Arma 3
Ravage
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Update: May 12, 2018 @ 9:09am

Update: May 4, 2018 @ 1:22pm

1561

Fixed :
Log error related to the createFireEffect function.
Missing Server Browser data in meta.cpp file.

Update: May 3, 2018 @ 3:11am

156 : initial Workshop Release
Previous changelogs are available at https://forums.bohemia.net/forums/topic/183264-ravage-mod/

Tweaked :
Improved gore FX on zombie melee attacks.
Improved audio feedback when hit by a zombie.
Improved target range detection for zombies.
Vehicle patrols set to limited speed mode.
Major optimizations to most background scripts/functions.
Spawned UAVs are set to send targeting data.
Spawned UGVs are set to receive targeting data.
Spawned UGVs patrol radius adjusted to AIMinSpawnDistance.
Revised 'UAV protocol'.

Fixed :
Zeds are now correctly set as instigators of their attacks.
Spawned drones deletion radius adjusted to AIMaxSpawnDistance.

New :
Added a special "rvg_meleeAmmo" for scripted melee system.