XCOM 2
Raider Faction: Rogue XCOM Operatives
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Update: Feb 24, 2022 @ 1:00pm

Fixed Tier 3 Snipers not getting their intended loadout.

Update: Apr 4, 2021 @ 9:53pm

Plasma Carbine now uses the Light Plasma Rifle assets from the EU Plasma Weapon Pack mod.

Update: Mar 31, 2021 @ 2:35pm

Added boss unit: The Colonel. Will appear on the "Destroy Primary Base - Rogue XCOM" covert op mission once Raider Faction Bases has updated.

The Colonel utilizes a heavily modified plasma carbine that lets them shoot multiple times per turn, along with their own gene mods, granting them both health regeneration and an extra action point. Combined with their assault training, they will be a dangerous force to meet in the field, espeically when combined with additional forces like trained heavies, SHIVs, and MEC Troopers.


In exchange for successfully beating them, you will gain access to the Colonel's Plasma Carbine: while it hits for less damage compared to a plasma rifle, it is easier to aim with, and allows the user to shoot multiple times if they have the action points to spare.

Update: Mar 26, 2020 @ 7:57pm

Updated with a better, programatic detection of incompatible sitreps.

Specifically, the mod now checks the templates of the other sitreps on a mission: this way if a sitrep from a mod released later lists this mod as an incompatible sitrep, this mod won't proc if it comes afterwards. This way I don't need to keep constantly updating this mod for reported incompatibilities.

Update: Jan 26, 2020 @ 8:27pm

Fixed Tier 3 Heavies not spawning with a rocket launcher.

Update: Jan 9, 2020 @ 6:24pm

Added optional support for having Iridar's Rocket Launchers 2.0 installed.

Update: Jun 17, 2019 @ 8:26am

Fixed missing paranthesis.

Update: May 19, 2019 @ 12:45pm

Rogue XCOM should now properly upgrade if the player hasn't built the Shadow Chamber.


Rogue XCOM should also now 100% no longer consider mission objectives (ie Protect the Device) as targets.

Update: May 1, 2019 @ 5:38am

Assaults should hopefully be more encouraged to take advantage of run and gun: they should try dashing more often right after using it.

Update: Oct 13, 2018 @ 7:36am

Third tier of weaponry for normal Rogue XCOM now uses TLP assets for the magnetic tier.

Armour assets now use TLP instead of Resistance Warrior. Individualized depending on class.