ARK: Survival Evolved

ARK: Survival Evolved

RP Visual Storage
Showing 1-10 of 32 entries
< 1  2  3  4 >
Update: Jul 1, 2019 @ 4:28pm

Version 1.51
You will need to pickup and replace already placed barrels after this update to ensure all visuals are set properly
  • Barrel will no longer reset to generic on a server restart.
  • Barrel will correctly be a generic barrel on placement rather than a quasi generic/sand barrel.
  • Barrel will no longer lose the contents material (fixes gray world texture issue)

Update: Jun 29, 2019 @ 7:07pm

Version 1.5
  • New structure - Barrel: A multiuse item that can be set to any of the following type:
    • Charcoal
    • Gun Powder
    • Salt
    • Sand
    • Spark Powder
    • Sulfur
    • Generic - Accepts all items.
  • New structure - Floor Shelf: A shelf with snap points for crates, to help aid in organization.
    • Middle shelves have snap points for the new small crate.
    • Bottom shelf to be used for the upcoming large crates.
    • top shelf to be used for other upcoming items.
  • New structure - Small crates: A multiuse item that can be set to any of the following type:
    • Gems - All Aberation and Extinction gems.
    • Electronics
    • Regular polymer - Doesn't accept organic or corrupted, those go in the bar refrigerator.
    • Deathworm horns
    • Woolly Rhino horns
    • Water jars
    • Water canteens
    • Tribute / boss items - Doesn't accept flags or trophys.
    • Generic - Accepts all items.
  • Bar Refrigerator Changes:
    • Added honey to the list of items accepted by the bar refrigerator on the inventory UI.
    • Updated Allowable item classes for bar refrigerator so pulling in S+ shows the correct items it accepts rather than all edible consumables.
    • Removed electrical cable wire when connected to an electrical outlet.
    • Tripled the distance the bar refrigerator can be away from an outlet and still receive power.
  • Fixed wood shed not accepting more than 300/500 inventory slots if not using a custom WoodShedSlots entry in the GUS.ini
  • Changed name of hay bale to hay pile to accomodate a future hay bale.

Update: May 28, 2019 @ 5:00pm

Version 1.45
  • Fixed bar refrigerator not accepting modded items.
  • Fixed missing texture on wood holder since the homestead update.
  • Fixed thatch cart resetting its inventory when inventory contained 1 stack of thatch.
  • Fixed Wood shed inventory capacity sync between client and server.
  • Optimized wood holder model and textures.
  • Optimized door open and close logic on bar refrigerator.
  • Added honey to the bar refrigerator.

Update: Dec 9, 2018 @ 7:37am

Version 1.4
  • Added Bar Refrigerator for storing the most spoilable resources.
  • ini configs added for Bar Refrigerator (defaults are shown below):
    • Set base health: BarRefrigHP=5000.000000
    • Set number of inventory slots: BarRefrigSlots=500
    • Set organic and corrupted nodule spoil multi: BarRefrigPolySpoilMulti=100.000000
    • Set Nonpolymer spoil multi (sets for everything else): BarRefrigNonPolySpoilMulti=100.000000
      • Spoil multipliers can be set from 0 to 1000 - 0 means the item will spoil immediately (not recommended as a setting) and 1000 which would make it last 1000x as long. Default is 100x.
      • Spoil multipliers are only active while the bar refrigerator is powered.
    • Set wether to allow preservation of organic and corrupted polymer while powered: BarRefrigDisablePolyPerservation=False
      • Set to true if you want to disable polymer preservation while powered. Setting BarRefrigPolySpoilMulti=1.0 would also yield the same effect.
  • Bar Refrigerator currently accepts the following and applies spoil multiplier changes when powered:
    • organic poly, corrupted nodules, biotoxin, shock darts, ammonite bile, pheromone darts, Tuso Oil, leech blood, antidote, nameless venom, flowers, all mushrooms, and wyvern milk.
    • Honey will come with update 1.5
  • Fixed the engram description for the tool rack.
  • Fixed the engram description for the element bin.
  • Fixed the hide/pelt, fiber, and chitin boxes not allowing more than 750 slots via their ini config.
  • Known Issues:
    • Noticeable hitch on bar refrigerator when using large inventory slot counts - This is due to a change I had to make to the inventory system to allow it to be able to discern organic polymer from corrupted polymer since corrupted polymer is a child class of organic (they function exactly the same). I'm looking into solutions that get around this issue but the lag is only client side.
    • If you change the inventory slot count with a maxed or near maxed inventory bar refrigerator it will mess up the visuals upon next restart and won't be fixed until you remove enough inventory to reset the percentages (easiest solution is to just pick it back up and place it again).
    • Changing inventory slots via the ini will cause inventory to overflow to a max of +50 over the current amount. Anything above that will be lost so it is a good idea to remove inventory when changing inventory slot counts. This isn't a bug and as such won't be fixed.

Update: Nov 20, 2018 @ 1:55pm

Version 1.3
  • Added Element Bin for storing all forms of element.
  • Added Tool Rack for storing and displaying all kinds of tools.
  • Updated textures on the Gas and oil drums as well as the flint, charcoal, and crystal bags.
  • Added support for extinction resources:
    • Fungal wood now allowed in all wood containers
    • Scrap metal ingots now allowed in metal ingot shelf/pallet
    • Scrap metal now allowed in metal ore bin
    • Silicate now allowed in pearl bag
    • All forms of element now allowed in element bin
  • Added ability to store Tuso oil in the oil drum.

Update: Oct 19, 2018 @ 5:20pm

Version 1.2
  • Added silica pearl bag
  • Added sand bag
  • Added sulfur barrel
  • Fixed crafting requirements for obsidian ore bin to use metal ingots and not the metal ingot structure.
  • Changed salt barrel texture.

Update: Oct 14, 2018 @ 4:11pm

V1.1

  • Added Salt container
  • Fixed visual inventory not updating on restart in singleplayer
  • Fixed material selection not updating on restart in singleplayer
  • Fixed crafting requirements for metal chest

Update: Oct 5, 2018 @ 8:55pm

V1.0 Release

Update: Oct 5, 2018 @ 6:07pm

Update: Oct 3, 2018 @ 5:47am