not being detected correctly when expanding tooltips.

更新:2022 年 10 月 28 日 @ 上午 9:05

1.7.28.0

Changes
  • Fixed the 'World Tooltips for All Items' global option making some items unstackable, due to the tooltip mode not being set in the item's base template.
  • Added raw input support for tooltip expanding (pressing the shift key expands tooltips, regardless of key bindings).
  • Fixed an error with surface tooltips in GM mode.
  • Added GameHelpers.Client.GetLocalPlayers, to support getting both client players in splitscreen mode.

更新:2022 年 10 月 13 日 @ 上午 6:46

Added additional text to the in-game changelog in the journal.

更新:2022 年 10 月 13 日 @ 上午 6:32

1.7.27.0

Changes
  • Mod Settings Additions:
    • Fixed the LeaderLib settings categories missing from the menu.
    • Added an option to hide Old Man Lothar (the LeaderLib trader).
    • Added options for enabling/disabling whether certain QoL skills get added automatically (chain/unchain all and mod menu skill).
  • Made tooltips skip displaying if the tooltip's target is from "Divinity: Original Sin 2", unless that option is enabled in the Gameplay tooltip settings (Show Base Mod Source).
  • Fixed a few read-only properties being unnecessarily written.

更新:2022 年 10 月 2 日 @ 下午 3:14