Total War: WARHAMMER II

Total War: WARHAMMER II

NO MORE STUPID ANIMATIONS FOR ALL RACES (Compatible with Everything Affects Custom Units)
Showing 11-19 of 19 entries
< 1  >
Update: Jun 3, 2018 @ 11:19am

Update: Jun 2, 2018 @ 11:40pm

Fimir Dual Mace troops changed
- The dual weapon Fimir had 2 really lazy animations so I got rid of one and lowered the chance of the other
- Made the hopping overhead attack happen in melee every now and then which increases shock value of unit
- Removed the lazy left and right swing (litterally looked like they were so exausted that they could barely lift their weapons, yea it was that slow)
- Made dual overhead swing happen more since it looks far more powerful and well done
- Lowered the tail smack attack chance slightly (its still there but it wont happen 60% of the time like it did before)
- Fast swipe with right hand weapon chance increased slightly (its a clean fast swing which really helps them look more active)

Update: Jun 2, 2018 @ 10:19pm

Saurus Spears will now use thier spear more often (lol) also they wont jump into the air and toss their only weapon into the enemy line while magicaly clipping through the enemies to retrieve it.

Kroq-gar now uses his LEGENDARY spear as a SPEAR not a javelin, in other words he also will use thrusts more, but will still swing it like he normally does because lets face it when you are a 8 foot tall lizard with massive musles it doesn't matter if you are using the weapon right so long as enough force is applied.

-Spear thrust attack chance increased
-jumping spear throw now only used in the initial charge
-wierd hoping downstab that doesnt hit anything but hurts targets removed

Update: Jun 2, 2018 @ 10:47am

Update: Jun 1, 2018 @ 7:27pm

Wood elf and Dark elf Spear and shield animations reworked to be more professional focusing on stabs from behind the shield (no more swinging the spear like a sword)
however since CA decided to have dark elf swordsmen use the same animations they now also will focus on stabbing but it still looks much better as they no longer use the other really wierd animations.

Update: May 31, 2018 @ 10:16am

Update for new dlc also made Franz use his other hammer attacks more instead of just lunging into the enemy line and dieing, his attacks are more focused now because of this and hit less people but kill more outright (as they should he is a duelist).

Update: May 28, 2018 @ 4:01pm

Fixed running animation glitch when lords attack.
Also added back 2 attack animations to spear and shield (longer range jab and the occasional shield bash)

Update: May 28, 2018 @ 3:46am

Update: May 26, 2018 @ 10:38pm