Squad
Promod
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Opdatering: 17. jan. 2020 kl. 1:56

Promod Version 3.6

Bug Fixes:

-Restored map borders
-Reverted admin cam follow cam distance controls from Shift + MouseWheel to PageUp/PageDown
-Spawn protection time changed to 7.0 seconds for TDM
-Fixed issue where exiting admin cam would disable killfeed in TDM

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 16. jan. 2020 kl. 23:36

Promod Version 3.5

Changed Features:

GEO
- Improved roads, grass and foliage on OPFL and Fools Road
- Added a new road between checkpoint and storage site on OPFL to even out some rollout timings

UI
- Changed name of Competitive TDM gamemode to Seeding Mode
- Removed Competitive from AAS and TC display names

Layers
- Removed main base protection from TDM layers and replaced with 7 seconds of invincibility on spawn
- Updated vics on Kokan TC v1
- Camo darkening adjustment added to all US faction layers

Admin Cam
- Massive improvements to spectate cam smoothness
- Can now go straight into full screen spectate by pressed E while targeting a player
- Disabled FOB/HAB proximity POI markers for now to prevent spam
- Re-added the double-click to teleport to map location feature. A tooltip is also provided to communicate the feature
- Added a new feature where double clicking a player in the scoreboard will instantly follow that player (provided they are alive). A tooltip is provided to communicate the feature.
- Increased maximum follow distance
- Changed keybind for changing follow distance from PageUp/PageDown to Shift+MouseWheel

Bug Fixes:

GEO
- Fixed broken collision mesh on a building on OPFL
- Removed buggy landscape blending from OPFL and Fools Road grass, roads and foliage
- Removed some rocks clipping in or floating above roads on Fools Road

Vehicles
- Fixed missing CROWS M2 turret on Bulldog
- Fixed broken gunner stabilisation on Warrior
- One last attempt at fixng missing CAS Icons

Layers
- Fixed errornous MapBorder out of bounds issue on Chora layers
- Fixed broken RUS rep station on Fools Road AAS v1
- Fixed missing US anchor hex on Mutaha TC-INV v1
- Fixed bleed affecting the wrong teams on OPFL AAS v1
- Rotated Militia T62 tank spawn facing the wrong way on Narva AAS v1
- Changed Russia faction from Woodland to Desert camo on Sumari TC v1
- Adjusted the positioning of many repair crates on many layers

Admin Cam
- Fixed bug where player was not unfollowed when they are downed
- Attempted fix for bug where exiting admin cam while following a player would cause damage to the followed player (needs testing)
- Fixed bug where exiting admin cam would disable killfeed in TDM game mode
- Fixed bug where FOB/HAB 3D status widgets would not appear or appeared in the wrong places

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 9. jan. 2020 kl. 23:03

Promod Version 3.4

New Features:

Added CROWS FV432 Bulldog variant:
- decreased health from 2000 to 1250.
- inceased max RPM from 2400 to 3200.
- decreased gear switch time from 0.5 to 0.3.
- decreased gear auto box latency from 0.5 to 0.2.
- shortened final gear ration from 3.8 to 3.0.
- decreased mass from 14000 to 10200.

Added upgraded FV510 Warrior variant:
- added stabilisation for gunner and commander.
- added 40mm smoke launcher for driver.
- changed AP and HE Rarden mags from 19 mags to 1 big single mag (same ammo count).
- inceased max RPM from 2400 to 3200.
- decreased gear switch time from 0.4 to 0.3.
- decreased gear auto box latency from 0.5 to 0.2.
- shortened final gear ration from 2.9 to 2.5.
- decreased mass from 20000 to 10750.
- decreased gunner pitch and yaw acceleration multi from 70 to 50.
- decreased gunner pitch and yaw no input deceleration multi from 130 to 75.
- decreased gunner pitch and yaw deceleration multi from 160 to 30.
- raised gunner stabilisation speed from 75 to 100.

Changed Features:

Reworked reflection captures on all maps to ensure consistent lighting and reduce mod filesize.

Heli Tweaks:
- small increase in heli Kinetic damage multi from 0.1 to 0.12.
- small increaes in heli HE damage multi from 0.25 to 0.27.
- increased Hydra70 time between shots from 0.15 to 0.25.
- increased Hydra70 damage from 325 to 425.
- decreased S5 time between shots from 0.2 to 0.165.
- increased S5 initial projectile speed and max projectile speed from 30000 to 41975.
- decreased S5 projectile gravity scale from 2 to 1.

Replaced all 240B strykers with new CROWS bulldog on all GB layers.

Replaced all warriors with our upgraded warrior on all GB layers.

Bug Fixes:

Reverted landscape renderer to old version in an attempt to fix buggy lanscape blending on OPFL and Fools Road.

Removed some floating coal on OPFL.

Tweaked Skorpo lighting to brighten shadows.

Changed Russian camo from forest to desert on Sumari SKIRM v1.

Fixed broken TC hexes on Mutaha TC-INV v1.

Hopefully fixed missing CAS heli map icon.

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 4. jan. 2020 kl. 20:46

Promod Version 3.3

New Features:

Added CAS Heli map icons to differenciate them from Transport Helis.

Changed Features:

Pulled Volumetric fog starting distance back on several maps.

Colour grading and brightness adjustments on several maps.

Adjusted Heli Kinetic damage multiplier from 0.2 to 0.1.

Adjusted Heli HE damage multiplier from 0.5 to 0.25.

Increased Hydra and S5 CAS rocket damage from 250 to 325.

Slight decrease in CAS Heli rearm times at main.

Removed tanks from Yeho TC v1 and added them to Yeho AAS v2 instead.

Adjusted vehicles on Logar AAS v1 and AAS v2 (see discord channel new setup).

Adjusted Fools Road TC v1 Hex graph to be not as long and close to mains.

Added Rocket Technicals to Mutaha AAS v2 (both teams).

Added a DSHK Technical to Militia on OPFL SKIRM v1 and OPFL TC v2.

Bug Fixes:

Fixed upside down scout car on Logar AAS v1.

Fixed Chora landscape conforming to road splines under bridges when it shouldn't.

Renamed incorrectly named British Main on Chora AAS v1.

Renamed incorrectly named Russian Main on OPFL SKIRM v2.

Removed Russian ammocrate from Chora AAS v1 that wasn't meant to be there.

Removed some floating rocks near SW main on Fools Road.

Fixed some floating baracades in Papanov on Fools Road.

Fixed broken TC Hex Graph on Fools Road TC v1.

Adjusted Kohat Midday Sun disc to be a more realistic brightness.

Fixed buggy T72 spawn on Gorodok AAS v1.

Changed MI8 pilot camera position so that ultra wide 3440x1440 monitors can see the whole HUD.

Possible fix for buggy landscape renderer behaviour on OPLF, Fools Road and Chora.

Fixed broken player state issue causing fireteams to not update.

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 3. jan. 2020 kl. 17:57

Promod Version 3.2

New Features:

We have added 8 new layers:
SPM_Gorodok_AAS_v1
SPM_Gorodok_AAS_v2
SPM_Gorodok_TC_v1
SPM_Gorodok_TC-INV_v1
SPM_Mutaha_AAS_v1
SPM_Mutaha_AAS_v2
SPM_Mutaha_TC-INV_v1
SPM_Mutaha_TDM_v1

Changed Features:

Config system is now accessed via the Main Menu while connected to a Promod Server (Settings->Mods). The entire system has been reworked for making future expansion easier and making the configuration module easier to use and export to other mods.

Updated Logar lighting to match new landscape textures.

Defender staging now ends 60 seconds after attacker staging on TC-Invasion layers (except Sumari).

Tweaked helicopter Health, Damage Multipliers and Armor values:
- changed 7mm armor zones to 3mm armor
- changed 10mm armor zones to 5mm armor
- changed 15mm armor zones to 7mm armor
- Reduced UH60M base health from 1000 to 750
- Reduced Mi8 base health from 1000 to 875
- Reduced Heat Damage Multiplier from 0.8 to 0.65 for all helis
- Increased Kinetic Damage Multiplier from 0.15 to 0.2 for all helis
- Reduced Burning Damage Multiplier from 0.5 to 0.3 for all helis
- Reduced Small Arms Damage Multiplier from 0.05 to 0.02 for all helis
- Reduced HAT Damage Multiplier from 0.6 to 0.5 for all helis

Bug Fixes:

Fixed missing Russian faction caused by B18.

Fixed missing Logar Minimap caused by B18.

Fixed broken foliage material on OPFL caused by B18.

Fixed missing explosion effects for the Hydra rockets on some materials.

Changed UH60M CAS starting loadout from 9999 Hydra rockets to a realistic 76 rockets.

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 17. dec. 2019 kl. 2:05

Promod Version 3.1

New Features:

Added Chora TDM v1, Kohat TDM v1 and Logar TDM v1.

Added CAS helicopters to Kohat AAS v1, Kohat TC-Invasion v1, Yehorivka AAS v2 and Yehorivka TC v1.

CAS helis have 10 minute cooldowns and spawn 2 minutes after staging ends to allow for rollouts. (except for TC-Invasion)

Changed Features:

Updated OPFL TDM v1 to new TDM design.

Killfeed is visible to all players in TDM game mode.

Lots of improvements to spectate cam including: removed attachment hiding, FOV uses weapon's zoom, FOV uses interpolation to zoom in over time, alignment improved so shots hit nearer the center of the screen, spectate picture in picture uses clipping instead of fitting to keep the right aspect ratio.

Admin cam key prompt tutorial fades out after a couple of seconds.

Bug Fixes:

Fixed and optimisated glowing Fools Road grass and other foliage.

Possible fix for Chora Map Border issues.

Ensured all TC layers only require 2 players to capture.

Fixed grass growing inside of buildings on OPFL.

Fixed spectate bug where orientation would become wrong after the spectated player aimed down sights.

Default team logos (blue, red) now match the observer's team. Custom team logos will be unchanged.

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 13. dec. 2019 kl. 13:40

Promod Version 3.0

SWCMod has been renamed to Promod going forward.

This is a partial changelist of everything that we have done updating the mod after the rename as well as coming into line with the latest version of the Squad SDK. It is not a comprehensive list of changes as we lost track of most of what was done.

More comprehensive changelist notes will be done in later versions.

New Features:

The following Layers are now Playable.

SPM_Chora_AAS_v1
SPM_Chora_TC_v1
SPM_Chora_SKIRM_v1
SPM_Chora_TC-INV_v1

Onscreen tutorial keyprompts added for follow cam and spectate mode.

Changed Features:

Colors adjusted across the mod UI.

Finished retexturing Chora.

Updated all Chora minimaps and borders to unlock the whole map.

OPFL terrain work.

Updated all OPFL minimaps.

Tweaked OPFL TC v1 and OPFL TC v2 Hex layouts.

The FileVersion has been updated, a new File GUID has been generated for version 3.0 due to changes to the Config Defaults. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

Bug Fixes:

Fixed some hexes requiring 3 players instead of 2 on Chora and OPFL TC layers.

Fixed Russian Spawn 2 spawning players out of bounds on OPFL TDM v1.

Fixed performance issues caused by incorrect grass cull distance on OPFL.

Exiting spectate insert mode properly re-follows player if they were followed.

Post-processing on spectate cam updated to more closely match ingame image (not complete yet).

Spectate cam and fullscreen mode improved to slightly reduce wobbling and match player's perspective a lot better.

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 5. dec. 2019 kl. 21:06

Public playtest.

Opdatering: 5. dec. 2019 kl. 1:13

Public playtest.

Opdatering: 30. nov. 2019 kl. 17:33

Public playtest.