Scrap Mechanic

Scrap Mechanic

Camera Controls
Showing 1-10 of 12 entries
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Update: Jun 1, 2022 @ 7:34am

Camera roll support (v1.2.0)

Game version: 0.6.0

Changelog
  • Added support for camera roll
  • Fixed camera rotation in "Follow Camera" and "Strict Follow Camera" modes

https://github.com/TechnologicNick/Camera-Controls/releases/tag/v1.2.0

Update: Sep 2, 2021 @ 3:19pm

Scripted engines support (v1.1.0)

First update in almost 3 years :)

Game version: 0.5.1

Changelog
  • Added support for the new scripted engines introduced in 0.4 (sorry this took so long)
  • Reworked the Gyro Sensor model to match the look and feel of the 0.4 Logic Gates
  • Improved the rotation set so it's less annoying to place
  • Added arrows to indicate the rotation of the part while placing
  • Regenerated the icon map

https://github.com/TechnologicNick/CameraControls/releases/tag/v1.1.0

Update: Nov 5, 2018 @ 10:53am

Now using player.character:getDirection() instead of sending it from the client to the server.
PoseWeight and UvFrameIndex are now only set client-side, instead of sending it from the server to the client.
Removed unused code.
Optimised a lot of networking.

Update: Nov 4, 2018 @ 1:32pm

Removed the power cap of the Gyro Outputs: 90° = 1, 180° = 2

Update: Oct 27, 2018 @ 1:41pm

Fixed a bug that would cause the turret to stop working if the seat blew up.

Update: Sep 5, 2018 @ 11:11am

Because a feature was removed you can now connect logic input to an Converter, although this wouldn't do anything.

Update: Sep 5, 2018 @ 11:03am

Should now work with both 0.3.0 and 0.3.1.

Changelog:

  • Fixed a bug where all of the negative converters would have a power equal to the positive converter.
  • Fixed a bug where the closest player to the Gyro Sensor would control it, instead of the player in the seat.
  • Fixed a bug where removing a converter would throw an error.
  • Fixed a bug where the client couldn't see the texture changing.

Update: Sep 5, 2018 @ 10:44am

Reverted because it used a feature that is not available in the default branch (0.3.0) and would only work in the test branch.

Update: Sep 5, 2018 @ 10:27am

Updated to be able to work with 0.3.1

Fixed a bug where all of the negative converters would have a power equal to the positive converter.
Fixed a bug where the closest player to the Gyro Sensor would control it, instead of the player in the seat.
Fixed a bug where removing a converter would throw an error.

Update: Aug 1, 2018 @ 11:19am

Fixed a small bug with the yaw.