Garry's Mod
gmDoom Maps
Mostrando 1-10 de 19 aportaciones
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Actualización: 14 NOV 2024 a las 19:13
por Jcw87

- Fixed erroneous TEXTUREFLAGS_PROCEDURAL flag in render target creation

Actualización: 28 JUL 2024 a las 6:55
por Jcw87

- Fixed map collision issue on dev and x86-64 branches
- Cancel velocity when teleporting to the next map

Actualización: 2 FEB 2023 a las 18:44

- Fixed invalid bool arguments to PhysicsInitConvex and PhysicsInitMultiConvex

Actualización: 1 MAR 2021 a las 22:45

- Clients will now load a map locally if they have it
- Fixed secret exits
- Fixed a rendering conflict with other entities that set the lightmap texture

Actualización: 21 ENE 2020 a las 20:41

Some changes were being held back due to a potential conflict with other addons, so quite a few changes have accumulated (the potential conflict still isn't resolved, other addons that use lightmaps may break things).

- Added 'slime trails' fix (fewer holes in meshes)
- Improved experimental rendering path.
- Switched mesh generation over from IMesh:BuildFromTriangles() to the mesh library.
- Changed sector lighting to use a lightmap instead of changing material vars.
- Changed texture loading/rendering to use render.OverrideAlphaWriteEnable instead of stencils
- Maps are now sent to clients as fast as they can be received.
- Map downloads now use compression.
- Changed map selection to more accurately reflect the map content of a wad.
- Disabled DComboBox sorting on difficulty selection.

Actualización: 8 JUN 2014 a las 23:57

- Added blocking behaviors to crushers/doors. Won't do anything until the next Garry's Mod update.

Actualización: 5 ABR 2014 a las 15:15

- Fixed an incompatibility with gmDoom's recent Doomguy mode that would cause player entities to be deleted when a map unloaded.
- Added visible feedback for loading maps.

Actualización: 21 JUN 2013 a las 2:23

- Fixed a problem where certain effects that made use of the stencil buffer (such as physgun halos) would cause newly rendered wall textures to be transparent.

Actualización: 6 JUN 2013 a las 22:19

- Fixed invisible wall textures for computers that didn't like the previous fix.

Actualización: 5 JUN 2013 a las 17:59

- Fixed invisible wall textures caused by gmod update.