Crusader Kings II

Crusader Kings II

Witcher Kings
Viser 1-5 af 5 forekomster
Opdatering: 29. sep. 2019 kl. 7:38

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v0.11.0 2019-09-29
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Compatibility with vanilla 3.2.1 #129

This release is probably NOT save-compatible with previous releases (map changes).

Feature:
- Add maritime trade route with Ofier #55
- Integrate vanilla great works
- Configure some historical great works #130
- Nudge positions.txt to display great works on the map
- Adapt great works conditions to the lore
- Disable great works within mage towers and wilderness provinces
- Add dark/satanist cults #41
- Transform Coram Agh Tera religion into a dark cult based off vanilla Lucifer's Own society
- Add Svalblod cult, based off vanilla Fellowship of Hel society
- Add Lilit cult, based off vanilla Plaguebringers society
- Adapt vanilla Hermetics into Alchemists guild #45
- Add a placeholder Witcher society #42
- Add Hugo of Rivia (32410)
- Add "the Seer" nickname
- Add personality traits to some canon characters
- Add settlment and title decisions to grant an abandoned de jure mage tower to an unlanded sorcerer in court #96
- Add icons for diplomatic decisions
- Rename druidic temples into circles
- Change the faith of Toussaint to Prophet Lebioda, and re-arrange its holy sites

Bugfix:
- Fix Blood of Dezmod by making Bienvenu La Louve marriage matrilineal
- Disallow bastards for historical bloodlines #116
- Fix Bran not being King of Skellige on W2 timeframe
- Fix imperial elective in Nilfgaard title history, causing reset to feudal government
- Fix "Veronica" name from lyrian culture starting with lowercase
- Fix rulers unable to appoint court chaplains #117
- Remove prosperity/depopulation mechanics for mage towers and wilderness provinces
- Fix nomad agitation triggering on mage towers or temple-only provinces and making province tribal/nomadic #119 #121
- Disable elf/dwarf courtier marriages for the AI to avoid court bloating
- Remove negative wealth events for wilderness
- Make c_thanedd de jure vassal of d_gors_velen, to solve de jure drift issues #96
- Reduce MTTH for son wants to become druid event #123
- Reduce AI chances to convert to druidic religion #123
- Reduce MTTH for druid spawning if no druidic province or holy site in realm
- Fix druidic circle holdings picture
- Fix Lover's Pox not being cured by magic #108
- Fix heal spell not removing Reaper's Due on-going treatments or disease levels
- Add a menopause hidden modifier
- Move artifacts generation from events to startup spawning, to prevent infinite generation
- Exclude witchers from "order to take the vows" and "assemble mercenary company"
- Fix duplicated "Preposterous, woman can't be a Marshal!" event options for all jobs
- Remove broken usage of job_mage as a localization scope #105
- Fix bad scope in drowners letter event #97
- Fix some missing pre-rendered portraits. Now using only vanilla layers p11 and p36, for better compatibility with portrait DLCs.
- Tweak government flavors to avoid defaulting to Indian Absolute Kingdom

Opdatering: 6. jan. 2019 kl. 10:54

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v0.10.0 2019-01-06
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Compatibility with vanilla 3.0.1 #109

This release is NOT save-compatible with previous releases.

Feature:
- Add a 3rd Northern war (TW3) bookmark in 1275: #40
- Add some TW3 characters. Some history is based on default pre-set of TW2 choices.
- Add some TW3 dynasties (Strenger, von Everec, var Moehoen).
- Rename b_niemborg into b_kasztel_wronce
- Reduce the size of Impera Brigade
- Tweak AOK events to fire only with TW2 bookmark
- Add some Nilfgaardian cultural localization of minor titles
- Add semi-canon trait for characters created by CD Project

- Adapt Skellige map to TW3 #49
- Note: placeholder maps are used for lighting, trees and colormap.
- Remove province 648 (Orno) i.e. Skellige 7th island
- Province 647 has moved from An Skellig to Ard Skellig
- Switch province 645 (c_kaer_trolde) and 143 (c_skardh)
- Adapt and rename counties (c_berjadalsa => c_gedyneith, c_skardh => c_fyresdal, c_thingeyrar => c_kaer_muir)
- Put each clan on the correct islands
- Add some baronies from TW3
- Add Tor Gvalch'ca mage tower
- Add clan Tordarroch
- Add Skellige founder heroes and their bloodlines

- Transform blood traits into historical bloodlines #111
- Switch Nilfgaard government to Roman imperial.
- Use new vanilla ethnicities from portrait packs, if available:
- westernslavicgfx for Redanian
- germangfx for Koviri
- italiangfx for Lyrian
- englishgfx for Maechts
- magyargfx for Ebbing
- southerngfx for Gesoan
- trueoccitangfx for Toussaint
- mongolgfx for Haak

- Rebalance personal combat to align with vanilla
- Support new portrait layers and properties on custom ethnicities:
- p20 Freckles
- p21 Physique (missing for dwarves and gnomes)
- p22 Pale
- p23 Black eye
- p24 Harelip (missing for dryads)
- p25/p26 Tiered scars
- p27 Blood splatters
- p30 Demon child
- Move pre-rendered character portraits to p37/p38

- Give cardinal clothing to Eternal fire council of electors
- Give special helmets to the military orders
- Add very basic support for Holy Fury random worlds
- Adapt some tactics to cultures and custom traits
- Disable cleanly male temple holders for Melitele, Freya and Dryads.
- Increase infamy of Nilfgaard invasion CB
- Improve Eternal fire religion icon
- Rework racist/tolerant and racial trait opinion modifiers using modifier definitions
- Add pre-rendered portrait for Siegfried of Denesle, courtesy of Ardin

Bugfix:
- Fix many rendering bugs of gnome portraits
- Fix events for Zireael and Brisingamen artifacts
- Fix druid cures illness event bad scoping and confusing effects #106
- Add missing text for opinion_increased_crown_obligation #102
- Remove trailing "/n" in text about Mecopteran bones #98
- Fix typo on loading tip for "poprtraits" #100
- Fix Meve dynasty using Rivian dynasty flag
- Fix format of c_tor_melyn flag
- Fix some missing gods localization
- Limit AI dryad use of make tributary CB
- Prevent AI dryad to convert to feudalism
- Tune ambition chances for sorcerers
- Prevent mages to alter culture of mage tower provinces
- Tune mage tower events to be more frequent
- Activate some pruning at wilderness court
- Create noreligion icon for easier troubleshooting
- Prevent conflict between religion and culture with same name

Opdatering: 15. juni 2018 kl. 14:45

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v0.9.1 2018-06-15
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Compatibility with vanilla 2.8.3.1 #95

This release is save-compatible with previous v0.9.0

Feature:
- Add an optional sub-mod to change the map font to a font inspired by the Witcher games.
- Add pre-rendered portrait for Filavandrel #53

Bugfix:
- Make AI court mage less likely to cast spells #13
- Fix dryad pregnancy trait removal and disable concubines
- Workaround Henselt claim no longer working in character history, causing war to invalidate
- Remove obedience from charm spell effects as too powerful (will come back a separate spell)
- Prevent mage to charm oneself
- Fix nomad_adopt_feudalism decision causing endless notifications about founding of Hakland #77
- Adapt GetReligiousPerson, GetTrueReligionPerson and GetReligionAdherent to support canon religions #91
- Add sorcerer to ruler designer
- Fix GetHouseOfWorship and GetReligiousRite flickering when hovering over a religious building #86
- Add localization for NOT_ANY_COURTIER_STARTS #85
- Workaround Filavandrel getting a child portrait, by changing his age #53
- Fix typo in sunset watcher event description (VTDESCmisc.120) #87
- Remove mention of Europe in event text #81
- Fix grammar issues in loading tips #78
- Clarify which fertile trait is being referenced by cure infertility ambition #74
- Fix typo sorceress minor title description #75

Opdatering: 15. juni 2018 kl. 14:41

Opdatering: 27. maj 2018 kl. 15:36

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v0.9.0 2018-05-27
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Compatibility with vanilla 2.8.2.1

This release is NOT save-compatible, in particular due to new vanilla traits from 2.8.

Feature:
- Make the pre-rendered portrait the default option for game rule Canon Character Portraits
- Enable MnM artifact events, filtering unsuitable artifacts
- Migrate some mod traits into proper artifacts
- Add some religion character modifiers based on patron deity descriptions
- Use nomad mechanics for Haak when Horse Lords DLC is activated
- Add missing wikia links for most canon characters
- Make owned northern kingdom titles become instant de jure when creating The North
- Make owned elven kingdoms titles become instant de jure when creating Hen Caerme
- Make owned dwarven kingdom title become instant de jure when creating Dwarf Empire

Bugfix:
- Fix sorcerers that would become vassals of wilderness when leaving mage tower due to negative wealth
- Prevent wilderness from joining defensive pacts, by adding some prestige requirement
- Associate 4 mage towers to their de jure duchy, to avoid staying vassals of wilderness when the kingdom title is destroyed
- Rename witcher culture to witcher_culture, to prevent conflict with cached trait witcher with identical name.
- Fix k_angren not being creatable
- Workaround cultures without random dynasty names to use founder_named_dynasties = yes, to avoid defaulting to "Smith"
- Workaround baronies under auto-generated counts being independent at game start with 2.8
- Fix Haak invasion war not triggering
- Fix random Haak invasions rule still checking for historical dates
- Remove some improper vanilla references ("Rome", "Cathay") in some localization
- Fix an issue when playing an immortal race and giving away a title, causing own courtiers to leave
- Fix a stack-overflow CTD due to guardian refusing magic ward in loop
- Allow racist emperor to nominate a special forces commander
- Trigger some manual pruning for long-lived races in courts