Garry's Mod
gmDoom Maps
Mostrando 11-19 de 19 aportaciones
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Actualización: 29 MAY 2013 a las 18:47

- Fixed a problem where textures would appear wrong at low and medium texture detail settings.

Actualización: 27 MAY 2013 a las 2:22

- Changed map loading code to make it slower and (hopefully) fix the 'overflowed reliable channel' errors
- Added an experimental new rendering technique with the aim of improving performance. You can toggle it on with 'doom_map_cl_newrender 1'

Actualización: 26 MAY 2013 a las 19:19

- Fixed game freeze caused by loading a map with orphaned sectors.
- Fixed game crash caused by very complex sectors (they don't spawn now)
- Fixed stack overflow caused by looping rising stair configurations

Actualización: 21 MAY 2013 a las 7:57

- Fixed an error that would occur if gmDoom Maps failed to read a WAD.

Actualización: 19 MAY 2013 a las 19:09

- Made some minor optimizations, primarily from changing around lazy code

Actualización: 17 MAY 2013 a las 0:19

- Added some simple version checks for gmDoom (because even with automatic updating, people STILL manage to never update their addons)

Actualización: 16 MAY 2013 a las 18:09

- Corrected an oversight where not having gmDoom could cause errors.
- Added a pop-up window to inform users that this addon requires gmDoom if they don't have it installed and enabled

Actualización: 15 MAY 2013 a las 23:37

None Provided

Actualización: 15 MAY 2013 a las 21:36