XCOM 2
RPG Overhaul - Even More Specializations
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Update: Jan 12, 2019 @ 7:01am

- Increased AP costs of Sabot Round, Center Mass
- Follow-Up is now mutually exclusive with Death From Above

Update: Jan 9, 2019 @ 5:03pm

- removed Full Kit's prerequisite perk since Protector has been removed from the perk tree.

Update: Jan 9, 2019 @ 3:53pm

- Hopefully fixed Flashout for good.
- Added support for the Mountain Mist Grenade from HoneyTheBear's new mod Chosen Reward Variety to various grenade abilities that affect Flashbangs (Flashout, Full Kit, Rapid Deployment, Sting Grenades, Bluescreen Bombs).

Update: Jan 9, 2019 @ 3:16pm

Update: Jan 2, 2019 @ 5:03pm

Changes:
- Reduced Student Of The Blade's debuff radius from 8 to 6 tiles.
- Nerd no longer reduces max HP because this caused soldiers to be wounded after missions, regardless of actual wounds taken. Instead, nerds now get a -10 penalty to will.
- Bullseye's cooldown was increased by 1 turn
- Long Watch and Steady Hands are once again at their original positions.

Update: Dec 21, 2018 @ 1:24pm

Changes:
- Moved some icons to another .upk with a unique name to make sure they're always loaded correctly

Update: Dec 16, 2018 @ 12:58pm

Changes:
- Changed Team Player. It now grants +3 aim for every ally within 6 tiles, up to +15 aim.
- Fixed Smoker and Flashbanger. They should now work correctly when equipped with a grenade launcher.
- Added a new squaddie perk: Confident: This soldier inspires nearby allies. +5 will and aim for all allies within 8 tiles.

Update: Dec 11, 2018 @ 5:37am

- Fixed Teamplayer's scaling.

Update: Dec 10, 2018 @ 5:15pm

- Fixed a localization error

Update: Dec 9, 2018 @ 2:39am

- Fixed Choleric wrongly displaying a flat +5 mobility bonus that got accidentally copied over