Mount & Blade: Warband

Mount & Blade: Warband

Full Invasion Osiris
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Opdatering: 16. maj 2021 kl. 14:32

Changelog:
Factions
  • Changed the name of the Greek City States (both invasion and defender) to The Ancient World, and added the Roman Empire as a new subfaction to it. The invasion also has a bunch of Roman troops in it, and each boss wave has a Roman or Greek/Persian version.
  • Added a new invasion faction: The “Full” Invasion - a completely random invasion that randomly spawns bots from all other invasions.
  • Added the Isengard subfaction to the Lord of the Rings, and added Uruk troops to the Mordor subfaction.
  • Added two new Wissenland classes to the Empire of Sigmar. These classes are modeled after the line infantry and captain classes found in Napoleonic Wars, and can as such be used for NW-themed gameplay.
  • A lot of new invasion spawn sound effects have been added, especially for the Saracen and Crusader invasions.
Balance Changes
  • Changed the respawn system to a life-based timer system, with the following rules:
    • Players start with 2 lives.
    • Players receive an extra life at the end of every wave, up to a maximum of 2 lives.
    • If a player lives all the way through a boss wave, they receive a third life. If a player dies during the boss wave, or joins late into the wave, they do not receive a third life.
    • If a player dies, they respawn 90 seconds later, even in the middle of a wave.
    • If a player has 0 lives left, they respawn as soon as they gain a life.
  • Added a spawnpoint selection system, with which players can choose where to spawn on the map.
  • Several hero powers have been changed to make use of this new spawn system. Most notably, Reinforce now gives every player with 0 lives (all dead players) one life, so they instantly respawn.
  • Several changes have been made to gold gain:
    • Players now receive 1000 gold at the end of each wave. This allows late joiners to instantly pick elite classes if they join past wave 20.
    • Legendary boxes now cost 40.000 gold to use, to prevent players from exploiting the fact that they join with more than 30.000 gold late game.
  • Almost all hero abilities have had their cooldown reduced. Several of the abilities have also had their effectiveness increased. Most notably:
    • Pulse of Undeath now works on all non-boss enemies, and spawns multiple skeletons from the same corpse if the bot was exceptionally strong.
    • The Corrupt/Shifting Sands ability now converts more bots at once.
  • Changed the way bosses resist staggering. The mechanism now works in the following way:
    • If a boss or large enemy is hit 5 times within 5 seconds, they become immune to staggering for 10 seconds.
    • Once an enemy’s stagger immunity triggers, it emits some particles, and its healthbar changes colour. Once its stagger immunity is gone, the healthbar returns to the normal colour.
    • Even during the stagger immunity, the enemy will still stagger under the same circumstances as before (hits to the head, or heavy damage with crush through weapons).
    • This system should allow skillful players to duel with bosses, since they’ll not hit often enough to trigger the immunity. Groups of players will have a bit more trouble, but will still have windows of opportunity to hit the boss when their immunity is down.
  • The Saracen, Crusader, and Calradian invasions are harder in the late game now.
  • The effectiveness of piercing weapons has been reduced somewhat (for both players and invaders).
Items
  • Added fire arrows to every archer class. Fire arrows are slightly more expensive than normal arrows, and come in slightly smaller packs.
  • Added 27 new legendary items, including lightsabers.
  • Added dozens of new items to the random boxes.
  • All firearms now have a melee mode. Pressing X with a firearm in hand (even a pistol) lets you smack enemies over the head with it. Send those bots to horny jail!
  • A lot of item variants from the Calradia and Crusader factions have been removed to make place for the Roman subfaction.
  • Almost every item in the mod (about 5600 of them) has had its stats changed. Poheniks, one of the new developers on the team, wrote a series of massive scripts and sheets to mechanically balance the items, while separating them into tiers (quite like the way classes are tiered). All this should help combat the feeling that weapons are very similar to each other.
  • High end weapons have been buffed quite a bit, both for players and for invaders. This should make the late waves quite a bit more dangerous, while giving players the tools to take them on.
Admin Features
  • The amount of custom map slots has been increased from 12 to 200. This should allow servers to customize to their hearts’ content.
  • Custom maps can now be renamed through the server files.
  • New props have been added to the scene editor. These are variants of the geometric props (simple cylinders, cubes, stairs, etc) which use the exact same texture as the ground textures.
  • The items that can be spawned in by admins have been changed to be more interesting.
  • Servers can now automatically broadcast a message that repeats every X minutes. The message and interval can be set in the administrator panel.
  • Admins can now disable (or re-enable) individual classes of a faction in the troop selection screen. This can be done by right-clicking the class while logged in as admin.
  • Added an option to the admin menu to slay every player playing as a currently disabled class (for those pesky players who picked a class before you disabled it).
Classes
  • Every class in the mod (700+) has had their stats rebalanced, to change up the meta choices, and create a better identity for the factions and classes.
  • Several heroes give different buffs, or buff more/different troops.
  • Players can now view the stats, equipment and buffs of a hero, even when another player already purchased it. This will allow players to know what kind of buffs to expect (or drool over the greener grass on the other side).
  • A new class, the Arcane Engineer, has been added to the Arcane Empire, which plays differently from other classes. This class has access to several different types of arcane turrets, which have a set amount of ammo, and automatically fire on nearby enemies.
  • 68 new defender classes have been added (each of these classes is in their invasion too).
Noteworthy Fixes
  • Fixed an issue where players would sometimes remain as their old class when trying to change to an elite class with the wardrobe (losing their money in the process).
  • Fixed Khamûl’s selection screen showing him seemingly buffing Sigmar troops instead of LOTR troops.
  • Fixed hero abilities triggering the cooldown on nearby heroes, if the first hero’s ability affected them.
  • The difficulty of the Grey Company wave has been reduced.

Opdatering: 9. apr. 2020 kl. 14:31

Updated Osiris to version 1.21
Changelog:
  • Changed the stagger rules for bosses and large enemies. You can now stagger them in three ways:
    • Hit them in the head with a projectile.
    • Hit them in the head with a melee weapon.
    • Deal significant damage with a weapon that has either the knockdown or the "crush through blocks" flag. The threshold for this damage was set so that soldiers and elite troops have a good chance to stagger early- to midgame bosses, and a small chance to stagger lategame bosses. Heroes will stagger early- to midgame bosses almost always, and have a good chance to stagger lategame bosses (developers, Sauron, Archaon, etc).
  • Significantly nerfed the bots in the developer wave. They now have roughly 60% less health, are slower, and deal a little bit less damage.
  • Likewise, the Dunedain Rangers found in wave 27 of the Free Peoples invasion now have roughly 50% less health.

Opdatering: 13. mar. 2020 kl. 11:25

Updated Osiris to version 1.2
Changelog:
Maps:
  • Added 10 new maps:
    • Minas Tirith
    • Pelennor Fields
    • Ailando
    • Castle Valina
    • Cathedral of the Grey
    • Forest of Judgement
    • Krogh's Mill
    • Teppic Dios
    • The Bulwark
    • Varikev
  • Updated several existing maps to improve their flow and fix bugs:
    • Blackstone Coves
    • Brytenwalda
    • Fairking Farm
    • Gates of the Argonath
    • Ku Moku
    • Multhorne
    • Paths of the Dead
    • Pentacsis
    • Port Defence
    • Shariz
    • Tomb of Horrors

Balance changes:
  • Changed fear bombs to have a chance to cause fear, based on the bot's level. Before, it would always cause fear.
  • Bosses and large enemies are now immune to staggering, unless hit in the head by a ranged weapon.
  • Reduced the size of the Lothlórien boss wave (Free Peoples wave 12), and moved it up to wave 15. Wave 15 now either spawns the Lothlórien elves or the Mirkwood elves. Wave 12 now spawns something else entirely.
  • Buffed waves 27 (Dunedain) and 30 (Fellowship) of the Free Peoples invasion.
  • Trolls and the Balrog now actually crush through blocks, and hit more consistently.
Bug fixes:
  • Fixed the legendary pistol not having a proper texture.
  • Fixed the amount of gold gained from bombs.
  • Fixed several issues with the character refresh mechanic.
  • Fixed demonic troops sounding like humans.

Opdatering: 20. sep. 2019 kl. 15:54

Updated Osiris to version 1.1
Highlights:
  • All gear available to Recruit classes will have its cost halved (gear that is available both to Recruit classes and other classes only get the discount if a Recruit buys them).
  • When dying as a Recruit class, all gold invested in the class' equipment is refunded. Gold spent on random boxes and quivers remains lost.
  • The gold gain for different weapon types has been rebalanced to ensure all weapon types have an equal chance to progress. Details are listed below.
  • The amount of bots that spawn per wave now maxes out at wave 24. This means that the amount of groups that spawns no longer increases every wave after that, cutting out about 5 groups on average per late-game wave.
  • Reduced the size of several late-game boss waves to match the new amount of bots in the surrounding waves.
  • Late-game waves now spawn more high-end bots to make sure the waves don't become too easy.
  • A new kind of poll has been added that teleports one random bot back to its spawnpoint.
  • An option has been added to the Escape menu that allows you to "refresh" your character, essentially killing it on the spot and immediately respawning it.
  • Servers can now enable map polls for custom maps (Small Grassland, Medium Desert, etc). These are disabled by default, but can be enabled in the config file of the server.
  • Added a new type of buff: Mortal Coil. While under the effect of this buff, players have a 50% chance to immediately respawn upon death as a skeleton. Lasts 60 seconds. Players can retrain at a wardrobe to regain their original class.
  • Horses now take a small amount of damage any time they run into a bot. This is done to discourage cavalry kiting too much. All horses now have less armour as well to make them less tanky.

Factions:
  • Added new invasion faction: The Defense of the Free Peoples.
  • Added the following classes to the Lord of the Rings defender faction:
    • Recruit:
      • Dale Woodsman
    • Soldier:
      • Dale Riverman
    • Elite:
      • Barding Hirdman
      • Earl of Dale
      • Eldar Warrior (based on the Eldar class in previous versions of FI2)

  • King Brand's equipment has been updated to match the new Dale loadouts.
  • Significantly expanded the Blackmarch subfaction of the Arcane Empire with the following classes:
    • Recruit:
      • Blackmarch Skeleton (moved from Soldier to Recruit)
      • Blackmarch Horse Rider
    • Soldier:
      • Reanimated Pentac Warrior
      • Reanimated Triaxian
      • Reanimated Nestorian Monk
      • Reanimated Spellblade
      • Cultist Invoker
      • Cultist Lancer
      • Dark Mage
      • Blackmarch Necromancer
      • Demonic Grunt
    • Elite:
      • Reanimated Blacklight Guard
      • Reanimated Coldwater Knight
      • Reanimated Justiciar
      • Reanimated Warlock
      • Reanimated Spellwright
      • Reanimated Battlemage
      • Cultist Vanguard
      • Cultist Assassin
      • Dark Wizard
      • Demonic Bloodbinder
      • Demon of Order
      • Hell Knight
      • Lesser Pride Demon
      • Vampire Fledgeling
    • Heroes:
      • Slaupetnak, King of Nightmares
      • Trinestis, Queen of Nightmares
      • Xcra't'upitzu, Archprince of Hell

  • Expanded the Sigmar faction with the following heroes:
    • Volkmar the Grim, Grand Theogonist of the Church of Sigmar
    • Ludwig Schwarzhelm, The Emperor's Champion
    • Emil Valgeir, High Priest of Ulric
    • Valmir von Raukov, Elector Count of Ostland
    • Kurt Helborg, Grand Master of the Reiksguard
  • Added the Tuareg Camel Gunner elite class to the Saracen defender faction.

Maps:
  • Added a completely reworked Paths of the Dead.
  • Added a completely reworked Gates of the Argonath.
  • Added six new maps: Fairking Farm, Ku Moku, Multhorne, Pentacsis, Tomb of Horrors, and Blackstone Coves.
  • Credits go to Koyaanisqatsi, Dubya, and Knight of Ethel Malt for these amazing maps!

Gold gain
  • All support classes now gain 25% extra gold from all sources.
  • Gold gain for melee weapons, bows, and slower throwing weapons (throwing weapons with a speed rating under 100) is unchanged.
  • Fast throwing weapons (with a speed rating of 100 or higher, mostly daggers) now give 70 gold per hit or kill.
  • Crossbows now give 200 gold per hit or kill (crossbows with a larger magazine size still give 100).
  • Single shot muskets now give 300 gold per hit or kill.
  • Single shot pistols now give 200 gold per hit or kill.
  • Double barreled muskets now give 200 gold per hit or kill.
  • Double barreled pistols now give 150 gold per hit or kill.
  • Firearms with a magazine size larger than 2, staves and wands give 80 gold.
  • Shotguns now give 80 gold per hit or kill (this is per pellet, so if most pellets of a blast hit, it will still give more gold than a standard firearm).
  • Arcana bombs now give 50 gold per hit or kill.

Small stuff:
  • Arcana bombs now have severely reduced damage output. In return, the debuffs they inflict last twice as long, and their cost has been reduced significantly.
  • All polearms that can swing overhead can now also swing sideways.
  • The Conduit's staff now has 5 shots before it needs to "reload".
  • Rebalanced the cost of Crusader heroes to reflect their usefulness.
  • Rebalanced the cost of Saracen heroes to reflect their usefulness.
  • Rebalanced the cost of Calradian elite troops to reflect their usefulness.
  • Reduced the cost of the King of the Dead and Oathbreaker elite class.
  • Added power draw skill to Oathbreakers.
  • Added power throw skill to the Dwarven Iron Guard.
  • Buffed the powerdraw skill of most Elves.
  • Made the Edain Honour Guard elite class slightly more expensive.
  • Reduced size of Ostland Captain Axe.
  • Sigmar heavy firearms now deal more damage.
  • Reduced the damage of shotguns to make them less all-powerful.
  • Increased movement speed of Hashashin and Rashid ad-Din Sinan.
  • Saracen body armour is now lighter to make Saracen troops more agile.
  • High end gauntlets are now more expensive.
  • Slowed down the Sarissa a bit.
  • Removed the Strength requirement from Polehammers so they can be picked up by all classes.
  • Nerfed the legendary Brisingr to be more in line with other legendary 2 handers.
  • Increased the chance for necromancer staffs to convert enemies.
  • Cartridges (gun ammunition) now deal bonus damage against shields.
  • Enabled blood in Invasion mode. This can still be disabled in your own settings.
  • Conduit bots now have a maximum amount of bots they can spawn, which depends on the amount of players alive.
  • The Conduit's staff now have 5 shots rather than 1.
  • The Corrupt ability can now turn more powerful enemies than before.
  • Garnier de Nables spawns with a good crossbow and an axe now.
Bug fixes:
  • Early boss waves on Calradia should now be properly balanced.
  • Arcane lances now no longer cause crashes.
  • Fixed an issue where you could receive too much gold when dying after a map reset.
  • Fixed Gondorian Officers not being able to remount their horses.
  • Fixed some legendaries that were able to spawn with negative modifiers.
  • Fixed an issue where bots would follow around a player who is using the Invisibility power.
  • Fixed a lot of small bugs on several maps.
  • Aloisius can now pick up his own ammo.
  • Fixed a bunch of other small issues.

Opdatering: 3. feb. 2019 kl. 12:38

Opdatering: 6. jan. 2019 kl. 16:39

Opdatering: 26. dec. 2018 kl. 17:25

Opdatering: 26. dec. 2018 kl. 17:23

Opdatering: 26. dec. 2018 kl. 17:17

Full Invasion Osiris version 1.02

Changelog:

  • Added a new map: Triax. This multi-tiered city is home to the Triaxian League, one of the main parts of the Arcane Empire. A big thank you to Pagan Peasant for making this map.
  • Fixed an exploit where players would be able to spawn as heroes without paying gold upon making an edit to their files. To those of you who exploited this: know that we have added countermeasures to the mod that will make you regret it if you try to use this exploit again. Looking at our files is fine, that's what they're there for, but don't try to cheat your way through the mod. This is your only warning.
  • Fixed several bugs that were in the mod:
    • Fixed Duke Silandris not being able to remount his horse.
    • Fixed the Legendary Koncerz not actually being usable once it's sheathed.
    • Swords of Ulric are now actually called "Swords of Ulric", not "Swords of Ulfric". Sorry Warhammer fans!
    • Fixed the layout of polls (the text is now actually in the box).
    • Removed the unnecessary "for teamkilling" part in the kick player poll message.
    • Fixed a bug where some of Calradia's companion heroes buffed the wrong classes.
    • Fixed an issue where arrows would stick indefinitely in siege towers.
    • Fixed a bug that would crash the server if a certain door was interacted with.

Opdatering: 26. okt. 2018 kl. 15:37

  • Servers now have the option to disable buffs, or have buffs automatically disabled once more than 40 players are on the server. Players can see what setting the server is using in the Escape menu.
  • The size of individual groups has been reduced in earlier waves of all invasions.
  • Added empty maps that are accessible to server admins and players who host a game. These maps can be used to create new maps with.
  • The Training Grounds map has been updated to improve bot behaviour on the map, and has a lot of usable props added.

  • Internal admin chat now has a unique color.
  • Teleporting daggers are working again.

  • A version of some old favorites, the Eldar Greatsword from earlier versions of the mod, has been added to the Lorién Royal Swordsman class.
  • Sigmar Shieldbrothers have been renamed to Swords of Ulfric.
  • Sigmar Silver Bullet Gunners have been renamed to Fireloques of Ferlangen.
  • Firearms have been given a buff in damage.
  • Unarmored horses available to the Crusaders and the Arcane Empire have been buffed and diversified.
  • Heavy Sigmar halberds now deal bonus damage to shields.