Space Engineers

Space Engineers

T.N.F. Destroyer Class 'Malignant' Mk.I
Visar 1–10 av 13 poster
< 1  2 >
Uppdatering: 1 jan, 2021 @ 14:47

-Updated Horizon and Radar scripts.
-Repainted to "clean" skin.
-Replaced Floor Plan script with SIMPL.
-Made some changes that removed clangy jittering and spinning.

Uppdatering: 3 jun, 2019 @ 4:26

-Removed blueprints from most projectors (missiles still work) in order to reduce file size.
-Replaced 'Ghost' C with new U-type.

Uppdatering: 1 maj, 2019 @ 2:02

-Added radar script.
-Updated the horizon script.
-Replaced 'Ghost' with its latest version.

Uppdatering: 15 apr, 2019 @ 11:10

-Updated LCD2 script.
-Fixed all LCDs and text panels.
-Added images to the programmable blocks.
-Replaced 'Ghost' with latest version.

Uppdatering: 8 mar, 2019 @ 14:13

-Updated the LCD 2 script.
-Updated Rdav's missile script.
-Updated Whiplash141's missile script.
-Added the correct reload components for the railgun.

Uppdatering: 22 nov, 2018 @ 3:05

-Replaced 'Ghost' with newest version.

Uppdatering: 17 nov, 2018 @ 14:07

-Relocated the homing missile script parts, to prevent that the programmable block cannot find the seeker turret.
-Changed the direction of the 'Ceres' mining drone while docked. Its remote control was interfering with the homing missiles, and were sending them in backwards from the ship.

Uppdatering: 17 nov, 2018 @ 7:29

-Added access openings to the forward decoys, jump drives, forward hydrogen tank, and the conveyor system near the main thrusters. Grind down the catwalk plate and gain access.
-Had some minor subgrid trouble with the homing missiles script. Moved all parts (designator turret, remote control, programmable block) to the starboard missile pod. It now works better.
-Added autopilot on/off to the main flight seat.

Uppdatering: 2 sep, 2018 @ 3:35

Minor changes/fixes:
-The equipment container is now connected to the conveyor system.
-Named the rotor-connected parts of the ship, so that it is easier to identify them in alt+f10 mode.
-Made some adjustments to the LCDs.
-Added connector on/off to the drone remotes.

Uppdatering: 19 aug, 2018 @ 13:14

The decoy/turret welders are now on by default.