Sid Meier's Civilization VI

Sid Meier's Civilization VI

Radiant Light National Wonders
Showing 1-4 of 4 entries
Update: Aug 18, 2019 @ 12:52pm

Adding code lines in the modinfo file so this mod can be marked as compatible with the new expansion allowing it to be run errorless. Due to my "not so good" actual health condition, for now i do not have the time to hunt for any new incompatibilities or fix them. If you are damn sure it is not due to your 250+ not compatible mods running together, you can always leave a message about your issue but don't expect any quick fix from me. Enjoy & Cheers !

Update: Aug 24, 2018 @ 6:20am

Compatibility update

Allow players who don't possess little civilizations dlc's and scenario packs to make this mod work (not only for full dlc's + R&F players anymore).

This mod stile require R&F at least.

Update: Aug 17, 2018 @ 5:17am

Added a new Project in addition of the 8 National Wonders.

This project will be useful when you will want a City in "stand by" mode.
Its production cost is huge and incrementing with game progress. I was thinking about you and me not to be annoyed every few turns if your city has very high production output.

Your city will produce a reasonnable, almost weak, bonus of 10% gold of its native production output. I really didn't want more than that, since it should be your very last alternative. Meaning a city with a solid 40 production output (around medieval average) will produce only 4 gold per turn with that project active. Im sorry but our laziness has a cost and it's better than nothing ! im sure you agree with me : D

Available at "Writing" technology.

Update: Aug 15, 2018 @ 11:34am