Total War: ATTILA

Total War: ATTILA

Fall of the Eagles + Europa Perdita Revised
Viser 231-240 af 249 forekomster
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Opdatering: 8. sep. 2018 kl. 15:10

Standarized east units (persian mostly) - now regular ones and their mercenary counterparts should be equal (the difference should be only morale).

Opdatering: 8. sep. 2018 kl. 2:55

Edited mount for Mercenary steppe mounted bows + Steppe mounted bows - for unknown reason they used heavy horse instead of light.

Opdatering: 7. sep. 2018 kl. 2:03

Edited mount for Equites Alae - actually there was no distincion between Vexilatio and Alae cavalry (apart from weapon type). In fact there was no one Alae unit, all auxillia horsemen were "alae" - light, heavy. Now Alae is more worthy recruitment and does middle cavalry for ERE/WRE that was lacking in their rooster. However their speed is a bit too fast, FotE doesn't contain equivalent mount to make it slower (should be faster than heavy cavalry and slower than equites sagittari).

Opdatering: 6. sep. 2018 kl. 12:46

Minor cleaning, added profit from immigration in gold mines, edited range for monks to 3300 (vanilla was 3000).

Opdatering: 5. sep. 2018 kl. 15:51

Tweaked a bit money from jewel and gold sources - mines are cheaper to build, but give less profit, jeweller is more expensive and gives better money.

Opdatering: 5. sep. 2018 kl. 6:23

Minor cleaning of data.

Opdatering: 4. sep. 2018 kl. 23:49

Edited loyalty of few characters in ERE/WRE, upped starting money for ERE/WRE to 9000 (changed due to budget increase for Sassanids & higher cost of maintaning buldings for ERE/WRE/SI), Franks and migrating Germans up to 500 more (Burgundi +1000), tweaked edict "Bread & circus" (or "Bread & games") - no more replenishment is disabled, replaced with slower repleminishment (needs new game to see it changed) - this is mostly due to upgraded garrisons which start at 40% health.

Opdatering: 3. sep. 2018 kl. 17:53

Added horreum building chain (food store) to local industry/workshop chain, i was tired of poor possibilities in building variariation - either quarry or tannery only? Store is available to eastern and roman cultures.

Opdatering: 3. sep. 2018 kl. 1:15

Pig farms brought back from game sources. This is mostly inspired by mod that Rewan did, however pigs are available in my version to both roman factions & rebels (vannila planned only west), sassanids and caucasian states.

Opdatering: 2. sep. 2018 kl. 23:39

Minor cleaning and changes to WRE buildings.