Squad
Promod
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Opdatering: 17. apr. 2020 kl. 19:50

Promod Version 3.16

Changed Features

Vehicles
- Changed vehicles on Yehorivka Tank Wars v1

Layers
- Changed vehicles on Yehorivka Tank Wars v1

Lighting
- Updated Kokan lighting to Standard Lighting 2.0
- Updated Yehorivka lighting to Standard Lighting 2.0

Bugfixes

GEO
- Fixed missing ground foliage on certain parts of Fool's Road
- Cleaned up some floating objects on Fool's Road

Layers
- Fixed broken militia ammo crates on Kokan Skirmish v1
- Fixed incorrect faction vehicles on kokan Skirmish v1

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 31. mar. 2020 kl. 0:12

Promod Version 3.15

Changed Features

Landscape
- Updated Fools Road landscape

Layers
- Changed Russian Main location on Fools Road AAS v2 to even out rollout timings a bit

Lighting
- Updated Fools Road Midday and Overcast lighting

Bugfixes

Layers
- Disabled Commander on Mutaha Skirmish v1

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 27. mar. 2020 kl. 14:50

Emergency build, check back later for an updated ChangeList.

Opdatering: 20. mar. 2020 kl. 0:42

Promod Version 3.13

Changed Features

Lighting
- Removed Chora Cloudy layer
- Updated Chora Midday and Morning layer to Standard Lighting 2.0
- Removed cloud shadows on OPFL Overcast lighting
- Small fixes and tweaks on Mutaha , Gorodok and Kohat lighting

Geo
- Updated roads and rivers on Chora
- Updated bridge textures on Chora

Layers
- Chora Skirmish v1 has now got morning lighting

Bugfixes

Admin Cam
- Fixed helicopter vehicle icon not appearing in killfeed
- Fixed TOW icon not showing in killfeed
- Added Commander action icons to killfeed

Layers
- Fixed Main base no deploy zone size on Gorodok Skirmish v1
- Fixed Russian Logi not resupplying at main from spawn location on Chora AAS v2

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 5. mar. 2020 kl. 23:28

Promod Version 3.12

Changed Features

Admin Cam
- Timed explosive damage shows in the killfeed
- Updated FOB and HAB destruction events in the killfeed to show how it was destroyed along with the name of the player that destroyed it.
- When a lot of killfeed items are added, older items time out in 1 second each rather than instantly

Lighting
Updated Standard lighting 2.0 on the following lighting layers:
- Gorodok Midday
- Kohat Midday
- Kohat Morning
- Mutaha Midday
- Narva Overcast
- OPFL Midday
- OPFL Overcast

Bugfixes

Admin Cam
- Attempted fix for double click bug when entering admin cam
- Leaning offsets applied correctly to PiP spectate cam

Layers
- Removed Exponential Height Fog from Mutaha AAS v1
- Fixed Main Base Protection blocking FOB placement on Mutaha Skirmish v1

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 20. feb. 2020 kl. 23:22

Promod Version 3.11

Changed Features

Admin Cam
- Spectating a vehicle selects a player using a turret first, then driver, then passengers
- Vehicles now show in the killfeed

Lighting
- Added Standard Lighting 2.0 which adds DFAO support and vastly improves many aspects of our lighting setup, especially ambient lighting and interior lighting.
- Updated Narva, Kohat and some OPFL layers to Standard Lighting 2.0

Bugfixes

Admin Cam
- Collision fixed on POI event actors that were absorbing projectiles on the caster's client

Misc
- Fixed bugs causing incorrect bleed values

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 13. feb. 2020 kl. 22:11

Promod Version 3.10

Bug Fixes:

Layers
- Yeho AAS v2 lighting changed to midday with fog
- Fixed staging zone for Chora Skirm v1 that was too small
- Adjusted Kamdesh TDM main naming
- Fixed resupply from main not working on Yehorivka SKIRM v1
- Tweaked MI8 NoPenetration Volume size and location in an attempt to fix pilot getting shot out

Admin Cam
- Fixed bug where exiting insert mode was erroneously changing follow mode state
- Fixed spectate cam spring arm lagging behind vehicles (especially helicopters)
- Fixed spectate cam offset when spectated soldier is leaning

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 7. feb. 2020 kl. 14:56

Promod Version 3.9

New Features:

Layers
- Added new GB vs MIL Gorodok SKIRM v1 layer
- Added new GB vs RUS Kohat AAS v2 layer
- Added new CAF vs RUS Kohat SKIRM v1 layer
- Added new US vs INS Mutaha SKIRM v1 layer
- Added new CAF vs MIL Yehorivka SKIRM v1 layer
- Added experimental US vs RUS Yehorivka TANKS v1 layer

Vehicles
- Renamed UH-60M Grouse CAS to IRL name, AH-60L Battlehawk
- Added CAS aiming reticles for AH-60L and MI8 Hip CAS
- Added CAS minimap icon

Admin Cam
- Updated the way tickets and bleed display in the caster UI
- POI Events updated to 3D widgets
- New Commander call-in POI event markers which display the countdown until the Commander call-in starts

Misc
- Event Settings updates event UI on save
- File versioning functionality restored
- New EditAuthorizationSettings config file which server owners can use to determine who has access to configuration

Changed Features:

Layers
- Removed all TC-Invasion layers until we redo the gamemode from scratch
- Added a 3rd Logi for each team on Gorodok TC v1
- Changed OPFL AAS v2 from US vs RUS to CAF vs RUS
- Changed Chora TC v1 from US vs RUS to CAF vs RUS
- Changed light vehicle from MATV to TAPV on all GB Skirmish layers
- Changed Gorodok AAS v2 from a 7 flag layer to a 5 flag layer since some flags were too close to each other

Misc
- The FileVersion has been updated, a new File GUID has been generated for version 3.9 due to changes to the Config Defaults. This means that all Configs for Servers will be forcefully recreated from Defaults to ensure that the new variables are properly set. To avoid loss of settings we recommend you backup your Server Configs before updating the mod on your Server so that you can recover any settings you may have changed.

Bug Fixes:

Layers
- Fixed Ruined Village not being pre-capped on OPFL SKIRM v2
- Fixed staging timers not displaying on OPFL SKIRM v2
- Fixed incorrect map border on Sumari SKIRM v1
- Fixed Goro TC v1 map camera

Admin Cam
- Vehicle destruction POI actor shows the correct vehicle icon
- Double click teleport tooltip displays on command map as well
- Double click teleport height now uses a line trace + offset
- Reduced bump when beginning follow on high ping, completely removed bump when ending follow
- Stamina bar hidden in admin cam

File Version:
FileVersion=12
GUID=9DFE27384A017CAE349F32A06242BE42

Opdatering: 31. jan. 2020 kl. 1:39

Promod Version 3.8

Changed Features:

Misc
- Reduced alot of Minimap Texture sizes by half, reducing the mod size.

Bug Fixes:

Layers
- Fixed missing Kamdesh TDM Layer

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02

Opdatering: 31. jan. 2020 kl. 0:17

Promod Version 3.7

Changed Features

Layers
- Added new Kamdesh TDM layer featuring Canadian Armed Forces as Blufor and Opfor
- Halved the size of Kohat TC v1
- Halved the size of Gorodok TC v1
- Halved the size of Yehorivka TC v1

Admin Cam
- Changed follow cam interp speed to a multiplier by distance so it always takes about the same time no matter how far away
- Changed flag capture POI marker to slightly more relevant symbols
- Spectate feature now searches through vehicle for a seated player to spectate if one isn't targeted directly
- Spectate feature follows the velocity of players much better, including when the player is driving a vehicle
- Flag status bar now includes a progress bar which shows the team colour currently capturing
- TC influence bar now appears in admin cam caster overlay
- Changed follow cam from using predefined offsets to using the actor bounding box

Vehicles
- Increased heli small arms damage multi from 0.02 to 0.025
- Increased heli AP damage multi from 0.12 to 0.125
- Decreased CAS rocket rounds per rearm from 10 to 8
- Removed small arms and burning damage transferring to players inside helis
- Decreased Bulldog HAT damage multi from 1.0 to 0.5
- Increased Bulldog HEAT damage multi from 0.25 to 0.29

Misc
- Moved vehicle spawners at a lot of main bases to shift them off the road
- Attempted a fix for US camo change being inconsistently applied
- Updated Map Border with separate time to kill values of 7 seconds for infantry, 15 seconds for vehicles, and 30 seconds for helicopters

Bug Fixes:

TDM
- Fixed spawn protection constant not being applied clientside

Admin Cam
- Fixed bug where pressing E while targeting a vehicle would trigger a bugged spectate on nothing

UI
- Attempted fix for killfeed items failing to time out

Misc
- Attempted a fix for US camo change being inconsistently applied
- Mod Settings Pages now properly update to the same state as their saved file when loaded, which fixes the Event Settings page

File Version:
FileVersion=11
GUID=BD59B98B484EC0BD53846F8B7E195B02