Arma 3
Kobra Mod Pack - Main
Showing 1-10 of 174 entries
< 1  2  3 ... 18 >
Update: Dec 12, 2022 @ 1:43pm

Update: Dec 11, 2022 @ 10:40pm

- add female clone body (wip)
- update kripto helmet
- add monty set
- add new barker helmet
- fix the no damage bug
- fix the 773 scope to have the long range feature
- rebalance the 773 to be more reliable at long ranges
- add Clone Light Armor, male and female versions

Update: Sep 25, 2022 @ 1:30pm

fix the scout helmet hiddenselections

Update: Sep 21, 2022 @ 2:31am

change log:
- migrate all helmets, vests, glasses to the proper folder, 442_equipment. Will keep all unit and uniform in 442_units
- migrate all 44AB custom designs to their own aux mod to help decrease the size of the mod and it isn't needed in here
- add commando equipment, this includes:
- 20 different vest varents
- 23 glasses varents
- 3 helmet types
- 4 backpack types
- removed integrated NVG and NVG and thermal inside the helmets and only going to be handled in chips
- fixed a few textures for the warthogs
- adjust the smoke values so they don't spread as far as they were and the particles aren't as large. For some reason this was hurting performance
- redid the textures for the clone armor to use the new techniques for texturing
- redid the thermals for the clone uniforms where only the undersuits only emit heat, still playing around with it especially with the new thermals update
- adjusted the laat rvmat to help make the laats look a little better
- change the radio backpacks from using legion radio ui to the tfar radio ui
- fix some of the magazines mass not being set correctly
- removed the helmet attachments from the helmets and move them to the glasses slots
- ripped the flip visor for tech helmet to go into the glasses slot
- had to remove the arf brim from the facewear, it doesn't work anymore with the new textures
- add the wrist communicator as a radio backpack
- fix the jump pack view pilot not having textures
- fix the cdv19 shadows not following the skeleton
- added gunbag feature to the huge backpacks
- fix legion units not showing
- rebalanced the vests
- rebalanced the backpacks

Update: Aug 16, 2022 @ 12:11pm

- reverted the bacta tank classname
- removed some classnames in 442_weapons_ammo that isn't being used anymore

Update: Aug 12, 2022 @ 2:12pm

Update: Jun 13, 2022 @ 5:25pm

Update: Mar 3, 2022 @ 2:15am

fix the 773 side proxy being in the wrong place
added missing scout woodland and desert armor made by Zomb3y

Update: Mar 3, 2022 @ 12:34am

ACCLAMATOR UPDATE
change log:
- redid the acclamator to have the exterior and hanger solid. The hallways are unfinished.
- added the first weapon, 773 rifle (Crosshair's sniper). The scope has a medium and long range feature, please reference CBA for next optic state. This rifle is out test bed for future rifles.
- added a couple glasses for the helmets
- added an acclamator map marker to help mark the ship on the map

known issue:
- When equiping the 773 rifle, the sight is automatically equipped to the rifle

Update: Jan 31, 2022 @ 3:27am

Small update but an interesting one to it. This update is mainly centered around the new medical supplies that is going to be compatible with Toxic Krinix's ACE Support for the new medical supplies. If you want the medical supplies to work, you need to run this extra mod by his request. https://steamcommunity.com/sharedfiles/filedetails/?id=2721012672 Go support him and his work.
- Add: Medical supplies for clones (use the mod that is listed above to make them work)
- Add: Forklift droid prop
- Add: New set of smokes that covers a larger area for better concealment (name is WIP)
- Add: Belts of grenades and smoke. They provide no field benefit except for the ability to move multiple grenades around the inventory easier. May add something special in the future.
- Add: Custom clone uniforms
- Fix: Custom clone uniforms
- Fix: some weight painting issue with the clone vest