Sid Meier's Civilization V

Sid Meier's Civilization V

Civilization IV Diplomatic Features
Viser 1–10 av 27 bidrag
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Oppdatering: 26. mars 2016 @ 10.21

Version 11.0.0009 3/26/16

Bugfixes

  • Fixed Lua runtime error when attempting to add votes on the deal table (did not allow vote trading)

Oppdatering: 23. mars 2016 @ 16.48

Version 11.0.8 3/23/16

Bugfixes

  • Fixed Lua runtime error when attempting to add votes on the deal table (did not allow vote trading)

Oppdatering: 20. mars 2016 @ 12.17

Version 11.0.7 3/20/16

Bugfixes

  • Fixed UI bug which displayed "Replaceable Parts" instead of "Scientific Theory" on trade-screen window. (for all languages)
  • Clarified that both embassies must be established in order to trade technology.

Oppdatering: 19. mars 2016 @ 18.02

Version 11.0.5 3/17/16 10:12 PM

General

  • Added Polish translation, credited to marlong

Oppdatering: 17. mars 2016 @ 19.13

Version 11.0.5 3/17/16 10:12 PM

General

  • Added Chinese translation, credited to Tino

Bugs
  • Corrected Top Panel gold display, now correctly reads {Num} from Vassal Taxes[/list]

Oppdatering: 13. mars 2016 @ 10.31

Version 11.0.4 3/13/16 1:31 PM

Bugs

  • Fixed major bug where you could not select proposals in the World Congress (weren't being read from XML correctly).

Oppdatering: 3. jan. 2014 @ 18.30

Version 10.03
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- Fixed an issue where enabling the "No Tech Trading" game option would still generate an empty table of technologies on the trade screen.

Oppdatering: 3. jan. 2014 @ 18.07

Version 10.02
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- Missed some out of date files from previous version; issue has been fixed.

Oppdatering: 3. jan. 2014 @ 15.54

Version 10.01 - Release 1.3.14

- Updated source code from Fall Patch beta to Fall Patch release code. No in-game effect.
- Minor internal code bugfix.

Oppdatering: 3. jan. 2014 @ 15.12

Version 10 - Release 1.3.14

Updated to Fall Patch compatability

Bug Fixes
- Fixed an issue where Voluntary Vassalage was not being correctly applied.
- Fixed an issue where the AI would not properly offer Capitulation to a human player when losing a war.