Dead Cells

Dead Cells

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Update: Aug 25, 2018 @ 3:22am

Update: Aug 25, 2018 @ 12:41am

Update: Aug 25, 2018 @ 12:38am

Update: Aug 9, 2018 @ 4:18am

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*Boss

"Conjunctivius's Tentacle" (膨眼の監視者の触手)
- Damage Cap (orig. 25%) : 100% -> 110% (no Damage Cap)

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*Others

- Corrected the leftover specification for test playing. / テストプレイ用の仕様が残っていたのを修正しました。

Update: Aug 8, 2018 @ 8:48am

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*Boss

"Concierge" (コンシェルジュ)
- Damage Cap (orig. 5%) : 20% -> 22%

"Conjunctivius" (膨眼の監視者)
- Damage Cap (orig. 5%) : 20% -> 22%

"The Time Keeper" (時の守護者)
- Damage Cap (orig. 3%) : 20% -> 22%

"The Hand of the King" (王の手)
- Damage Cap (orig. 5%) : 20% -> 22%

Note : Damage Value is random variation.
 If Damage Cap is 20%, Actual Maximum Damage is look like 18-22% a degree in random.
解説 : ダメージの数値はランダムでバラつきがあります。
 ダメージキャップが20%の場合、実際の最大ダメージはランダムで 18~22% 程度になるようです。


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*Enemy

"Shocker"
- "Shock"
- - Cooldown (orig. 1.35s) : 2.025s -> 2s
- - Startup Time (orig. 1.1s) : 1.65s -> 1.375s


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*Melee Weapon

"Spartan Sandals"
-Collision Damage (orig. 130) : 65 -> 71.5
- Delete Renewed 1st Atk
- New 1st Atk (Old. 2nd Atk)
- - Delete Animation Effect.
- - Startup Time : 0.16s -> 0.04s
- - Hit Area-Width : 2.75 -> 1.5
- - Hit Area-Height : 0 -> 6
- - Hit Area-OffsetCaseX : 0.3 -> 0.15
- - Hit Area-OffsetCaseY : -1 -> -0.2
- - Power : 18 -> 24
- - Breach Bonus : 0.15 -> 10
- - Recovery Time : 0s -> 0.01s
- New 2nd Atk (Old. 3rd Atk)
- - Startup Time : 0.16s -> 0.07s
- - Hit Area-Height : 0 -> 1
- - Power : 27 -> 36
- - Knock Back Distance : 0.45 -> 0.36
- New 3rd Atk (Old. 4th Atk)
- - Startup Time : 0.2s -> 0.33s
- - Hit Area-Width : 2.75 -> 2.88
- - Power : 80 -> 90
- New 4th Atk (Old. 5th Atk)
- - Cooldown : 8.7s -> 9.75s
- - Power : 0 -> 0.01
- - Hit Area-OffsetCaseX : 0 -> 0.5
Note : It becomes necessary a bit of contrivance in order to launch enemy high.
 By counter-hitting (Breach Effect occur) "Short Range 1st-Attack" to the "Enemy when starting up attack", can launch enemy into the high-sky.
 However there are cases Breach Effect doesn't occur.
 There are other ways of launch enemy high in this weapon.
解説 : 敵を高く打ち上げるためには一工夫が必要になりました。
 "リーチの短い1段目" を "攻撃開始時の敵" にカウンターヒット(Breach効果を発生)させることで、敵を上空高く打ち上げられます。
 ただしBreach効果が発生しない場合もあります。
 この武器で敵を高く打ち上げる方法は他にもあります。

"Valmont's Whip"
- Power (orig. 40) : 60 -> 54
- Crit Rate (orig. +400%) : +400% -> +420%


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*Skill - Grenade

"Stun Grenade" (照明弾)
- Cooldown (orig. 18s) : 15s -> 17s
- Stun Duration (orig. 2s) : 3s -> 2.5s

Update: Aug 5, 2018 @ 1:23am

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*Melee Weapon

"Spartan Sandals"
-Collision Damage (orig. 130) : 52 -> 65
- Renewed 1st Atk
- - Cooldown : 0.2s -> 0s
- - Power : 12 -> 18
- Added New 2nd Atk
- - Startup Time : 0.05s -> 0.16s
- - Power : 12 -> 18
- Added New 3rd Atk
- - Startup Time : 0.05s -> 0.16s
- - Power : 18 -> 27
- Added 4th Atk
- - Power : 65 -> 80
- - Knock Back Distance : 1.6 -> 1.4
- Add New 5th Atk
- - No Damage.
- - No Animation.
- - Cooldown : 8.7s
- - Startup Time : 0s
- - Recovery Time : 0s
Note : As It be affected by Cooldown, no longer able to frequently attack.
解説 : クールダウンの影響により、頻繁に攻撃することはできなくなりました。

"Twin Daggers"
- 1st Atk
- - Startup Time (orig. 0.25s) : -> 0.125s
- - Power (orig. 30) : -> 12.6
- New 3rd Atk (orig. 2nd Atk)
- - Breach Bonus (orig. 0.8) : 0.8 -> 0.5
- Added New 4th Atk
- - Breach Bonus : 0.8 -> 0.5
- New 5th Atk (orig. 3rd Atk)
- - Power (orig. 90) : 75.6 -> 50
- - Critical Hit : -> no Critical Hit
- - Breach Bonus (orig. 1.5) : 1.5 -> 0.9375
- - Recovery Time (orig. 0.3s) : 0.15 -> 0s
- Add New 6th Atk
- - Startup Time : 0s
- - Power : 45.5
- - Breach Bonus : 0.9375
- - Recovery Time : 0.15s
- - Crit Rate : +79%


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*Ranged Weapon

"Boomerang"
- Cooldown (orig. 0.075s) : 0.075s -> 0.15s
- Startup Time (orig. 0.2s) : 0.1s -> 0s
- Power (orig. 10) : 10 -> 20
- Crit Rate (orig. +137.5%) : -> +100%
- Projectile Speed (orig. 0.1) : -> 0.15
- Damage Interval (orig. 0.09s) : -> 0.045s
- Recovery Time (orig. 0.3s) : 0.15 -> 0s
Note : Boomerang became easier to use.
 Boomerang's upper limit of Crit Rate is probably fixed +100%.
解説 : ブーメランは扱いやすくなりました。
 ブーメランのクリティカル倍率はおそらく+100%で固定です。

"Explosive Crossbow" (爆発性クロスボウ)
- Affix "Extra Ammo" (orig. not Appear) : not Appear -> can Appear
- Ammo (orig. Infinity) : Infinity -> 6

"Fire Brands" (炎の焼き印)
- Cooldown (orig. 0.4125s) : 0.4125s -> 0.5125s
- Startup Time (orig. 0.1s) : 0.1s -> 0s

"Frost Blast" (氷結の波動)
- 1st Atk
- - Recovery Time (orig. 0.2s) : 0.1s -> 0s
- Added New 2nd Atk
- - Adjust Animation Speed.
- - Power : 105 -> 135
- - Hit Area-Width : 8 -> 6
- - Hit Area-OffsetCaseX : -3.5 -> -1.7

"Heavy Crossbow"
- Colors (orig. "Tactics" and "Survival") : "Tactics" and "Survival" -> "Brutality" and "Tactics"
- - One of Color (orig. "Survival") : "Survival" -> "Brutality"

"Hokuto's Bow" (ハクトの弓)
- Deleted Added New 2nd Atk
- - Startup Time : 0.15s
- - Power : 10
- - Recovery Time : 0.025s
- New 2nd Atk (Old Added 3rd Atk)
- - Recovery Time : 0.125s -> 0.164s

"Ice Bow" (氷の弓)
- Affix "Extra Ammo" (orig.not Appear) : not Appear -> can Appear
- 1st Atk
- - Startup Time (orig. 0.19s) : 0.57s -> 0.1425s
- - Power (orig. 15) : 15 (unchanged)
- - Freeze Duration (orig. 3.5s) : 4.5 -> 0.7s
- - Recovery Time (orig. 0.2s) : -> 0.1s
- Added New 2nd Atk
- - Change Shooting Sound.
- - Startup Time : 0.15s -> 0.285s
- - Power : 15 -> 45
- - Freeze Duration : 4.5s -> 4.2s
- - Recovery Time : 0.4s -> 0.2s
Note : In this Renewed Ice Bow, 1st-Shot has a "Fast Shot" and "Short-Time Freeze Effect", 2nd-Shot has a "Slow Shot" and "Long-Time Freeze Effect".
解説 : この新しい氷の弓では、1発目は "素早い発射" と "短時間の凍結効果" を持ち、2発目は "遅い発射" と "長時間の凍結効果" を持っています。

"Ice Shard" (氷の欠片)
- Cooldown (orig. 0.6s) : 0.6s -> 0.7s
- Startup Time (orig. 0.1s) : 0.1s -> 0s

"Pyrotechnics" (火球)
- Add One of Color : -> "Survival"

"Repeater Crossbow"
- Add One of Color : -> "Brutality"

"Throwing Knife" (投げナイフ)
- Ammo (orig. 8) : 8 -> 10
- Cooldown (orig. 0.075s) : 0.075s -> 0.125s
- Startup Time (orig. 0.1s) : 0.05s -> 0s


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*Skill - Power

"Grappling Hook" (鉤爪)
- Cooldown (orig. 6s) : 6s -> 4s
- Distance (orig. 10) : 10 -> 14


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*Mutation - Compound Colors

Note : Some Mutations have come to have a Two Colors (as with some weapons).
 Please excuse me, these classification is difficult to understand.
 (I tried change to "the color of the aura of the Mutation Icon Images", "One Color of Aura" to "Two Colors of Aura", but these couldn't be changed.)
解説 : いくつかの変異は二つのカラーを持つようになりました(いくつかの武器と同様に)。
 分類が分かりにくいと思いますがご容赦ください。
 (私は"変異のアイコン画像のオーラの色"を二色に変更しようと試みましたが、変更できませんでした。)

"Counter Attack"
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Survival") : "Brutality"

"Ripper"
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Brutality"
- - Classification (orig. "Tactics") : "Tactics" -> "Brutality"
- Power (orig. 100) : 150 -> 200

"Sadism"
- Colors : "Brutality" and "Tactics"
- - Add One of Color : -> "Tactics"
- - Classification (orig. "Brutality") : "Brutality" -> "Tactics"

"Spiteful"
- Colors : "Tactics" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Survival") : "Tactics"

"Corruption" (穢れたフラスコ)
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : "Brutality" -> "Survival"

"Vengeance"
- Colors : "Brutality" and "Survival"
- - Add One of Color : -> "Survival"
- - Classification (orig. "Brutality") : "Brutality" -> "Survival"

Update: Jul 29, 2018 @ 1:57am

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*Melee Weapon

"Nutcracker" (粉砕の槌)
- Stun Duration (orig. 1.1s) : 5s -> 3s


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*Ranged Weapon

"Nerves of Steel" (鋼の神経)
-Crit Rate (orig. +320%) : +400% -> +440%
Note : I made a mistake to previous update (+400% -> +440%), it had not been changed.
解説 : 私は過去のアップデート (+400% -> +440%) に誤りがあり、それは変更されていませんでした。

Update: Jul 27, 2018 @ 8:02am

Update: Jul 27, 2018 @ 7:48am

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*Melee Weapon

"Blood Sword" (血呑みの剣)
- Bleeding DPS (orig. 18): 27 -> 18
- Bleeding Duration (orig. 1.5s) : 2s -> 1.8s

"Hayabusa Boots"
-Grenade Kick Power (orig. 4.5) : 4.5 -> 2.25
- 1st Atk
- - Hit Area-Width (orig. 2.75) : 2.75 -> 2.25
- - Advance Distance and Knock Back Distance (orig. 0) : -> 0.7
- Added 2nd Atk
- - Hit Area-Width : 2.75 -> 3.3
- 3rd Atk (orig. 2nd Atk)
- - Hit Area-Width (orig. 2.75) : 2.75 -> 3.3
- Added 4th Atk
- - Hit Area-Width : 2.75 -> 3.3
- 5th Atk (orig. 3rd Atk)
- - Hit Area-Width (orig. 2.75) : 2.75 -> 3.3

"Spartan Sandals"
-Grenade Kick Power (orig. 4.5) : 4.5 -> 2.25
-Collision Damage (orig. 130) : 130 -> 52
- Renewed 1st Atk
- - Startup Time : 0.1s -> 0.15s
- - Knock Back Distance : 0.075 -> 0
- Renewed New 2nd Atk
- - Knock Back Distance : 0.15 -> 0
- Renewed New 3rd Atk
- - Hit Area-OffsetCaseY : 0.6 -> -0.5
- - Knock Back Distance : 0.225 -> 0.45
- Renewed 4th Atk
- - Recovery Time : 0.15s -> 0.2s
Note : Continuous Collision Damage (1st-3rd Atk) was overpowered.
 I deleted Knock Back Effect in the 1st-2nd Atk, this decreased the frequency of collision damage.
解説 : 連続激突ダメージ(1段目~3段目の攻撃)が強すぎました。
 私は1段目~2段目のノックバック効果を削除し、これによって激突ダメージの頻度を減らしました。

"Spiked Boots"
-Grenade Kick Power (orig. 0.25) : 0.25 -> 0.2


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*Shield

"Spiked Shield" (トゲの盾)
- Crit Rate (orig. +100%) : +250% -> +175%


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*Skill - Power

"Phaser"
- Power (orig. 70) : 105 -> 87.5

Update: Jul 26, 2018 @ 8:10am

I corrected the mistakes to Mod Name.