Stellaris

Stellaris

Scientist Level Extension
Showing 31-40 of 67 entries
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Update: Sep 2, 2020 @ 11:31pm

*Eureka status now generate slower, and give one tech option or research points only.

Update: Jul 14, 2020 @ 8:03pm

*Eureka Status now will no longer ignore the pre-requirement of the technologies, neither gives progress of them. (Was caused silly issues such as normal empire gain hive mind tech options)

Update: Jun 17, 2020 @ 7:59pm

*Minor error fixes.

Update: Jun 17, 2020 @ 6:13pm

*Add Eureka Status for scientist leading research, which increase by their corresponds research level skills based on their heading research area. Once reached 100%, will grant six month research points and one research option in the next month.

*Increase research level skills to 15 from 10.

*Update research level skills icons.

Update: Jun 7, 2020 @ 4:48am

*Fix a small bug that 1 research corp not having effect at all.

Update: May 14, 2020 @ 3:29am

*Update to 2.7.

Update: Mar 19, 2020 @ 4:15am

*Made recruited scientists have less RNG.

*Scientists with expertise traits are now more likely to level their corresponded level bar.

Update: Mar 17, 2020 @ 7:42pm

*Updated to 2.6.

*Fixed a bug of pre-skill leaders have less skills that they were supposed to be.

Update: Nov 1, 2019 @ 10:02pm

Initial Upload

Update: Nov 1, 2019 @ 9:06pm

*Balance pass for Lithoid DLC.

*Lithoid scientists won't get food related traits.