RimWorld

RimWorld

[XND] Turret Extensions 1.1
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Update: Sep 28, 2018 @ 11:45am

[Auto-generated text]: Update on 9/28/2018 7:45:34 PM.

Update: Sep 25, 2018 @ 1:08am

v1.2.3

Added German Translation by Energistics. Thanks!

Update: Sep 18, 2018 @ 6:10am

Fixed NullRef exception caused by loading ongoing savegames with any mods that add CompUpgradable to turrets present in that save

Update: Sep 7, 2018 @ 2:19pm

- New property for CompUpgradable: upgradedTurretDescription
- Fixed some oversights
- First attempt at fixing a conflict with MFI

Update: Sep 7, 2018 @ 9:04am

Changes:
Quality of Life improvements:
- Stat readouts in the 'Turret' section of info cards now update when upgraded
- Clarity for the 'Upgradable' stat readout

Several improvements to CompUpgradable:
- Can now add descriptions for upgrades
- Now has statOffsets and statFactors; replaces the following properties:
---- MaxHitPointsFactor
---- FlammabilityFactor
---- ShootingAccuracyTurretOffset
- Now has upgradeFailMajorDmgPctRng; replaces the following properties:
---- upgradeFailMajorDmgPctMin
---- upgradeFailMajorDmgPctMin
- Can now add new graphics for upgraded turrets
- Barrel durability upgrades now represented properly
- mannerShootingAccuracyOffsetOffset -> mannerShootingAccuracyOffsetBonus
- effectiveBarrelDurabilityFactor -> barrelDurabilityFactor

The old variables will still work, but are no longer documented and will be axed entirely in v2.0

New CompSmartForcedTarget:
- Turrets with this can autoswitch targets after their forced target gets downed, just like colonists do
- Can synergise with CompUpgradable and TurretFrameworkExtension

Bugfixes:
- Cooldowns and warmups wouldn't be rounded when viewing turret upgradability info
- Upgrades that modified power consumption wouldn't actually have an effect on it
- Turrets won't gain hit points when an upgrade that modifies max hit points is applied
- Vanilla Bug - Turret gun always faces north when rotatable turret is spawned

New property for TurretFrameworkExtension:
* gunFaceDirectionOnSpawn
---- Determines which direction a turret's gun faces when it's spawned
---- Defaults to same direction as turret, but can be changed

Update: Sep 1, 2018 @ 3:17am

[Auto-generated text]: Update on 9/1/2018 11:17:37 AM.

Update: Aug 28, 2018 @ 8:57am

[Auto-generated text]: Initial upload.