Sid Meier's Civilization VI

Sid Meier's Civilization VI

Terra Mirabilis
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Actualización: 3 ABR 2019 a las 0:40

v2.09
* Updated for Antarctic Late Summer patch.

Actualización: 25 MAR 2019 a las 1:56

v2.08
~ Override GetUnitActionsTable in UnitPanel.lua to eliminate Builder lag.

This change eliminates the Builder lag but will mean there is less information in the Builder actions panel and may have other consequences. The lag was caused by the fact that the UnitManager.CanStartCommand for the Build Improvement action with exclusion test set to true reloads all Requirements and Requirement Sets everytime you select a Builder unit. Hopefully Firaxis will fix this or make it much more efficient (or release the DLL so that modders can fix it!).

Actualización: 7 MAR 2019 a las 11:03

v2.07
~ Updated Chinese translation (Thank you @boynextdoor)
~ Fix for Vanilla loading issue
~ Un-hardcoded disaster reveal movies (Krakatoa would never play a reveal movie with the hacky hardcoding Firaxis had set up)

Actualización: 3 MAR 2019 a las 12:30

v2.06
~ forgot to add the post-build terrainstyle for Wulingyuan in the last update. Added.

Actualización: 3 MAR 2019 a las 12:28

v2.05
~ Changed wonder bonuses of those causing CTDs

Actualización: 2 MAR 2019 a las 4:20

v2.04
~ Reinstated localisation files

Actualización: 1 MAR 2019 a las 9:23

v2.03
~ Added triggers for resource mods with higher load orders

Actualización: 1 MAR 2019 a las 7:10

v2.02 Gathering Storm update

Changes:

~ Krakatoa is now an active volcano in Gathering Storm (no longer available without the expansion)

~ New wonders from Gathering Storm have been given ownership effects.

~ Given that natural wonders receive ownership bonuses anyway, volcanic natural wonders no longer provide +2 Yields on adjacent tiles. Given that their yields stack with each eruption, Kilimanjaro, Eyjafjallajökull , Vesuvius and Krakatoa all have +1 Adjacent yield instead of 2.

Bug Fixes:

~ Dead Sea, Everest, Grand Mesa, Matterhorn, Sinai, Sri Pada bonuses now applies to all player units instead of city-trained units. There is something with the way this effect is hooked up in the background where units will lose the ability on game reload.

~ Motlatse Canyon ability reworked. The original ability used an effect that could not be stacked as it turns out. This was bad news for Australia.

~ Other Various bug fixes reported by users.

Balances:

~ Eye of Sahara bonus now grants +1 (was +2) era score each time a +4 era score bonus is triggered. Golden Ages were too frequent with the former bonus.

~ Naturalists may now be purchased with both Faith and Gold. Why not have both?

Actualización: 16 NOV 2018 a las 10:12

v1.21 Update

New Wonders
~ Bioluminescent Bay
~ Dallol

Thank you for the suggestions people! :D

Updates
~ Icons for the african wonders update (Mosi-oa-Tunya, Lakes of Ounianga, Namib Sand Sea and Vredefort Dome) have been recreated
~ Historic Moments for those wonders have been updated too

Changes
~ Tweaked the defaults in the user settings for better balance
~ Added Natural Wonder fertility, a customisable weight that contributes toward importance of settling on NWs for AI. Hopefully this will make NWs more of a race ;)

Translations
~ Added Italian localisation courtesy of the delightful YamiNick. Massive thank you for the support!

Thank you so much for the support everyone. Hope you enjoy the new wonders!

All the best,
Chimp & Deliverator

Actualización: 1 NOV 2018 a las 14:15

v1.21
* Update YNAMP GiantEarth and GreatestEarth coordinates for African NWs.
* Prevent Mosi-oa-Tunya from spawning next to Mountains.
* New Japanese translation by Sub6.