Europa Universalis IV

Europa Universalis IV

Elder Scrolls Universalis
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Opdatering: 23. nov. 2023 kl. 10:44

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Version: 3.2.3
Date: 23.11.23
EU4 Version: 1.36.*
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### Additions ###
- Added 15 Unique government reforms for Orcs
- Added Agra Crun, Malacath's Crutal Breed and Vosh Rakh
- Added Scriptable GUI buttons to increase governmental support for each of the government types with legitimacy equivalent
- Added full support for Vinedusk Rangers and Bi-Lunar Guardsmen special units
- Added temporary sprites for Corelayans, Sinistral, Kamal, Glacial, Nibebean, Colovian, Goblin, Marsh Men and Cantemiric cultures
- Added National Advancement Government mechanic
- Added International Approval Government mechanic
- Added Cultural Influence Government mechanic
- Added different opinion modifiers to each subject type
- Added Sphere of Influence Subject type for nations using Cultural Influence Mechanic or those that have reached government rank of 5
- Added New Casus Beli and a Wargoal type: Spread of the True Faith available via fabrication for every defender of faith
- Added cooldown timers for AI for every custom diplomatic action to prevent spam attacks
- Added a diplomatic action to convert Sphere of Influence subject to Vassal
- Added a diplomatic action to convert Treethane subject to Vassal
- Added a diplomatic action to convert Alliance Member subject to Vassal
- Added a diplomatic action to convert a primary culture of nations for those who use Cultural Influence Mechanic
- Added Commoners estate to Horsemen and Kreathmen cultures
- Added Mages estate to Orcs, Khajiits and Nords/Atmorans
- Added Warriors estate to Horsemen, Kreathmen and Cyrodiilic cultures
- Added Sounds on opening a Religion tab
- Added a couple of "Easter Eggs" sounds
- Added Meridia's Speech for the followers of the Cult of Meridia on the declaration of Narfinsel Schism
- Added start-up description for Balmora
- Added new diplomatic actions to establish a Tributary and request a Tributary status

### Changes ###
- Revolution spread is now more generalized but should target monarchies first
- Rulers now have 1 more personality slot to unlock at 100 years of their rule
- Treethanes can no longer be integrated. They should be converted to Vassals instead
- Holy Orders can now fight only independent nations - your other subjects are now safe!
- Holy Orders can no longer be integrated. They should lose their status first
- Updated Alert Icons for various diplomatic actions
- Colonial Subjects now have increased liberty desire from their development
- Increased AI aggressiveness by 25%
- Decreased opinion bonuses from relationships between Overlord/Subject, having a common religion and culture
- Replaced a sound on completing a mission
- Replaced a sound on opening parliament view
- Replaced sounds on upgrading base tax, production, manpower
- Performed normalization of all custom sounds to improve their quality
- Estate Rebels now may spawn if you take the lands from them
- Excluded Dwemers, Tseasci and Dead Culture groups from access to Slave Oppression mechanic
- Added access to Slave Oppression Mechanics for any nation that accepted Slavery, Slave Rulers or Pirate King government reforms
- All Faction icons are redone to improve their quality and fit the updated UI
- Added white background glowing to all trade goods to increase their visibility
- Increased modifiers of all Factions to make them more important

### Fixes ###
- Fixed Modernization gain from foreign advisors
- Fixed a major issue with Great Projects
- Fixed a couple of minor issues related to various events
- Fixed Balmora Mission Tree
- Fixed Snow Elven Mission Tree
- Fixed a minor bug with a generic mission tree
- Fixed a Personal Union between Falinesti and Marbruck
- Fixed Subject Icons in Subjects View
- Fixed Goblin Artillery unit №2
- Fixed Empire of China not working correctly for 54.1.1 start
- Fixed a couple of spelling issues
- Fixed a bug with Grand Triumphs that could fire too often
- Fixed a bug with receiving both Altmer and Daggerfall mission trees while playing as Daggerfal nation with Altmeric culture
- Fixed various minor bugs

Opdatering: 7. nov. 2023 kl. 12:42

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Version: 3.2.2a
Date: 07.11.23
EU4 Version: 1.36
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### Additions ###
- Added Icons for Bi-Lunar Guard and Vinedusk Rangers Special Units
- Added support for Bi-Lunar Guard and Vinedusk Rangers Special Units, available for Bosmeri and Khajiiti Nations (Their localisation is still WIP though, so they are still named as Mamluks and Qizilbash)

### Changes ###
- Added Highlands and Hills terrain type for AI evaluations

### Fixes ###
- Fixed a couple of minor code issues related to the 1.36 update
- Fixed Elections of Nordic Emperor
- Fixed a bunch of Vanilla tooltips

Opdatering: 6. nov. 2023 kl. 18:29

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Version: 3.2.2
Date: 07.11.23
EU4 Version: 1.36
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### Changes ###
- Updated the mod to the 1.36 version of the base game
- Great Orsimer Clan reform is also allowed for Iron Orsinium
- Razing a province now also adds a picture to its modifiers
- Great Project's names in Ledger are now more visible
- Added notification for state edicts, indicating when you might want to change them
- Building of infrastructure, production, taxation, trade and manufactory buildings increases prosperity

### Fixes ###
- Fixed an issue with idea changing event, not changing non-generic missions
- Fixed minor localisation issues

Opdatering: 4. nov. 2023 kl. 16:09

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Version: v 3.2.1
Date: 05.11.23
EU4 Version: 1.35.*
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### Additions ###
- Balmora Mission Tree
- 23 Flavour Events for Dwemer nations featuring the construction of various buildings in Dwemer Strongholds
- 28 Flavour events Orsimer and Goblin nations
- Added Custom Flags for every Skyrim nation
- Added Orsimer Fury Government Mechanics
- National Ideas for Great Haafingar
- National Ideas for Winterhold College
- National Ideas for Winterhold
- National Ideas for Skyrim
- National Ideas for the Old Kingdom
- National Ideas for Balmora
- National Ideas for Forelhorst
- National Ideas for Volkihar Clan (Pre Harkon)
- National Ideas for Nighhollow Clan
- National Ideas for Nordic Coast
- National Ideas for Great Plains
- National Ideas for Rift
- National Ideas for Snow Elven Nation
- National Ideas for Dawnguard
- National Ideas for State of Giants
- National Ideas for Reach
- National Ideas for Kreath
- National Ideas for Rifton
- National Ideas for Clan Nur
- National Ideas for Firsthold
- National Ideas for Skywatch
- National Ideas for Cloudrest
- Added Religious Schism Province modifier for provinces affected by Narfinsel Schism
- Added Falmer Uprising Disaster with 2 events
- Added Preemptive war Casus Beli for Balmora
- Added an event featuring the Last Birdmen
- Added an event featuring the Temple of Ancestor Moth
- Added Great Raid Casus Beli for Orsimer Nation
- Added Orsimer Clan, Great Orsimer Clan and Orsimer Kingdom governemnt reforms with Orsimer Fury mechanic

### Changes ###
- Updated Snow Elven Refugee mechanic
- Updated Snow Elven Enslavement mechanic
- Limited the amount of Mercenary Companies the player and AL can use at the same time by 3
- Reduced Manpower gain from province development
- Replaced Snow Elven Raven Rock with Nordic Raven Rock due to changes in Elder Scrolls lore
- Updated the history of Cyrodiil for the Alessian Revolt bookmark
- Rebalanced existing national ideas of Skyrim nations, including post-Harkon Volkihar Clan
- Being ahead of time now grants Reform Progress
- Increased Minimal years required to integrate vassal from 10 to 25 years
- Increased Minimal years required to integrate personal union from 50 to 100 years
- Expanded mechanic of joining the Nordic Empire to give the player and AI an option to not accept a new member into the Empire
- Decreased technology requirement for all buildings in twice
- All AI nations now want to avoid ugly borders
- Submod window now includes a description of where to download them from
- Added a Golden frame to all government reform buttons to improve their visibility
- Reduced base liberty desire reduction from subject development from -50% to -10%

### Fixes ###
- Fixed an issue of not getting new ideas after forming a new country via switch_tag
- Fixed the flags of Orsimer Clans that were Dwemer for some reason
- Fixed Sload Mission tree
- Fixed various minor issues

### Miscellaneous ###
- Added Tooltips for land-to-land via land canals, also known as portals, to indicate the provinces which form them
- Updated name of UI mod in the main menu

Opdatering: 1. okt. 2023 kl. 8:49

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Version: 3.2.0
Date: 01.10.23
EU4 Version: 1.35.*
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### Additions ###
- Added 14 Idea sets for Ayleid City-States
- Added Idea set for the Imperial City
- Added 132 New Monuments
- Added Narfinsel Schism disaster and 3 New events
- Added 10 Idea Sets for Skyrim Holds
- Added 21 Flavour events for Slaver Nations
- Added Snow Elven mission tree

### Changes ###
- Buffed National Ideas for Elsweyr, Hammerfell, High Rock, Morrowind, Valenwood, Skyrim, Akaviri, Argonian and Pirate Nations
- Enabled Daedra and Al-Dremora Unit Sprites
- Update of events of the Second Nordic-Elven War, Third Nordic-Elven War and Narfinsel Schism
- Expanded Slave Raid CB to be used by High Elves, Chimers and Al-Dremoran nations

### Fixes ###
- Complete Revision of localisation grammar and spelling
- Fix of Various minor bugs

Opdatering: 14. aug. 2023 kl. 5:40

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Version: 3.1.1
Date: 14.08.23
EU4 Version: 1.35.*
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### Additions ###
- Completed Tamriel River Map
- Added River Estuary province modifiers
- Added Trade Routes province modifiers

### Changes ###
- Rebalanced Fervor, Karma, Papal Influence, Church Power modifiers
- Increased Trade Power of Trade Route province modifier from 10 to 15

### Fixes ###
- Fixed province changes associated with Oblivion Invasion
- Fixed Dissove Protectorate decisions
- Fixed Trade Route paths
- Fixed various minor issues

Opdatering: 5. aug. 2023 kl. 15:42

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Version: 3.1.0
Date: 05.08.23
EU4 Version: 1.35.*
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### Additions ###
- Added Support for the Dovahkiin UI Submod
- Added Custom Factions, Natives, Religious Reforms UI
- Added Rivers for Morrowind
- Added 1 New Decision

### Changes ###
- Increased Minimap Size
- Added manufactories for all trade goods
- Increased the increase in damage dealt each day of the combat from 1% to 5%
- Limited AI usage of mercenaries

### Fixes ###
- Fixed Unit Battle Result Camera
- Fixed Various Minor Issues

Opdatering: 24. juni 2023 kl. 10:55

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Version: 3.0.5
Date: 24.06.23
EU4 Version: 1.35.4
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### Additions ###
- Added estates for Fowl, Centaur, Rat Men, Canis Men, Lamian, Ket Keptu and Dragon Culture Groups
- Added Personal Deities for the Four Parents religion
- Added a Scrollbar to allow nations to have state actions with holy orders

### Changes ###
- Various changes to make the mod compatible with the 1.35.4 update
- Nordic Pantheon is now the Official religion of the Nordic Empire, allowing only Nordic Pantheon Emperors to be elected and granting them the ability to revoke electorates

### Fixes ###
- Properly set colours for Holy Orders
- Fixed colour changes due to dependencies gained/lost
- Fixed Custom Nations colours
- Fixed Personal Deities of Keptu Pantheon
- Prevented tag switch for advanced tags in the Solitude Mission tree
- Fixed Mission overlap for Daggerfall
- Fixed Liberation CB type4
- Fixed Corten Height formable
- Fixed holy cities of Four Parents, Egg Mother, Mother Sea, Herd Mother and Deep One's religions
- Fixed selling price of ships
- Fixed Special Units force limit
- Fixed various minor small issues

Opdatering: 13. maj 2023 kl. 9:27

Version: 3.0.4b

- Hotfix Update

Opdatering: 12. maj 2023 kl. 12:27

Version: 3.0.4a

- Hotfix Update