Don't Starve Together

Don't Starve Together

Island Adventures - Shipwrecked
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Update: Jul 20, 2021 @ 1:44am

v0.7.22

Fixed tar trap crash
Fixed crash when inspecting a boat (container/inventory)
Fixed black grid appearing across ocean at unusual camera settings
Fixed boatcontainer items not existing in client when it's opened
Fixed shadowcreature spawning issue
Added a netvar in fish_farm for client modding

Update: Jul 5, 2021 @ 4:36am

v0.7.21

Fixed issue where boat would look rotated when moving in some directions
Removed some out dated code

Update: Jun 18, 2021 @ 1:36pm

v0.7.20

Fix a crash when picking a use_lootdropper_for_product ent ( e.g. forget me lots)
Fix double_umbrella's onunequip crash

Update: Jun 17, 2021 @ 8:29am

v0.7.19

deprecate Assets mod (now included in main item)

Update: Jun 17, 2021 @ 5:00am

v0.7.18

Bugfixes by Tony
- completely reworked server creation
- update "remove caves" part
- updated tuning_overrides_ia.lua to worldsettings_overrides_ia.lua
- fixed wave_ripple's anim issue and changed SGwave to SGwave_ia for compatible withvanilla game's SGwave
- changed ia_hats.lua's format to vanilla game's hat.lua's format for fixing the crash when trying to equip hats

Update: Oct 26, 2020 @ 9:52am

v0.7.17

Climate defaults to "Merged" if World Customisation cannot be read (fixes several issues with SW things missing)
Clockwork Navy no longer ignores the "Less" and "More" World Customisation
Cook Book now lists special effects
Cut Mangrove Grass is now guaranteed to be tropical color
Update strings.lua to compatible with workshop-367546858 (chinese translation mod)
Removed erronous Crafting Tab spacing for affected characters

fix crash when connecting
fix crash when trying to use controller input

Update: Sep 15, 2020 @ 9:32am

v0.7.16

hotfix crash when landborne Shadow Creatures spawn

Update: Sep 15, 2020 @ 8:26am

v0.7.15

Sealnado times its attacks exactly like Deerclops would
Sealnado only attacks in tropical climate
Sealnado no longer moves irreplacable items
Wetness effects (such as footstep sounds and items becoming soggy) differ between climates now
Walls can no longer be poisoned
Hacking (with Machete or using character abilities) now correctly applies spice effects (Thanks to Tony Legend-Master)
Mod characters can now specify custom Shadow Creatures (Thanks to Civi AkinoYuiko)
IA loads faster on server creation screen
Eye Shot stuns birds again

fix crash when viewing the Cook Book
fix crash when eating food that gives naughtiness
fix crash when loading worlds for the first time since IA v0.7.13 during Wet Season
fix crash when Pengulls try to arrive
fix crash when Snakes are chasing prey while getting off-screen
fix world-gen crash when a Carrot Meadow Island gets placed

Update: Aug 21, 2020 @ 9:50am

v0.7.14

Optimised and rewired very much under the hood.
Completely overhauled how Flood works.
Winona now has quotes for everything.

Tweaks:

Floaty Boaty Knights are now affected by the "Clockworks" World Customisation.
Palm Tree Guard probabilities are now affected by Woodies perks, as well as World Customisation of Evergreen Guards.

Fixes:

Roe no longer causes Seahounds to spawn.
Sealnado can no longer vacuum items which cannot be picked up (such as Bioluminiscence).
Weregoose can now cross IA water and shore safely.
Weregoose embarks onto nearby boats when transforming back to human.
Human Woodie ghost can once again resurrect onto a boat.
Woodie can transform on a boat again. Weregoose just dismounts, the other wereforms break the boat.
Woodie once again collides with waves (unless in weregoose form).
Weremoose stops charging before IA shore.
Fishermerns no longer crash the game.
Hounds can swim in IA water.
Boats can be placed from shore using a controller.
The game no longer crashes when examining an empty Drying Rack in island climate.
Coconades now have the proper appearance in the inventory.
Coconades got their explosion animation.
Coconades throwing code changed.
Coconades now are lightable from the inventory (aka inventory burning, but only for coconades).
SpeedMultipliers get applied properly now.
Wetness in island climate got stabilised.
Russian, French and Spanish should always render correctly now.
All translations now correctly begin a second line for "I can fix this" etc.
Teenage Doydoys who are about to grow up and get picked up no longer eat the player and the whole server.
Corrected Palm Tree Guard spawning chance.
Island Mandrakes no longer uproot themselves.
Rainbow Jellyfish Light fades out instead of instantly turning off (like it would in Shipwrecked).
Picking Seaweed might - MIGHT - not cause texture corruption crashes anymore.

Update: Sep 11, 2019 @ 5:54am

v0.7.13

-When near the Volcano, the Camera can now be zoomed in 40% closer than before.
-fix a potential stale component reference & crash on clients
-fix Trawlnet duplication bug
-fix Sea Lab minimap icon
-fix player leaving behind erronous boat minimap icons when travelling far distances instantly
-fix Wildbores rarely maintaining charge speed after charge
-fix beard Crabbit loot when killed on the ground
-fix accidental Savannah island
-fix Sweet Potato Seeds dropped by burning creatures (e.g. Prime Apes) turning into ash rather than cooked seeds
-fix Drying Rack quote when rain across climates differs
-fix shelter announcement disregarding climate
-fix minor visual inconsistency with Maxwells Shadow puppet sailing/rowing animation
-fix erronous "crocodog/idle" sound call