Stellaris

Stellaris

Nomads: The wandering Void Farers
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Update: Aug 18, 2019 @ 7:15pm

Reavers are no longer able be nice to none Reavers.
Reavers depending on their government type now also gain resources depending on their government.
All reavers gain addinional unity from purging and a small amount of food. All purging pops also make reavers more happy.
Normal Reavers gain additional unity
Tech Reavers gain research
Shouded reavers gain a small amount of unity and souls(No use for souls yet).

Machine void farers are now more playable.
Machine void farers can research Replication Logistics technology which unlocks a decision to place more Replicator jobs on a planet.

All void farers are capable of building branch offices on planets. Machine void farers have their own branch office buildings.

All void farer civics grant a bonus to mining stations.

Added a New habitat District to habitats that do not have a special district.

Added Icons for Void Farer leader traits and pop trait.

Update: Jun 6, 2019 @ 9:37pm

Initial Upload

Update: Feb 7, 2019 @ 2:47am

Add a cost to the nomad habitat that I forgot to add to the last update

Update: Feb 7, 2019 @ 2:16am

Small graphic update Arkships now have the appearance of the colony class ships. (this is compatible with other ship graphic mods)

Update: Jan 16, 2019 @ 3:54am

Fixed issue with Ships not being build after compleating their fleet building projects.
Removed the nomad combat ships their projects will now use the normal empire ships.
Support arks have a limit of 1 per 75 fleetcap and a max of 8 total.

Update: Jan 15, 2019 @ 3:27am

Added Resource platforms: Energy, Mineral, Foundry, Factory, and Research. Built in the defenses tab of the starbase and takes up defense slots. Resource Platforms can be built by normal empires that have the voidborn ap perk but void farers can build them by default. Technologies and effects that increase mining station and research station output also effects Resource platforms and the Void Dwelling.

Void Dwellings, Ark ships, factory ships, Tanker ships, and miner ships now produce resources. Ark ships also add to fleet cap.

Added a special modifier that unlocks all the building slots on a habitat for void farer and normal empires.
Readded the Solar amplifier and Astro Mining Bay buildings for habitats which has a base production of 5 energy or 5 minerals and adds 2 jobs (3 if gestalt) techs that increase the output of miner or technician also increase the job add amount for void farers.

Removed Fleet support in favor of ships and stations producing resources. Void Farers will still face an increase to starbase influence cost per owned starbase which maxes out at 8.

Update: Jun 5, 2018 @ 5:20am

Fixed issue with Marauder and Reaver empires not gaining their supports.
Added combat computers to varis Void Farer ships will add localization later.

Also I added a new mecanic for void farers That should discorage treating your fleet like cannon fodder.
The basic of this is that you lose 25 minerals and 10 energy for each ship you lose. The reason for this is unlike normal empires Void Farers mainly live about their ships and losing ships even tiny ones hurts them as a whole. Losing an arch class ship (Galleons incoulded) will lose you 1000 minerals and 500 energy.

Update: Jun 4, 2018 @ 4:13am

More work done on the Reaver empires full mechanics for them not in place yet.
Fixed issue where other empires homeworks changed to habitats dispite not being void farers.
Added Hull techs Which increase void farer ship hull points.

Update: May 19, 2018 @ 1:48am

Added icons for the Casus Bellis

Update: May 19, 2018 @ 1:33am

Added new Casus Belli
Void farers can use the void_farer_claim once they research the "Ius Querendi" tech or rights of claim.

# Reaver Casus Belli
Reaver Raid
Wild Hunt (total war)

Added new Bombardments
Marauder raiding
Reaver Raiding

Only the reaver raiding can abduct the popultion of an entire planet.

Added new Ascension perk. Wild Hunt this allows adds bonus damage against normal empires, fallen, and awakened empires, and gives the Reavers the Wild Hunt Casus Belli.